Master of the forges are probably best suited to a marine army with no close combat capabilities and relies on standing still and shooting all game. The conversion beamer is a good weapon although it can be varied in its strength. Just provide a pair of tac squads, a snipers scout unit, vindicator, whirlwind and possibly a standard land raider with terminators would suit him very well.
I don't think so. The way I fight is I have a row ov tanks in front. Behind I have my army so the tanks take all the damage. I keep a techmarine with servitors behind it so my techy doesn't really fight at all.
depends on your army, if it suits your forces fluff and theme (like iron hands or salamanders) then they are a marvelous far superior choice to anything else, and thats the only point that really matters.
MotF works well in a couple of competitive builds but is often replaced with a Libby as of late. Any list running 6+ Dreads obviously requires a MotF but these have decreased in effectiveness as more and more Libby's work their way in. They aren't a bad choice but the requirement for anti-psy or a Captain on bike (for biker armies) puts them on the back burner unfortunately.
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