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· Registered
64 Posts
Discussion Starter · #1 · (Edited)
So Here's my list. I'm not looking for specific changes, just would like to hear feedback on it.

Daemon prince w/ MoS, Los, and wings - 155

10x noise marines w/ pw champ, 8x sonic blasters, blast master, rhino and PI - 350

10x berzerkers w/ pf champ, rhino w/ EA, and PI - 305

10x lesser daemons - 130

Dread w/ multimelta - 100

6x terminators w/ 2x chainfist, 2x pf, and 2x combi meltas - 240

Vindicator w/ dp - 145

1x obliterator - 75

Basically berz go forward full speed followed close by noise marines. Lesser daemons and terms deepstrike on the berz when available, and daemon prince lashes shooty units closer and cc units back. Dread is on the other half of my deployment cause it's crazed haha. I could field a khornesh lord w/ daemon weapon instead of the dp, but I feel the lash prince is more competitive. Thoughts?

· Registered
2,363 Posts
Blashempy! Of the highest order! Mixing Khorne with Slaanesh... I dispair!

On a more sane note: There is a few things you should consider:
-I think you'd be better off dropping the Noise Marines into a 6, and the Khorne Berserkers into a squad of 8.

I'll Write the rest up as a list:

Daemon prince - 155
MoS, Los, and wings

6x noise marines - 255
w/ pw champ, 5x sonic blasters, blast master, rhino and PI

8x berzerkers - 263
w/ pf champ, rhino w/ EA, and PI

6x noise marines - 205
w/ pw champ, 5x sonic blasters, blast master and PI

6x terminators w/ 2x chainfist, 2x pf, and 2x combi meltas - 240

Vindicator w/ dp - 145

3x obliterator - 225

This is probably your best option for this list; Without completely changing it; But I'll warn you that Vindicators aren't very effective when run solo; They do work well in pairs however.

· Well That Was Unexpected
1,645 Posts
Hey there and welcome, I've taken a look at your list and a really don't like it very much, from both a fluff and competitive and since you aren't fulfilling either of these requirements thats not good. Now I just want to say I'm not being mean or a d**k I'm just trying to help so when you read back my comments add a happy voice and imagine a person who is smiling.....see :)

Now onto the list. Others won't care but fluff is important to me (within reason) Which means the changes I suggest will be fluffy/competitive.

First get rid of the slaanesh stuff completely as it both conflicts with the khornish fluff and isn't comeptitive, stick with Khorne because its more competitive and lets build a fluffy army around it.

I recommend Daemon Prince, Wings, MOK, 140pts. This isn't the most competitive but lets face it, it's still pretty good, another option would be Kharn who is amazingly good.


10 CSM, Champion, Powerfist, Plasma Pistol, IOK, x2 Meltaguns, Rhino, Combi-Flamer, 300pts. This should be good against everything, MC hunting, tank hunting, horde hunting

10 Khorne Berzerkers, Skull Champion, Powerfist, x2 Plasma Pistols, Rhino, EA 330pts This is a solid unit, I added the x2 Plasma Pistols as you really want to be able to open vehicles before charging them, or taking an extra wound of a tough target before charging.

10 Lesser Daemons (please use Bloodletters)


Dreadnought, Twin-linked Autocannon, CCW-Heavy Flamer, 115pts have this guy hunt skimmers, light vehicles etc, less of a target and more realistic expections of making your points back and it actually helping you, but keep him moving forward and don't leave him on his own. Keep him with your army, just don't move anything in front of him because thats the rule for his frenzy (yes thats right read it up in the rulebook folks he CANNOT TURN AROUND 180" AND FIRE FRENZY)

4 CSM Terminators, x4 Combi-Plasma, 1 PF, 1 Chainfist,
a strongish Termicide unit.


Vindicator, Daemon Possession, 145pts
perfect unit

Defiler, Twin-linked lascannon, 170pts Very Khorny (ha ha I made a funny) I really like this set-up because it can pie-plate infantry and pop more heavily armoured vehicles and its more reliable here than on a dreadnought. But keep him moving forward, he has fleet and can PF armour in CC when close enough, if you leave him on an island he will die just like the dreadnought. Everything in this army must move forward ..... FORWARD!!!! Sorry I don't know what overcame me there.

Well those are just some thoughts and suggestions I think in total it works out as 1495. Now I wouldn't expect you to just settle for this list (even though I am great :) ) nevertheless I would't expect you to reject all of it, maybe keep some of the units but edit them a little bit to suit your own desires. I haven't given you the most competitive build possible, but I don't think I've given you a list that makes you lose before you start the game, but others may disagree. As always all comments welcome, especially from the original poster.
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