Warhammer 40k Forum and Wargaming Forums banner

1 - 11 of 11 Posts

·
Registered
Joined
·
4 Posts
Discussion Starter · #1 ·
Hey all,
I've been working on this conversion for a while and am now nearing completion, there's a little bit more to do but I think you can see what I'm aiming at. I wanted an impressive looking magos for my Legio Cybernetica army but wasn't sold on the offerings from Forge World. Here's what I have come up with so far, there are more pics and info here: Arch Magos Dominus Conversion
This will represent an Arch Magos Dominus with Abeyant, Machinator Array, plus a few smaller wargear items - what do you think?

 

·
Registered
Joined
·
299 Posts
I think it is creepy enough!
My personal belief is that all of these two legged walkers should have the torso mounted on a big ball joint so that the weight could be balanced over one leg while the other is lifted off the ground, you know, so it looks like it could actually WALK!
 

·
Jeepers
Joined
·
1,354 Posts
I said it on the Mechanicum Facebook group and I'll say it here. I want the STC for this.
 

·
Entropy Fetishist
Joined
·
4,249 Posts
Looks pretty damn solid. I have a weakness for the ungainly, deliberately skewed Blanchitsu aesthetics of the FW magos-with-ratskull-on-throne, but can understand why others don't like it. You've done a creditable job nailing the AdMech feel here, definitely.
 

·
Registered
Joined
·
4 Posts
Discussion Starter · #6 ·
Thank you for the kind words everyone! I've still got a little more work to do on him, but I did manage to use him in a game last night and he fought really well, repairing multiple battle-automata and killing 3 Justaerin Terminators in shooting before challenging Abaddon in assault, where he survived until the game finished.
 

·
Registered
Joined
·
409 Posts
Holy crap that's a cool model! The only thing I would critique on is the fact that it seems kind of middle heavy. In this picture my eyes are drawn towards the knees of the magos, because around that area the most is happening, with the arms and chair etc. Might be an option to add some stuff on shoulder height or above to really make the magos the centre? Could also be that I'm thrown off by the composition of the photo.

Either way, outstanding conversion/building work! How did you manage those mechadendrites?
 

·
Registered
Joined
·
4 Posts
Discussion Starter · #10 ·
Thank Matcap, I really considered whether to place some of the weight higher up, but it totally changed the feel and balance of the model, so I eventually settled on what you see. Did you click on the link already? if so I wonder if any of the other pics change your mind? Also, if you read the text half way through the photos I linked to, there is a link to my very own 'How to Scratchbuild Mechadendrites' tutorial which you might find useful :D
 

·
Registered
Joined
·
409 Posts
Did not click the link, I should have! Cool blog you've got there, will be using the tutorials you put up there! Also you're right; the other pics silenced my critique, look great like this. :grin:
 
1 - 11 of 11 Posts
Top