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Now first just let me say that I am a long time ork player that is a deathskull ever since I first started playing the green skins. I use to love my lootas even in the last codex when everyone else said there was something better to take my orks with sniper rifles were the best unit I had.

However this codex I just can't seem to get lootas to work for me. On average my lootas account for either one glanced vehicle or maybe one or two dead marines. I have tried them in small squads, large squads, and even two squads of 10 but so far they have only served to give my opponent easy kill points with little in return.

So I want to know from fellow green skins and people that play against orks. Do you think lootas are that great or not as much of a concern and leave them at home. Because for me they just aren't performing, I am getting better returns from my stormboyz and burna boyz in the way of kills and terror from my opponent then my lootas ever have.

They have one more game this saturday and then I am retiring all 30 of them or converting them to burna boyz unless someone can point our something I am doing wrong.
 

· I am Alpharius.
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Well, it could be just bad luck... I dont know what else it could be... Maybe bad tactics?

If they dont works I would leave them on the table and wait for a new Codex...
 

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So much of their ability is random, so I dont really think other oppionions or ideas are relevant to be honest. For me they worry me terribly, they can get a crapton of shots, and blow up all my spiky marines :(
 

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Burna boys and storm boys are better choices from what I have seen. Burna boys do away with the poor BS skill and have power weapons to boot. Storm boys have the movement to cover a table in no time. Both do a good job in their perspective roles were lootas rely on a poor BS skill and a randomness that can be detracting from what could be a strong weapon/unit. Plus, the "heavy" (no move and fire) really is hard to deal with in an army that speed is usually the key to success.

Are they cool? Yes, I love the massive shoulder mounted guns on the models, they look very orky. Do they epitomize the orky way? Yes, very loud dakka is always orky. But they just don't seem to do as well as say a squad of burnas do.

Just my thoughts and past experience with orks.
 

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lootas are awsome against lightly armoured vehicles and lightly armoured troops. Take them mainly if you're fighting against Eldar, Hordes, Tau, basically non MEQ.

For me they performed very well (you should've seen my opponent's face when they destroyed his Vindicator with one salvo)! Last time he underestimates Orks with big gunz...


Then I started rolling 1s and 2s for their number of shots. :(
 

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Sounds like the numbers that I roll all the time...
I'll let you in on a little secret *looks left and right*. Roll your pool of dice until you get fives or sixes, and then when you have to make a roll, 85% of the time you'll get above a 3. I don't think there's a scientific reason for this, but it works!
 

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They work for me unless the dice decide they dont like me... I think against some amries they can really hurt but their not always worth it. Burnas dont really work for me nore do storm boys but i havnt played in forever so im a little out of pratice. I like lootas but yes sometimes they can be a little hard to use.
 

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I thought it was Hits? =/ If not, I'm going to smash the nobber in who told me that managing to roll a 5, 5, 6 for the number of hits his 3 units did wiping out my Bike Command Squad.



 

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@vas: you roll 1 dice per squad of Lootas to determine how many shots they get. Then you roll to (edit) hit, then wound/penetrate.

Edit2: thanks NeroRat! I completely missed that!
 

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Sounds like the numbers that I roll all the time... :(
same here ^ as much as i like them, im just looking for some other unite to take there place. On the other hand when i roll well (with some luck) im pumped to have them on the table. When i roll bad and die im not so happy with them. Love them when they do well, damn them when they dont do well.
 

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Lootas are easily worth it.
They are the best Elite unit the Orks have.
Yes, they are better than Nobz.

15 lots of D3 shots at BS2 on average will put out the exact same amount of Dakka as 10 IG Autocannons at BS3.
The cheapest way for IG to get Autocannons is with HWT's, which they can only get 9 for the same cost, and they have to buy a PCS and 2 Infantry squads (at least another 150-300 points) to be able to take the HWT's.

Not to mention the fact that Lootas are also versatile. Remember that they are still normal Boyz in all other aspects. You can still charge with 3 attacks each at WS4 S4 T4.

I ran a unit of them in a basic Battlewagon (all it had was 4BS) in a mech list for quite a while. Ram enough other vehicles down the enemies throat and they forget about the Lootas. I think out of the 20-ish games i played with that list, their Battlewagon only got destroyed once.

Regarding Lootas making their points back, in those 20-ish games they would have made their points back only just, but the things that they killed were worth a lot more than points can measure. Being able to bust open a Rhino ready for the Boyz to charge is worth a lot more than 35 points.

If i had a unit of 10 Lootas and they busted open 3 Rhinos in the whole game, i would be happy. They wouldnt have made their points back, but the tactical advantage that they would give me for the Boyz is WELL worth it.


People need to remember that 40k is a game of TACTICS, not a game of points.
A 1500 point army with anti-everything and a good tactician will thrash a 2000 point army with anti-onething and a poor player everytime.
 

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Their a calculated risk, One i take frequently. The sound of a popping Rhino is like music to my ears :grin:

Pray to the dice gods and throw em in, You'll be glad you put them in more than you'll regret it.

SGMAlice
 

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I have normally only come up against them loaded into battlewaggons, when they have proved very effective. Standing alone in cover they are not so strong (as Flynn can confirm :) )

ven with avergae rolls a coupl of units of these boys can pump out an aweful lot of shots. So many in fact that BS 2 doesnt even matter.
 

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To be honest I think imo that it really depends on your army composition for you to know whether or not they are worth it, since them being a static firebase with one of the longest-reaching weapons in the Ork army seems that they have more use in footslogging armies rather than battlewagon deff-rolla armies/mech armies in general as the footsloggers require the fire support to help divert attention as well as take out enemy vehicles that the Boyz (or melee) can't touch reliably. Plus for what you get for only 15 points each is a rare commodity of relatively reliable long-range above S6 firepower that being Orks rarely (if ever) get to have anywhere else in our codex, with kannon batteries being more costly, vulnerable and having less shots, SAG Mek being unreliable and innaccurate, and our Boom gun and killkannons being relatively short ranged and having almost the same problems as the SAG Mek. Add that with the potential with having 45 shots per turn for a 15 man squad it really is a bargain.
 

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I've always had great success with my lootas, although I never rely on them to win a battle for me. I run a mechanized ork list, so having the lootas there to support the advancing trukks and wagons (both battle and looted) really helps. Sometimes, if I have extra points, I'll take a SAG big mek too and create sort of a 'hand of death' squad.

That being said, their use only truly shines during the first couple turns. After that, the boyz/nobz/warboss are often in assaulting range, as are the killkannons/boomguns. Still though, if they can take anything out during that first turn or two, it's something that the rest of the army won't have to worry about.

My lootas once took out an entire 12 man squad of firewarriors in one shooting phase. Fun times...
 
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