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811 Posts
rules that have more than 3 or 4 steps hurt my brain, and i have a hard time understanding them.
Please, if someone is an absolute expert on mixed armor, please explain in simple numbered steps, and then at teh end explain how it is an advantage or disadvantage.
the way we play it now, I always seem to end up with one marine, and 3-4 neophytes, and they don't seem to do me any good as meat shields when the initiates take the bullets for the new guys, and this doesn't really make sense to me in terms of fluff, or the fact that they have weaker armor.
also, how does mixed armor affect a unit with an invulnerable save in it. I always seem to lose the regular men to high AP stuff, and then the guy with the invulnerable save to a normal low power hit, and this also makes no sense to me.
lastly, what if no-one gets an armor save, and the better armor is in the majority, from something like a blast template, so I still have to take casualties from the better armor, even when no save is involved?
Please, if someone is an absolute expert on mixed armor, please explain in simple numbered steps, and then at teh end explain how it is an advantage or disadvantage.
the way we play it now, I always seem to end up with one marine, and 3-4 neophytes, and they don't seem to do me any good as meat shields when the initiates take the bullets for the new guys, and this doesn't really make sense to me in terms of fluff, or the fact that they have weaker armor.
also, how does mixed armor affect a unit with an invulnerable save in it. I always seem to lose the regular men to high AP stuff, and then the guy with the invulnerable save to a normal low power hit, and this also makes no sense to me.
lastly, what if no-one gets an armor save, and the better armor is in the majority, from something like a blast template, so I still have to take casualties from the better armor, even when no save is involved?