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73 Posts
Everything he said, plus you being kinda silly. I didn't say to NOT use stormboyz, which, hmmm, give you the charge, power claw, and maybe not 60, but alot more boyz than any other unit out there except gaunts, and they suck.Yeah, I'd never leave home without my stormboyz and kommandos. The slow shooty mob just isn't a good idea without fast movers to crash a flank and put your enemy between a rock and a hard place. However, the slow shooty mob makes a fantastic anvil for my stormboy/warbiker + warboss hammer (with kommandos coming in as needed in crisis spots.)
I'd also agree that a seer council is pretty easily toasted by shoota boyz. A full shoota boy mob is throwing almost 20 wounds at the seer council. Even rerolling the 4+ invuln with fortune that results in about 4 dead warlocks.
Also, the KFF mek is usually joined to one of the boyz squads, making blasts and templates used against it only affect the squad as a whole.
I have yet to see any close combat unit beat even my shoota boyz. Your talking about a 30 person unit, ws 4 t 4. You need to kill 19 just to give the possibility of them running, and meanwhile your catching between 50 and 80 attacks per round. The sheer number of wounds you make makes any unit short of genesealer HOARDS useless. and at 20 pts a model, you still lose out while you kill 6 pts orks.
Lootahs can't see the whole board, but anything that doesn't want to get shot by them has to hide all game or die. They DO see most of the board, and most particularly they see any tank not hiding. Put them on a hill and you can snipe anything on about 1/3 the board. 1 shot each at bs 2 is not good, but 3 is awesome, and the average of 2 is still great. That's like having 15 predators firing at one time. I hear that kills alot, and it's the best anti- Eldar skimmer weapon I've seen.
As far as the jump infantry/tranport idead, it's laughable What transport makes it across the board to actually get to the orks? Falcon Gravs. What is effective against orks when it piles out? Dire Avengers. Bladestorm kills alot of orks... but not enough when 1/3 of them are in 5+ cover. :mrgreen: Short of ten man space marine jump assault units or deepstriking units, no flamer is going to make it across the board to hit your guys. And better yet, I havn't seen a flamer heavy army in a long time. We definately will be seeing them, but this is BECAUSE orks are so good and defy all the accepted anti-MEQ tactics of the game.
I always use a KFF Mek and a Shok Mek. Shoks are high priority targets, and they have just as much potential to be a waste of points as they do a game winner. True, on average they kick ass, but that's why I use one. KFF may not earn it's points back from protecting boyz, but the question to ask is do the boyz earn its points back and their own when, because only 1/3 of shooting wounds were kills and so many cross the board, they smash through a marine squad or two.