This, so much. The real money in the aftermarket is in the 'fancy lands', as my friend used to say; shock lands, tap lands, then the nifty unique ones like Drownyards. As you say, every competitive Magic player wants a full set of them.Shocks and duals, the legacy playable planeswalkers, and the ten or so good cards in Standard, though? Those are generally in the $30-50 range, and you can basically be asleep at the wheel and they sell, because anyone serious about actually playing Magic is looking for four copies of those cards. I find it hard to give a damn about Black Lotus when there are cards out there I can actually turn around (and not have to have a separate insurance policy on) like the majority of legacy staples.
At least in "high dollar" playable cards (i.e., the $30-50 ones). The real money in the secondary market, from a retail standpoint, is actually bulk rares and the $2-5 stuff. Typically, you buy bulk rares at $0.10 a piece, and sell them at a dollar a piece. They move fast since it's not much of an investment to pick up a playset of a given bulk rare. The $2-5 stuff tend to be powerful cards for non-organized players... i.e., people who play Magic and want to be good in their circle of friends or immediate playgroup, but aren't looking to be competitive in organized tournaments and the like. For every one competitive player (in the sense of a DCI-registered, cut-throat event attendee) there are like ten or twenty who are not especially focused on events but just play Magic. And those people eat up the $2-5 stuff like mad. A lot of them will pick up a $5 rare instead of buying a booster pack, in my experience. The place you make money on boosters is by holding frequent drafts. Yes, that's essentially selling four packs for the price of three, but you do much larger volume as a draft destination than if you just are selling them each for $4.23 after tax.This, so much. The real money in the aftermarket is in the 'fancy lands', as my friend used to say; shock lands, tap lands, then the nifty unique ones like Drownyards. As you say, every competitive Magic player wants a full set of them.
This is true Sethis, but that person probably had the money, and didn't need to starve themselves over it. I'm sure he had planned it out, or bought it as a gift; not sacking his bills to milk the money out. My point here is that I can beleive 27k for a Collection, because too many people either want them, or are desperate to buy/resell them.look at the people who spend £7000 on a Space Marine Chapter in one go