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Discussion Starter #1
Hey guys I'm upgrading to 2000pts. So please tell me what you think of my list. Any criticism and help welcome.


Eldar 1500

HQ
Eldrad total 210

Troops
10 Dire avengers total 292
Exarch
Bladestorm
Wave serpent
Bright lances
Spirit stones

10 Dire avengers total 292
Exarch
Bladestorm
Wave serpent
Bright lances
Spirit stones

5 Dire avengers total 60

5 Dire avengers total 205
Wave serpent
Bright lance
Spirit stones

Elites
6 fire dragons total 221
Wave serpent
Scatter laser
Spirit stones

6 fire dragons total 206
Wave serpent
Shurkien cannon
Spirit stones

Heavy support
Fire Prism total 160
Spirit stones
Holofields

Fire Prism total 160
Spirit stones
Holofields

Falcon total 190
Bright lance
Spirit stones
Holofields

Total 1996
 

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Hey guys I'm upgrading to 2000pts. So please tell me what you think of my list. Any criticism and help welcome.


Eldar 1500

HQ
Eldrad total 210

Troops
10 Dire avengers total 292
Exarch
Bladestorm
Wave serpent
Bright lances
Spirit stones

10 Dire avengers total 292
Exarch
Bladestorm
Wave serpent
Bright lances
Spirit stones

5 Dire avengers total 60

5 Dire avengers total 205
Wave serpent
Bright lance
Spirit stones

Elites
6 fire dragons total 221
Wave serpent
Scatter laser
Spirit stones

6 fire dragons total 206
Wave serpent
Shurkien cannon
Spirit stones

Heavy support
Fire Prism total 160
Spirit stones
Holofields

Fire Prism total 160
Spirit stones
Holofields

Falcon total 190
Bright lance
Spirit stones
Holofields

Total 1996
As a whole you are going to have a lot of trouble against horde armies. The DA's are nice with bladestorm, but your putting a lot of points (unnecessarily) into bright lances. If you replaced all of your bright lances with scatter lasers you would add another 75 points to play around with, your fire dragons will be able to quite successfully dispose of two land raiders, and your opponents on average wont be running much more AV 14 then that.

Another option would be to replace them with EML's gaining you 55 points, cut a fire dragon from each squad, and you can now have a farseer with doom to ride around with some of your DA's, rerolling those 32 shots on wounds. That way all of your wave serpents will be able to still give really nice long range support, and your DA's will have crowd control. Also giving you small blast templates to fire into swarms.

Holo-fields is nice, but at the same time it is so extreamly expensive. If you cut all your holo fields you would be able to beef up your group of 5 DA's to another group of 10 with exharch, then you would have 3 dooms per turn with eldrad and farseer, as well as 3 groupes of blade storming DA's, backed by all the eml or scatter laser support.

The list is good, but if you do some shuffling i believe it could have much better synergy, and much more power.

Hope this helps.

Edit: Also, spirit stones on Fire prisms IMO are not needed, they have no transport capacity, and therefore are not as hurt when a 2 is rolled against them. If you lose the holo-fields, i would also recommend shafting the SS's.

-Jimboz
 

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Discussion Starter #3
Thanks for the advice i will revise my list up and post it up later. The reason for the BL and Holo fields is because my mate collects IG and he knows to target my tanks but yeah i will try what you said against different lists because another squad of DA does sound tempting.
 

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Discussion Starter #4
Ok so here is my revised list:


Eldar 1500
HQ
Eldrad 210 total 210

Farseer 55 total 80
Doom 25
Troops
10 Dire avengers total 277
Exarch
Bladestorm
Wave serpent
EML
Spirit stones

10 Dire avengers total 277
Exarch
Bladestorm
Wave serpent
EML
Spirit stones

5 Dire avengers total 60

10 Dire avengers total 277
Exarch
Bladestorm
Wave serpent
EML
Spirit stones

Elites
6 fire dragons 96 total 206
Wave serpent 90
Shurkien cannon 10
Spirit stones 10

6 fire dragons total 206
Wave serpent
Shurkien cannon
Spirit stones

Heavy support
Fire Prism total 125
Spirit stones
Fire Prism total 125
Spirit stones
Falcon total 155
Bright lance
Spirit stones

Total 1998

If i should improve on anything else just say so but it does look pretty potent so thanks for the help.
 

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truthfully, i like your first list much better. here are some thoughts:

Eldrad and the two large DA units look pretty OK.

i'd combine your two small DA units into one large one.

drop the Falcon get another Fire Prism. a buddy of mine (Shortseer) uses DA with Shimmer Shield and Defend to great success, and as you don't have a CC in this army, that could help give you an edge if you have to disembark with any of your DA.

with that being said, with this list, your DA are much more effective and safer whilst inside their transports: i would consider dropping all upgrades on those units in favor of other upgrades.

i would leave your Serpents with DA units with TL BL; with the Dragons one could argue you have too much anti-tank, but the Dragons don't have range, which can be crucial if you face LR + termies you'll need the BL doing anti-tank work and your Dragons need to kill the termies.

there's been some debate as to the usefulness of Holofields for Eldar: at 2K with 3 Prism tanks, take them. it is an expensive upgrade, but IMO you can ill afford to lose one because of its multi purpose capabilities. at the very least, it will help to annoy your opponent and make them choose what tank to shoot.

lastly, whilst Eldrad is an ever loving monster as far as HQs are concerned, have you considered taking Asurmen? he's beastly and with the heavy DA theme you have going on it would be very thematic, not to mention it would create a Fearless scoring unit, and he's pretty handy in melee as well.

i've fielded him once, but it took two turns of shooting from two Leman Russ' with the Assault 20 gun to kill him. killed him and his squad, but he hung on to the very end, and if i would have used him smartly, i think he would have lasted the whole game.

good hunting.
 

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Discussion Starter #6
Ok I have taken what you said into advice but one question about the DA units did you mean to get rid of the upgrades on the DA unit or on their serpent?
Anyways here is my revised list:


Eldar 1500

HQ
Eldrad total 210

Troops
10 Dire avengers total 287
Exarch
2 shurkien catapaults
Bladestorm
Wave serpent
Bright lances


10 Dire avengers total 287
Exarch
2 shurkien catapaults
Bladestorm
Wave serpent
Bright lances



10 Dire avengers total 300
Exarch
Defend
Power weapon/shimmershield
Wave serpent
Bright lance


Elites
6 fire dragons total 231
Wave serpent
bright lance


6 fire dragons total 231
Wave serpent
bright lance

Heavy support
Fire Prism total 150
Holofields

Fire Prism total 150
Holofields

Fire Prism total 150
Holofields

Total 1996
 

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i meant on the unit itself, thus 10 DA with no upgrades, but your newer list is pretty mean as it is, IMO.

good hunting.
 

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Discussion Starter #8
I was also thinking of getting rid of one of Eldrad and something else to add Asurman just to try him out. What do you think?
 

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he's worth the try. Asurmen is arguably the best Phoenix Lord out there, and you'll always here a clamoring for Eldrad, but Asurmen is not a wuz by any means. i'd play test him, at least.
 

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Discussion Starter #10
ok. I'll give him a play test this weekend if my mates have their 2000pts armies ready. goodbye guide and doom lol but i guess i won't need it seeing as i will be having heaps of shots anyways.
 

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potentially, but you do miss out on armor save rerolls. however you can a Fearless scoring unit, so as long as you have one Avenger left in the squad, you'll contest/score.

Fearless scoring units are rare for Eldar, unless you take Asurment or the Avatar.

good hunting.
 

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Discussion Starter #12
Hey Malaclypse

I played a game 1500pts against space wolves today and i can see what you meant about the holofieds being useless in some cases. I had two fire prisims and a falcon with holofields which my mate was ignoring and just shooting wave serpents with the DA inside. I only used the holofields rule once when he shot my falcon. So i have decided for my 2000pts they will be dropped.
 
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