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Entropy Fetishist
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That works just fine. Even throw the Herald on an Icarus Lascannon or something, if you want him to be using his BS7. I mean, you can't take 4 Heralds as 1 HQ slot, so you may struggle to get more than 1 Herald (with a large tax of Slaughtercult) unless you only take K:DK allied detachments of a Troops and a Herald... but yeah, it works.

Not too bad a 55 point Slaughter Cult hq tax to buff your lascannon Havocs, or something.
 

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Warp Talons are good, but check the wording of "Banner of Blood" again--Termis can't use it as a homer, since the whole squad of Termis don't have the "Daemon" rule.
Ah, good point. I did misread that. I'm thinking though that DSing a soul grinder using the banner of blood would be pretty handy. I'm liking the idea of bloodcrushers more and more as a beacon for DSable daemons and the extra attack from brazen onslaught is certainly nice even if the termies aren't mega useful.

Thoughts on this list, comes in at 1500

Slaughter Cult - goredrinker juggerlord, csm with plasma gun, blood letters, possessed
Gore Pack - 1 bikers with 2 melta, 1 bikers with 2 flamer, 7 hounds
Brazen Onslaught - 2 bloodcrusher units with banner o blood, 3 man termicide with bolters and power weapons
War Engine - soul ggrinder with baleful torrent
Herald with the bloodthirster axe (unbound hq choice)

Idea would be to put the herald with the bloodletters and threaten the BT spawn as they slogged towards the enemy, race the fast attack up the board and bring in the grinder using the banners, DS the termies wherever some bolter fire would help out. CSM would be objective campers, melta bikes would go armor hunting (not much armor in my gaming group), bikes in general would do late game objective hunting as well.

I am not sure if the BT herald is worth going unbound for but it seems like the cheapest way to experiment with that mechanic.
 

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JUGGERNUT
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Discussion Starter #123 (Edited)
Meant to post this the other day, but in regards to using Imperial Armour 13 for KD:

As it stands our Imperial armour books, miniatures and their rules held within these supplements are not designed to be used alongside other supplement books such as the Daemonkin supplement or Tempestus Scions supplement by Games Workshop. They are designed to be an individual supplement for your chosen force’s main codex.
At the moment there is no firm “ruling” or “Do’s and Don’ts” but we at Forge World encourage the use of “house rules” so if you ask your opponents for permission to use Forge World miniatures in your Daemonkin Army and they are okay with it then boom! Got ya’ self some awesome Daemon force to be reckoned with.

Other than that I would recommend keeping your retinals scanners on the Forge World Newsletters and downloads section of www.forgeworld.co.uk for more updates and everything shiny in the Forge World Range.
I pointed out that Khorne Daemonkin and Tempestus Scions are both standalone codices, and not supplements. I should have also pointed out that since supplements count as the same faction as their parent codex, IA:13 is "legal" for the actual supplements: Black Legion and Crimson Slaughter.

It would take 5 minutes for them to create a .pdf with a very short list of units for KD to use.

But instead, we're left to discuss it with our opponent and forge the narrative... :angry::ireful2::angry:


I think Blood Slaughterers, Dreadclaws, Giant Spawn, Spined Beasts, An'ggrath, Uraka, Spartans, Kharybdis, Great Brass Scorpions, and Decimators are all pretty fair inclusions for KD.
 

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Entropy Fetishist
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Hmm, the codex says heralds can take items from the artifacts of slaughter.
Yes, but unfortunately, look at the artifacts themselves on page 71: several of them have the little "7" footnote that means only a Lord or DP can take it, Axe of Ruin included.
 

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Critique for da CriticGod
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Yeah, a greater daemon can't very well possess a lesser daemon. Try as he might, the lesser daemon will never qualify as a "mortal vessel."
 

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Well you need not take that Slaughtercult (you really don't, and I think in most cases I won't).
To maximise your heralds take CAD (Khorne: Daemonkin) 226pts with 2 Heralds (or pay a few more pts for a basic chaos lord what you could take the BT axe on), 2 cultist units
Herald 55pts
Herald 55pts
Cultists 58pts
Cultists 58pts

Add 105pts to buy 3 rhinos if you want.

This would mean you have the 3 rhinos for cover, and 2 heralds to make a unit BftBG what I guess would be good for Havocs and stuff.
Also remember you can have the Loci on Heralds to give Rage or Hatred. Join the Rage one to a nice Plague Marine unit and you have Plague Marines with Rage!
The other thing you could do is then use one of the bigger bloodthirsters instead of one of those heralds, like that one with the D Weapon.

Not a huge tax in either case for the list above. 3 Protective Rhinos that will give you blood points on death. 2 units of cultists that if they all die then you gain 2 more pts each (so 7 points if all 3 rhinos and 2 cultist units die), and of course these units can earn more points as can that unit of havocs that you placed a herald in. Though of course if all that happens you can't actually summon the Prince / BT as you don't have any character who is mortal for him to jump out of :p

Also you might say it is a bit of a waste to 331pts (if you take the rhinos) on trying to summon a 250pts BloodThirster, but you could of course summon other things like a bloodcrushers or bloodletters or if you took a lord rather than herald with the BT axe it only takes you up 80pts additional to have 2 BloodThirsters (maybe). But either way you have got that moveable cover screen that could also move your guys up the field a bit faster.
 

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how are you guys building your chaos lords? A jugger with goredrinker is what i'm going to try out first but i'm kind of bummed that there isn't an AoBF equivalent that strikes at initiative with a strength modifier.
 

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Warsmith
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how are you guys building your chaos lords? A jugger with goredrinker is what i'm going to try out first but i'm kind of bummed that there isn't an AoBF equivalent that strikes at initiative with a strength modifier.
True, but with the Axe of Khorne Available on a multiple guys, I think its an OK trade-off.
 

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hmm, so you aren't worried about throwing str 4 attacks from him via the axe of khorne? I had a couple games using the black mace on a csm juggerlord and had terrible luck trying to kill things, granted i forgot it was a daemon weapon so i wasn't throwing the extra d6 attacks, but it has me worried.
 

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Entropy Fetishist
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hmm, so you aren't worried about throwing str 4 attacks from him via the axe of khorne? I had a couple games using the black mace on a csm juggerlord and had terrible luck trying to kill things, granted i forgot it was a daemon weapon so i wasn't throwing the extra d6 attacks, but it has me worried.
The Black Mace has Fleshbane, so you should have been wounding any non-vehicle on 2+, even at AP4 on a Lord (vs AP2 on a Daemon Prince, thanks to Smash), so... S4 isn't too large an issue, there, I think...
 

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The Black Mace has Fleshbane, so you should have been wounding any non-vehicle on 2+, even at AP4 on a Lord (vs AP2 on a Daemon Prince, thanks to Smash), so... S4 isn't too large an issue, there, I think...
i am a goddamn idiot, lol. I was happy with the AP4 since i was fighting necron warriors but failing to remember the fleshbane and the daemon weapon piece.

Though, my failure to comprehend the black mace aside, you guys aren't worried about throwing str 4 with the axe of khorne chaos lord?
 

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Critique for da CriticGod
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There's always the icon of wrath to help add furious charge to the Lord and unit. I know S5 still isn't amazing, but I decapitating blow is pretty good.

But I agree the axe of Khorne is pretty ho hum otherwise. It's expensive and doesn't hit all that hard. It's not even a daemon weapon, and since it is a specialist weapon you actually lose the additional attack for 2 weapons.

I think honestly it should probably have also conferred Rampage.
 

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JUGGERNUT
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Discussion Starter #137
I'd have been happy if it had Rending alongside Decapitating Blow, since you still can't hurt T8 at S4, even with Instant Death on 6's. Rampage also would have been great, though. Blade of Blood is conspicuously absent from the codex.
 

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Critique for da CriticGod
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Is that the case? I would think, like rending on a vehicle, you'd be able to attempt to wound.
 

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Warsmith
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I'd have been happy if it had Rending alongside Decapitating Blow, since you still can't hurt T8 at S4, even with Instant Death on 6's. Rampage also would have been great, though. Blade of Blood is conspicuously absent from the codex.
T8 is rare, and if things are going well you should have a DP or Bloodthrister on the table. To deal with the few T8 units out there. S4 AP2, will be able to chop most terminator like units into very small parts.

I plan on running at least two forgefinds with auto-cannons. 16 S8 shots will be able to keep the few T8 things in areas where I want them. The AoK on a Lord (maybe in terminator amour) will be there to deal to deal with infantry.
 

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Entropy Fetishist
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The fact that the AoK is at-initiative AP2 is what makes it attractive; that it costs more than a Power Fist for half the strength makes it less so, especially given that the Daemons codex gets it for a third of the price. I think I'll stick to Fisticlaws rather than taking the AoK, myself. It will slot in alongside Fisticlaws items, though it is kind of in the halfway point between that Power Fist and Lightning Claw, wounding less often than either.
 
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