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Discussion Starter · #1 ·
I have recently started a Tau army and one of the main stapled is naturally going to be pathfinders, fo their easy access to markerlights.

To me a unit of 10 seems a bit much as they all have to shoot at a single unit. What unit sizes do people normally run them at?

Being an ex-necron player, having wide access to low AP in an army kind of makes me go a bit OTT with it. As a result I am unsure whether Rail or Ion rifles are actually worth it in a pathfinder unit. I would rpesume that if they were to be taken then the unit should be a unit of 10 as then you can still have 7 markerlights available to use.

Then there are the drones. Pulse accelerator seems quite good for when the pathfinders have to re-position a they can shoot further away while they move. Grav drones seems a bit meh, but without having played them I don't know how often Pathfinders will get charged. Recon drone seems fairly nice witha free burst cannon and the ability to not scatter with suits coming in.

What are your thoughts on pathfinders? How do you normally run them?
 

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Discussion Starter · #3 ·
Brilliant thanks for all your help. So do you often find that pathfinders are able to generally stay put for most of the game? As naturally the main issue with moving them would be the markerlights become snap shots or you shoot the pulse carbines instead.
 
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