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Looking for help - Multiple 500 points armies for beginners

6932 Views 5 Replies 4 Participants Last post by  Moriouce
I work at a youth center, and there I teach kids 10-12 years of age how to play Warhammer 40K. So far we have had two large armies, one Space Marine, and one Ork.

I am about to take it to another level, and my plan is to buy all basic codices and to build one 500-point army from each faction apart from Space Marines and Orks.

Adeptus Mechanicus
Chaos Space Marines
Eldar
Tyranid
Adepta Sororitas
Grey Knights
Imperial Guard
Chaos Daemon
Dark Eldar
Tau
Necron

And I would like some help to create 500 points armies from each faction, and I want them to be fairly blanced and fun to play... or something. And I want them to be 1 HQ and two Troops minimum (battle-forged).
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I'd love to get in on helping this, expect to see lists from me within the day.
Astra Militarum

HQ:
Company command squad
Heavy flamer, 2x plasmagun
Chimera
155

Troops:
Infantry platoon
Platoon command squad
Autocannon, 2x grenade launcher
50

Infantry squad
Autocannon, grenade launcher
65

Infantry squad
Autocannon, grenade launcher
65

Veteran squad
Heavy flamer, 2x meltagun, grenadiers
Chimera
160

Total: 500/500

A fair number of bodies backed up by a pair of vehicles. Should be a pretty good starter list, getting players used to weight of fire, the importance of cover, transports, orders, and combining infantry squads.


Necrons

HQ:
Cryptek
65

Troops:
Immortals
Gauss blasters
85

Warriors
130

Fast Attack:
Destroyer squadron
3x Destroyers
120

Heavy Support:
Canoptek spyders
2x Spyders
100

Total: 500/500

Tougher than guardsmen, and with the ability to flank opponents, take punishment and keep going, and create additional units. The cryptek joins up with the warriors to make them more survivable while the spyders create scarab swarms.

This one features higher toughness, introduces to the concept of feel no pain (through reanimation protocols), monstrous creatures, jetbikes, and swarms.


Chaos Space Marines

HQ:
Chaos lord
Bike, aura of dark glory, powerfist, lightning claw
140

Troops:
Chaos marine squad
5x Additional marines, 2x flamers, power weapon (champ)
Rhino
200

Cultists
10x Additional cultists, 2x heavy stubber
100

Fast Attack:
Spawn
2x Spawn
60

Total: 500/500

This one focuses on getting in close and engaging more in close combat than shooting. The lord joins up with the spawn and can either hit infantry or vehicles thanks to his weapon combo.

With this one you would be able to learn the strengths and weaknesses of light/heavy infantry, the role a transport vehicle can play as a transport, a shield, and a roadblock. Then there is the lord with his ability to go after targets based on need while the spawn act as shieldwalls.
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