A Landspeeders max speed is double that of a running man in 40k... Barely 35-40mph. Moving more than 6" a turn is little more than jogging speed. After they screwed with movement none of it makes any sense anymore. Now 2nd edition had proper movement :roll:uberschveinen said:Skimmers, when recieving an immobilised result, either become immobilised if last turn they moved less than 6", or explode if they travelled more. It represents the fact that while it's fairly easy to drop a speed straight downwith a left-side repulsor field blown off, except when you're going at several hundred kilometres per hour.