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KoC's Ultimate Unit Game #10 - Ideas?

4.2K views 64 replies 27 participants last post by  asianavatar  
#1 ·
As a celebration of the massive increases in popularity with each game, i want to do something special for Game #10, and i want YOU to have your say about the theme. :)

Post your ideas in this thread for a theme you would enjoy, and some ideas about how it will work.

I want this game to be EPICALLY AWESOME!!!




Also, i was considering about making it so that players are only eliminated after losing 3 rounds, rather than just 1.
This would mean that nobody would be eliminated till at least the end of round 3, and the game will likely go for more than 10 rounds!
It would be a lot more rolling for me, and the game would take a LOT longer to finish, but it would make it a LOT more fun for everyone i think. :)

As i said, i want this game to be EPIC.

Post your ideas. :)
 
#5 ·
I was going to do this for Game #9, but i decided to put it off till Game #11 or #12 (i still have another 4-5 game ideas for after game #10).

Character AND unit, maximum points ~400?
Yeah, i was considering something along these lines.
Only problem is i can see people will say to me "why did you allocate wounds on the unit instead of the IC?", and vice-versa.
But yeah, something along these lines would be good. :)

What if we were allowed to mix and match war gear between codices? Something like you are allowed to take a 100 point unit and switch out its wargear for 100 points of wargear from any codex. Now, I think those numbers should be adjusted but they are a decent example of what I'm aiming for.

BTW, it would also work in such a way that the unit would replace whatever it's currently using. If you wanted to give termie armor to a unit of guardsmen you would have to find the cheapest termie upgrade throughout the different codexes and then use that for the upgrade. Then, you would only remove their armor so they would essentially have a lasgun, storm bolter, power sword and their termy armor. I don't know if that example is exactly right but you get the idea.

To simplify, maybe we could do it with just the HQ section and we all pick different HQs and then add any wargear from any codex that we like?

Hopefully I conveyed the idea alright but it's kind of hard to fully describe. Unfortunately I can see a lot of little problems potentially popping up but maybe if the idea is well received we can iron all that out.
Yeah, i can understand what you are trying to say.
I do like the idea, however it could be easily broken.
I can imagine that people would find loopholes to run units that are insanely cheap yet insanely durable and killy.
 
#4 ·
What if we were allowed to mix and match war gear between codices? Something like you are allowed to take a 100 point unit and switch out its wargear for 100 points of wargear from any codex. Now, I think those numbers should be adjusted but they are a decent example of what I'm aiming for.

BTW, it would also work in such a way that the unit would replace whatever it's currently using. If you wanted to give termie armor to a unit of guardsmen you would have to find the cheapest termie upgrade throughout the different codexes and then use that for the upgrade. Then, you would only remove their armor so they would essentially have a lasgun, storm bolter, power sword and their termy armor. I don't know if that example is exactly right but you get the idea.

To simplify, maybe we could do it with just the HQ section and we all pick different HQs and then add any wargear from any codex that we like?

Hopefully I conveyed the idea alright but it's kind of hard to fully describe. Unfortunately I can see a lot of little problems potentially popping up but maybe if the idea is well received we can iron all that out.
 
#8 ·
A bigger problem with the mix/match wargear idea is that you need access to more or less every codex in order to find the best combinations - a lot of people only have one or two.

For the wound allocation thing then perhaps allocate the wounds to the most expensive remaining unit? Example: If you have Mephiston with a 7 man Terminator squad then all wounds get assigned to the terminators until the total squad value drops below 250pts, at which point you assign wounds to the character, then when he takes a wound (250 divided by his 5 wounds is 50pts per wound lost) the termies start taking wounds again.

Stops people hiding uber-killy characters behind chaff screens (think Swarmlord with 30 Gaunts) but also allows relatively weak characters (IG HQ choices) to be protected by a more elite bodyguard (Ogryns? lol) to a certain extent. In story terms, it represents each side attacking the biggest threat to them, or a really strong character starting off by charging to the front, taking some wounds, and retreating to recover behind his bodyguard before jumping back into the fray.

Of course that might become rather complex in terms of how long it takes to roll each round, but it depends how much work you want to do... :grin:
 
#13 ·
I liked the idea you were talking about a little while ago with the biggest fail competition. Having to spend at least 200 points and the winner gets eliminated. Not many people have put alot of thought into how to make units bad so it may be interesting.
 
#14 ·
Super heavies? No, not enough people have the required documents for a game with those parameters. Doubles matches? Normal game includes 64-68? If so then include 128-136 entries. Same number of games and roughly similar time frame, but much more destruction. However, it might be trouble to find a partner for some people and getting that many people might be a trouble. Some of the mechanics might be wonkey too.
 
#17 ·
Doubles competition. Every player chooses a single guy with a maximum of 200 points, then he is randomly paired with someone else, who will be his partner in the game. Then the pair is randomly paired against an other pair, and the battle begins. The wining pair proceeds to the next round and so on, until only a single pair is left. Then the pair is split and there is a one on one game to decide the winner.
 
#19 ·
This is exactly what I was getting at, but like I said some oddities could turn up or people could spam what appeared last time. I move that the greater daemon of slaanesh be barred. Although, I am of the mind that the winning team not be split up, but rather both receive 50% of a slightly increased rep award and both receive medals.

Anywho, thanks Doelago for putting the extra thought in that I refused to undertake. :laugh:
 
#18 ·
Worst unit available;

You have 300 points to make the absolute worst entry you can possibly think of.

Battle of the losers :biggrin:
 
#20 ·
Small Guns edition (Pistols)
Big Guns edition (S7+ plus ranged weapons only)
Jousting edition (Beasts and Cavalry only, you could make a mount for each race that doesn't have already have one i.e. Boars/Cyboars for Orks, some weird biovore-based thing for Nids etc. Anything that obviously wouldn't be able to get on the mount is a no-go i.e. a Swarmlord straddling a Trygon is awesome but ridiculous)
Puny edition (Str 3- things only)
Bodybuilder edition (Str. 7+ Close Combat things only)
Martial Skill edition (WS 6+ only)
Marksman edition (BS 5+ only, or Snipers only)
Flurry of Blows edition (Shots/Attacks 5+ only)
Tough Guy edition (T5+ only)
Tarpit edition (As many unupgraded models you an fit into the points cost)
The Big Bang edition (Blasts only)
Barbecue edition (Meltas and Flamers only)
Paper Armour edition (5+ saves only)
Shield of Steel edition (2+ saves only)

Have we had a psyker edition?

Midnight
 
#23 · (Edited)
Hmmm... well i could do the Epic Fail edition, but i was going to save that for around #13 or #14.

MdnightSun, a lot of the ideas you have posted are quite good, but they are far too restrictive.
Most of them basically eliminate the ability to use half the Codices, and Tyranids will miss out on a lot.
With a bit of tweaking though, some of them could be used.
For example, allowing 2+ saves and/or T6+ will allow all codices to be used, otherwise Tyranids/Daemons/etc basically have no choices.

The idea of pairing people for doubles tournaments would be interesting, but i wouldn't want someone to be held back by another player.

So what do people think about the triple-elimination system?
You would basically have 3 "lives" in the tournament.
So most of you should make it at least to Round 5 or 6.
Or should i just do the normal single-elimination? (You lose, your out)

The other advantage of the triple-elimination system is that there will be no need for fill-in units, and i wont have to use the number 64. If there are an odd number of people, then i could have the odd person play against a fill-in unit, or just flip a coin for win/loss, or just have an auto-win.
 
#25 ·
So what do people think about the triple-elimination system?
You would basically have 3 "lives" in the tournament.
So most of you should make it at least to Round 5 or 6.
Or should i just do the normal single-elimination? (You lose, your out)

The other advantage of the triple-elimination system is that there will be no need for fill-in units, and i wont have to use the number 64. If there are an odd number of people, then i could have the odd person play against a fill-in unit, or just flip a coin for win/loss, or just have an auto-win.
I like the idea of the triple elimination system, more fun for everyone as we get more battles before losing and inevitably being kicked out. It also gives everyone an advantage because if we come across something we can't kill for some reason, then instead of an insta-loose, theres always another chance, so it isn't so much the luck of the draw whether or not we get through, so we need to be good at everything, the epitome of the Ultimate Unit!
 
#29 ·
I like the triple elimination idea and the doubles idea is pretty cool too but change up the partners every round randomly so as to not be held back by other players. (Some times the same partner, some times not its all up to the dice) that would make a pretty epic battle. :wink:
 
#30 · (Edited)
I like the doubles idea, being paired with another player.

Either that or the 'worst' unit idea, mentioned earlier, where you come up with the worst unit you can think of for a certain point limit (200 or something), and the losing units advance through the rounds.

Another idea: how about a 'unique' tournament, where each unit can only be taken once? You'd have to come up with a sort of lottery to determine who got first choice, or go by who enters what first, but it might be interesting.