And you're listening to ward?They have? I was under the impression that it was just TDA or GK strike squads thanks to their "we have to have something cooler than Jump Packs because Ward wuvs us".
And you're listening to ward?They have? I was under the impression that it was just TDA or GK strike squads thanks to their "we have to have something cooler than Jump Packs because Ward wuvs us".
For once I agree with you my freind; here here.+ 1 to that. Space Marines in particular are getting worse. One of the reasons why I stopped reading BL books tbh.
Are we forgetting that ships are equipped with teleporters? that's only requirement is a homing beacon?What's that supposed to mean? I'm simply stating that the only time I know of SM's in PA having the ability to teleport is when they are in a GK Strike Squad.
They were able to do it in Fire Warrior game/book and ad mech tech guards could....with one mixed results, he learned what it felt to be a wall. in Soul Drinkers.I am aware that the Interceptor Squad (sorry I thought it was a Strike Squad my bad) is different but it was the only example that I knew off of PA marines being able to use a form of teleportation. I was under the impression that it was only TDA that could make use of those Teleportatian Rooms on Ships.. Quickly looking through Lexicanum seems to suggest so, I could be wrong though.
To say 'I killed that big mother [email protected]#@ER over there with a knife and a pistol'captain would choose to only be equipped with a knife and bolt pistol etc
TT and our understanding of the universe (like physics and chemistry) don't always jive with the fluff.I stand corrected, apologies all I must have got confused between TT rules and fluff.