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Discussion Starter · #1 ·
This is my current WIP army, and I'd like to get a few opinions on it. Lots of swarmy goodness, tons of Infiltrators, and each squad has an answer to armored vehicles.

To me, this is what Alpha Legion was created for... causing local unrest, insurrection, uprising, and general chaos. Only the most elite units in this list (the termies) have a Mark at all, so using this army actually takes some strategy, since you certainly aren't fearless.


:: HQ ::


~COMMAND SQUAD 1~ (127pts)
(1)Sulahm the Usuper
Weapons: Mastercrafted Combi-Melta, Power Weapon.
Gear/Skills: Frag Grenades, Daemonic Flight, Infiltrate, Furious Charge.


:: Elites ::


~ELITE SQUAD 1~ (238pts)
(6)Chosen Legionaire Terminators
Weapons: Combi-Bolter x6, Power Weapon x4, Power Fist x2.
Gear/Skills: Terminator Armor, Mark of Chaos Undivided, Move Through Cover.


:: Troops ::


~TROOP SQUAD 1~ (148pts)
(14)Traitors
Weapons: Lasgun x13, Flamer.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Teleport Homer, Infiltrate.


~TROOP SQUAD 2~ (148pts)
(14)Traitors
Weapons: Lasgun x13, Flamer.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Teleport Homer, Infiltrate.


~TROOP SQUAD 3~ (140pts)
(13)Traitors
Weapons: Lasgun x12, Flamer.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Teleport Homer, Infiltrate.


~TROOP SQUAD 4~ (162pts)
(6)Alpha Legionaires
Weapons: Bolter x4, Plasma Gun x2.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover.

(1)Alpha Legionaire Champion
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover.


~TROOP SQUAD 5~ (162pts)
(6)Alpha Legionaires
Weapons: Bolter x4, Plasma Gun x2.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover.

(1)Alpha Legionaire Champion
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover.


:: Fast Attack ::


~RECON SQUAD 1~ (110pts)
(2)Traitor Sentinels
Weapons: Autocannon x2, Hunter-Killer Missile x1.
Skills/Rules: Scouts.


~RECON SQUAD 2~ (110pts)
(2)Traitor Sentinels
Weapons: Autocannon x2, Hunter-Killer Missile x1.
Skills/Rules: Scouts.


:: Heavy Support ::


~SUPPORT SQUADRON 1~ (155pts)
(1)Traitor Leman Russ Battletank
Weapons: Turret Battlecannon, Heavy Bolter Hull, Heavy Bolter Sponsons.


++ TOTALS = 70models @ 1500pts ++


So what do you guys think? I personally feel this list will make fer real nasty games, that will be hard fought and memorable. Their only REAL weakness that I can think of are armies with heavily armored infantry. Anything you think should/could be changed to make it better?
 

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Nice flavour to the list there,
No real reasons to tinker with it until you have met wit the enemy to see how it does.

I personally would lose the terminators for another squad of CSMs and some upgrades on other stuff, but that is just me mate.
Although have you thought about a Kai Gun on your Commander?
 

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Lol, I was also working on an Alpha Legion list and mine is almost identical :lol:
I was only at around 1350 pst. and also included some cultists instead of a 6th
squad of alpha legionnaires.

Was first thinking to make a combined force of 1000pst traitor guard and a
1000 pst alpha legion. But that is turning out to be a serieus mess working it
out.

Forgot to comment on the list :? Looks quit strong and versatile, Vash
could be right about those termies though. On the other hand your
opponents will be busy dealing with all those infiltrators.

Just a shame you're not using cultists and yes I know they're not that
fantastic but I just really like them).
 

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Discussion Starter · #4 ·
Thanks for the comments.

@Hephesto

- Origionally, my list was a purist 1500pts of JUST Alpha Legion. Only problem I had with it was the cultists. It just fel like I was making another 'Nid list... swarm swarm swarm, with a couple really nasty "hard" units. I feel this one is much more flavorful, and true to the "fluff" of Alpha Legion.

@Viscount Vash

- Hehe, yea... I love termies... I just really hate thier pts cost though (cmon, I play nids.. hell.. a combi-melta on a non-IC is the same cost as 2 Spineguants!). I can't take anymore CSM Troops squads, they are a 0-2 limit in a Lost and the Damned army. If I drop the termies, I could get a 4th squad of traitors, finnish off the 3rd traitor squad, and probably do something else. Could prolly squeeze in a 2nd 'Russ if I did that, though I doubt the 3rd and 4th squads would be at max size.

I'd have to play with a few numbers, but that Kai-Gun is rather appealing...

Thanks for the comments so far, keep em commin.
 

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Kai Gun is rather appealing, and rather a fun gun, S6AP3 assult 2 24" not bad at all, personally one of my favorite daemon weapons especially if your hq using it or model is more support, but i do like the list :)
 

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Bother! I forgat about the 0-2 Csm limit, sorry. :oops:

Think about Helhounds when you get to the more Armour stage, its suprising how many well armoured troops you can take out with it and who doesn't like a second chance to hit your targets. :)
Nice sig by the way, if you put it inside a post I will add it to the Sigs Gallery Here
 

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Viscount Vash said:
Bother! I forgat about the 0-2 Csm limit, sorry. :oops:

Think about Helhounds when you get to the more Armour stage, its suprising how many well armoured troops you can take out with it and who doesn't like a second chance to hit your targets. :)
Nice sig by the way, if you put it inside a post I will add it to the Sigs Gallery Here
I would also suggest Hellhounds over Sentinels. I find Sentinels to be very weak and die extremely easy. Hellhounds on the other hand are ungodly good, especially against non MEQ armies. I have watched 2 of these in a LatD list literally obliterate my static gunline in my Tau force with that damn cannon of theirs. Never seen one not earn its points back. Sentinels, not so much.
 

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Discussion Starter · #8 ·
Well, I don't have the time atm to post a redone list yet, but I thought I'd share some of my thoughts.

1st, the Kai Gun - the more I look at it, the more of a no-brainer it is. Swapping out my Mastercrafted Combi-melta for it would actually save me a few pts, and give the HQ some MEQ hunting-power.

2nd, the Hellhounds - I'll take a look at em, and I do love templates... just very few non-MEQ armies around here. I do have yet another option....

Traitor Rough Riders - I have no idea how effective these guys are, as I have NEVER fought them. Thoughts guys? I do hear they have a nasty charge... not to mention they are very fast.

Did some thinkin on the termies. I can actually drop them, drop the homers in the traitor squads, max out the 3rd traitor squad, and take another full traitor squad, AND probably squeeze in another fast attack.
 

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Discussion Starter · #9 ·
Sorry for my absence of late, been very busy IRL. I've come up with a revised list for this, and would like your continued input. Changes in Orange.

:: HQ ::

~COMMAND SQUAD 1~ (127pts)
(1)Sulahm the Usuper
Weapons: Kai Gun, Power Weapon.
Gear/Skills: Frag Grenades, Daemonic Flight, Infiltrate, Furious Charge, Mark of Undivided.

:: TROOPS ::

~TROOP SQUAD 1~ (143pts)
(14)Traitors
Weapons: Lasgun x13, Flamer.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Infiltrate.

~TROOP SQUAD 2~ (143pts)
(14)Traitors
Weapons: Lasgun x13, Flamer.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Infiltrate.

~TROOP SQUAD 3~ (125pts)
(9)Traitors
Weapons: Lasgun x7, Missile Launcher Team, Plasma Gun.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Infiltrate.

~TROOP SQUAD 4~ (125pts)
(9)Traitors
Weapons: Lasgun x7, Missile Launcher Team, Plasma Gun.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Melta.
Gear/Skills: Frag Grenades, Infiltrate.


~TROOP SQUAD 5~ (151pts)
(5)Alpha Legionaires
Weapons: Bolter x3, Plasma Gun x2.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

(1)Alpha Legionaire Champion
Weapons: Combi-Melta
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

~TROOP SQUAD 6~ (151pts)
(5)Alpha Legionaires
Weapons: Bolter x3, Plasma Gun x2.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

(1)Alpha Legionaire Champion
Weapons: Combi-Melta
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

:: FAST ATTACK ::

~RECON SQUAD 1~ (126pts)
(1)Traitor Hellhound
Weapons: Turret Inferno Cannon, Heavy Bolter Hull, Hunter-Killer Missile.
Gear: Seachlight.

~RECON SQUAD 2~ (126pts)
(1)Traitor Hellhound
Weapons: Turret Inferno Cannon, Heavy Bolter Hull, Hunter-Killer Missile.
Gear: Seachlight.

~RECON SQUAD 3~ (126pts)
(1)Traitor Hellhound
Weapons: Turret Inferno Cannon, Heavy Bolter Hull, Hunter-Killer Missile.
Gear: Seachlight.


:: HEAVY SUPPORT ::

~SUPPORT SQUADRON 1~ (156pts)
(1)Traitor Leman Russ Battletank
Weapons: Turret Battlecannon, Heavy Bolter Hull, Heavy Bolter Sponsons.
Gear: Seachlight.

++ TOTALS = 50 Traitors, 13 Marines, 4 Tanks @ 1499pts ++

Overall, I feel the lists firepower has increased SIGNIFICANTLY, with very little change in the model count. Marine units are now Marked, so they get to re-roll moral checks. Sulahm also has the mighty Kai Gun, greatly improving his ranged power. The two new units of Traitors not only allowed me to bring alot more punch with thier wide range of heavy kit, but also allowed me another fast attack choice.

I swapped out the sents for Hellhounds. As much as I love sents, Hellhounds are just too good to pass up. By putting a H/K Missile on them, they can also take out other vehicles (With a little luck).

The searchlights give the list much more potential in Night Fights. Choose to fire with your vehicles first, if its feasable to do so. If your lucky enough to spot your targets, they will be "lit up" for the rest of the army.

Thanks again for all your feedback guys, keep it commin.
 

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Ok there is a few things on this, these are of course only IMOs.

Combi Melta on Agitators! your insane 10pts for a one shot weapon that only has a 50% chance of hitting. And paired up with a missle launcher it does not make a huge amount of sense due to the ranges.

Rustle up 65pts for a Rhino with dirge caster for one of the squads, hide it and get at least one model from as many different Traitor squads within 6" as possible. Hey presto Fearless Traitors ( They come to battle wearing running spikes normally). Just make sure that that rhino is well hidden but with 3 Hellhounds on the table is AT should be well occupied anyway.

Warning. Every time I have fielded two or more Hellhounds the word Cheese gets mentioned. ( but what the hoo give em toasted cheese.)

There is not much else I can think of without going into specific opponent stuff.
But do not overlook this Traitor squad loadout : Agitator with Boltgun (+1 STR better AP shot), Heavy Stubber (only LatD can hide this in a squad) and Heavy Bolter. Suddenly you have 4 STR 4 shots and 3 STR 5 plus your 7 lasguns. Its fairly cheap and can force a fair few save rolls on a enemy squad. :twisted:

Hope thats handy VV
 

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Discussion Starter · #11 ·
Hmm. I see what your saying with the combi-meltas. They were a remnant from the first list, which needed all the anti-tank it could get, but that doesn't seem as much an issue now. Combi-bolter perhaps? (they should just call it a Twin-Linked Bolter, cause thats what it is).

Dirge Caster + Rhino = Genius. Very sexy. To do this however, the squad would become a Fast Attack, and I'm not sure they'd still be able to infiltrate having brought a transport.

I like the crazy Bolter/Stubber squad idea. Come to think of it, I could up the Bolter to a Combi-Bolter (twin-linkage) for a whopping 1pt. No-brainer?
 

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Discussion Starter · #12 ·
With those ideas in mind, heres the next revision. Changes in orange.

:: HQ ::

~COMMAND SQUAD 1~ (127pts)
(1)Sulahm the Usuper
Weapons: Kai Gun, Power Weapon.
Gear/Skills: Frag Grenades, Daemonic Flight, Infiltrate, Furious Charge, Mark of Undivided.

:: TROOPS ::

~TROOP SQUAD 1~ (136pts)
(14)Traitors
Weapons: Lasgun x13, Flamer.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Bolter.
Gear/Skills: Frag Grenades, Infiltrate.

~TROOP SQUAD 2~ (136pts)
(14)Traitors
Weapons: Lasgun x13, Flamer.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Bolter.
Gear/Skills: Frag Grenades, Infiltrate.

~TROOP SQUAD 3~ (113pts)
(9)Traitors
Weapons: Lasgun x7, Heavy Bolter Team, Heavy Stubber.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Bolter.
Gear/Skills: Frag Grenades, Infiltrate.

~TROOP SQUAD 4~ (113pts)
(9)Traitors
Weapons: Lasgun x7, Heavy Bolter Team, Heavy Stubber.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Bolter.
Gear/Skills: Frag Grenades, Infiltrate.

~TROOP SQUAD 5~ (151pts)
(5)Alpha Legionaires
Weapons: Bolter x3, Plasma Gun x2.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

(1)Alpha Legionaire Champion
Weapons: Combi-Melta
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

~TROOP SQUAD 6~ (151pts)
(5)Alpha Legionaires
Weapons: Bolter x3, Plasma Gun x2.
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

(1)Alpha Legionaire Champion
Weapons: Combi-Melta
Gear/Skills: Frag Grenades, Infiltrate, Move Through Cover, Mark of Undivided.

:: FAST ATTACK ::

~RECON SQUAD 1~ (125pts)
(1)Traitor Hellhound
Weapons: Turret Inferno Cannon, Heavy Bolter Hull, Hunter-Killer Missile.
Dropped Searchlight

~RECON SQUAD 2~ (125pts)
(1)Traitor Hellhound
Weapons: Turret Inferno Cannon, Heavy Bolter Hull, Hunter-Killer Missile.
Dropped Searchlight

~RECON SQUAD 3~ (178pts)
(9)Traitors
Weapons: Lasgun x7, Heavy Bolter Team, Heavy Stubber.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Bolter.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Rhino Transport
Weapons: Combi-Bolter.
Gear: Dirge Caster.


:: HEAVY SUPPORT ::

~SUPPORT SQUADRON 1~ (145pts)
(1)Traitor Leman Russ Battletank
Weapons: Turret Battlecannon, Heavy Bolter Hull.
Dropped Searchlight, Heavy Bolter Sponsons

++ TOTALS = 60 Traitors, 13 Marines, 4 Tanks @ 1500pts ++

This list incorperates most of the changes in the last discussion, upping the firepower, the traitor count, and even making it mildly less cheasy, I suppose (if you call an extra traitor squad that can make anything nearby fearless instead of a Hellhound less cheasy). I don't like cheezy.

Dropping the sponsons on the Russ was more of a judgement call; would I rather fire them or the Battlecannon. 9/10 times, its the Battlecannon.

Any further thoughts?
 

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I can see you like that weapons loadout on the Traitors. Maybe a bit too much :lol: I would change a least one squad over to Tank scaring duty with a lascannon because if you see armour 14 you will have a bit of trouble.

Apart from that I would say play testing time. :D
 

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Discussion Starter · #14 ·
Nothin wrong with massed-fire. Sooner or later they gotta fail saves :p Maybe change Troop 3 to this:

~TROOP SQUAD 3~ (113pts)
(9)Traitors
Weapons: Lasgun x8, Lascannon Team.
Gear/Skills: Frag Grenades, Infiltrate.

(1)Agitator
Weapons: Combi-Bolter.
Gear/Skills: Frag Grenades, Infiltrate.

An infiltrating Lascannon. Fun.
 
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