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53 Posts
First off, i looked through the frequently asked, didn't see it in there.
Anyways, my gaming group has been stuck on 3rd ed, and i suprised them with alot of the 4th stuff i discovered the other day. Anyways we started playing better, but we came upon some issues.
Scenario 1:
Tau Crisis suit, 2 gun drones in a squad. There is no majority (2 wounds vs 2), so the lower Toughness and Armor Save is used. Say the squad gets hit by a TL assault cannon (baal predator), all 4 shots hit, 1 rends, 2 wound, and 1 doesn't.
What happens?
a) all 3 models die, AC is double the majority toughness and qualifies for instant kill, and ignores the armor save due to the AP value.
b) both drones die and the crisis suit takes a wound, because he's toughness 4 he cannot be insta-killed by assault cannons.
c) something else.
Scenario 2:
a 3 wound hero joins a squad with 2 single wound models. the hero has a 2 up save, the single wounds have a four up. they get drilled by something ap 4.
What happens?
a) majority armor is the hero's, so they get 2+ saves but he can take off the single wound models.
b) something else.
Scenario 3:
Wolf Lord and Rune Priest on bikes (3+/4++) join a storm claw bike squad with 3 models. The majority armor is 3+/4++ (5 wounds vs 3). The bikers get shot by plasma weaponry.
What happens?
a) the whole squad gets 3+ / 4++
b) invulnerable saves are not armor saves so mixed armor does not apply. Remove the bikers per wound suffered.
c) something else.
IF the answer is b, then can I allocate a wound to a hero to use a 4++ save? I find nothing in the rule book that says I can, but I see it happen all the time. Or does something else happen?
Thanks for any clarification! Please note, if you are not like 90% sure please don't respond, accuracy is very important.
~dan
Anyways, my gaming group has been stuck on 3rd ed, and i suprised them with alot of the 4th stuff i discovered the other day. Anyways we started playing better, but we came upon some issues.
Scenario 1:
Tau Crisis suit, 2 gun drones in a squad. There is no majority (2 wounds vs 2), so the lower Toughness and Armor Save is used. Say the squad gets hit by a TL assault cannon (baal predator), all 4 shots hit, 1 rends, 2 wound, and 1 doesn't.
What happens?
a) all 3 models die, AC is double the majority toughness and qualifies for instant kill, and ignores the armor save due to the AP value.
b) both drones die and the crisis suit takes a wound, because he's toughness 4 he cannot be insta-killed by assault cannons.
c) something else.
Scenario 2:
a 3 wound hero joins a squad with 2 single wound models. the hero has a 2 up save, the single wounds have a four up. they get drilled by something ap 4.
What happens?
a) majority armor is the hero's, so they get 2+ saves but he can take off the single wound models.
b) something else.
Scenario 3:
Wolf Lord and Rune Priest on bikes (3+/4++) join a storm claw bike squad with 3 models. The majority armor is 3+/4++ (5 wounds vs 3). The bikers get shot by plasma weaponry.
What happens?
a) the whole squad gets 3+ / 4++
b) invulnerable saves are not armor saves so mixed armor does not apply. Remove the bikers per wound suffered.
c) something else.
IF the answer is b, then can I allocate a wound to a hero to use a 4++ save? I find nothing in the rule book that says I can, but I see it happen all the time. Or does something else happen?
Thanks for any clarification! Please note, if you are not like 90% sure please don't respond, accuracy is very important.
~dan