You should see how they play. My army does not excel at assault, the rock at counter-assault. This army has been known to remove 20 13th Co Bikers from the game in HtH, as well as Jumppack Chaplains with Assault Marine retinues. They love a good scrap with worthy opponents. You just have to prove your worth by actually getting into mêlée in the first place.
Really, the 'paramilitary' aspect comes from their fluff. They do not operate under the direct command of the High Lords of Terra or a Warmaster. They are directly subservient to the whims of the Ordo Malleus and one particular Inquisitor Lord. They are not 'true' Imperial Guardsmen, although they follow the same military doctrine.
Thanks. Both of my Chimeras are kitted with Heavy Flamers.
I tend to keep the infantry together, where they can take a tip from the Orks and 'mob up' on any enemy that reaches their lines. The three command squads are then ready to jump in and pounce. The Colonel almost guarantees that the lines will remain with his rerollable Ld9. The command squads are decked out so that they can, when combined (I've pulled this off 3 times thus far in tourneys) join mêlée with 25 rerollable power weapon/fist attacks, and another 38 rerollable mundane attacks. Combined with the numbers from one or two 'disposable' infantry squads, the enemy just cannot last.
In the last tourney, only 1 of the three armies I faced managed to reach mêlée through the firepower facing him. His Assault unit w/ Chappy removed 4 Guardsmen from an infantry squad, but did not wipe them out, and they did not run, thanks to the Colonel, who was in position to support on the next turn. Not only did the Colonel charge in, but so did both of the other command squads. The Chappy managed to remove a few more Guardsmen before the three command squads ripped his entire unit, and him apart in true barbaric fashion.
Odd note in this game was that my Storm Troopers actually defeated and destroyed a AC/DCCW Dreadnought in close combat. Krak grenades really are useful, I guess, though that's the first time I've used them in 7 years.
I almost lost that last game, and had it not been for the 'Alpha' level mission, it would most likely have been a draw. The winner was determined by the army with the most scoring units on the table at the end. I had 8 of 20, and he had 5 of 16. It was a bloodbath, with fairly equal points remaining on the table.
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