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However, with a well placed Waaaaghhhhh, you can move 13 with Red Paint Job, disembark 2, run 1d6, and then assault 6. This gives you an effective range of 22 to 27 inches.
I see the point, and I don't have the trukk profile here. But wouldn't the Trukk need the speciel rule "Assault Vehicle" to move, disembark and then assault.

I might have missed something, then nevermind :)
 

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And then there's the bit about vehicles don't turboboost.......... Bikes turboboost, vehicles move flat out.
 

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I thought only fast vehicles could flat out. My apologies if trukks are fast vehicles.

I always thought as well that in a similar vein to turbo-boosting bikes that if a vehicle moves flat out it may do nothing else that turn. Surely disembarking troops counts as doing something?
 

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I thought only fast vehicles could flat out. My apologies if trukks are fast vehicles.

I always thought as well that in a similar vein to turbo-boosting bikes that if a vehicle moves flat out it may do nothing else that turn. Surely disembarking troops counts as doing something?
Ork truk is an open topped, fast vehicle. Flat out is 18, but cruising is 12 inches, for a fast vehicle. So an ork truk boy unit can (with red paint) assault with a warrgghhhhh. 13 + 2 + d6 + 6 = 22 to 27 inches.

You are right though if the truk does move 18 or 19 inches the orks inside can not disembark.
 
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