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Porn King!!!
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8,137 Posts
Pros: vehicles are harder to kill
huge mobility (big in 4th ed)


Cons: less actual troops on the table
vehicles are still fairly easy to kill


There are other points for and against but it boils down to those points with the mobility one being the key factor. Everything in a mech army focuses on the ability to move.
 

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Premium Member
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the main strength is that a certain amount of the enemy weaponry will have been made useless. If you have only Armour 11+ facing the enemy then anything less than Str 5 is no threat at all, and your priorty will obviously be to remove Anti-tank weaponry first. The whole army won't start in escalation, which can be a strength or a weakness depending on how you play and your opps army/tactics/deployment. However its certainly better to have the whole army not start than getting taken apart piecemeal
 

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Jac "Baneblade" O'Bite
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As Wraith said mobility in 4th is a huge deal and as long as the Mech list has the wheels then its sweet but as soon as it gets a puncture from a krak missile then your screwed as your small amount of infantry is left all alone with out support and outnumbered.

Another down side to them is the fact that most lists these days are written with them in mind and people are prepared for them when they make the army. Very obvious way to take them down as well which basically means that if you've faced one mech list you've faced them all.
 

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ok lets look at it this way in 40k there are 3 main factors in any game movement, shooting, assaulting BUT and i mean a big but, movement is the only one that does not rely on chance so because of this fact any general who knows how to play with mech have covered the one phase that does not rely on the dice to decide his fate he chooses his own path and how fast.
 

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Ok the best mech army has to be tau i mean they have everything bar the combat capabilities but you should not need to worry about that because you can out run and out maneuver your enemy!

bad things about mech armies when they start falling or crashing it kinda falls apart because the mech have to work together to get the result they need

i have seen a 2000 pts space marine army gun down a mech tau, orks, eldar, space marine all because of deverstar squads!(SSSSHHHIII) :twisted:

so there main asset (speed & agility) becomes there main weakness!!!
 
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