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Discussion Starter · #1 ·
Motf, conversion beamer
5 scouts, cloaks, snipers, missle hangs w/ Motf

10 Tac Squad, missile, flamer, combi-melta, PF - rhino
10 Tac squad, missile, flamer, combi-melta, PF - rhino

Land Speeder MM,HF
land speeder MM,HF

Dread, Las, Missile
dread, Las, Missile

Riflmen Dread
Riflemen Dread

Dread, Plasma cannon

1495...

Let me know what you think...Go Iron Hands...
 

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Make that conversion beamer relentless by giving him a bike. I would take the power fist off the Tacs to make room. Melta bombs instead will save you the points.
 

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To be honest buddy I just took a dreadnought army to a tournament and it did alright, the difference between your list and mine is that with yours when someone with a fist/claw/etc. reaches your dreads, you are finished.

To counter act this I brought an ironclad and some terminators for counter assault.

I also tried the MOTF on a bike with CB and it didn't really have an impact. Instead I gave him a power weapon; 4 attacks on the charge plus two power fist attacks. Be very careful thought: For some reason the Chapter's/Company's master of technology has no invulnerable save.

Your list may look good on paper but try a few games and you will see what I mean.
 

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Discussion Starter · #4 ·
I figured as much, since the motf is w/ snipers he'll get a 2+ cover save, in the area i play there are not a lot of cc army builds so im not too worried about that. though i did want to bring in some termys but cant fit in a squad at only 1500 pt.s
 
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