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Hmm...Yup, 1-8 of them. He did forget to include a unit of Possessed, though.
7 Defilers may actually work!
Admittingly that is 1400 points. But that is allot of Armour with many many hullpoints
Hmm...Yup, 1-8 of them. He did forget to include a unit of Possessed, though.
Kor'lath, The Axe of Ruin
and
Blood Tithe Dark Apotheosis.
See the second post in this topic for my thoughts on the matter.Hi I got my hands on my codex yesterday and I am liking this book as a Blood Specialist army.
Now I wanted to find out some more thought out rulings from other people.
Kor'lath, The Axe of Ruin
and
Blood Tithe Dark Apotheosis.
I thought it was meant to have shiney ones with a brass style backing and edging...I also just realized the Skulltaker Edition didn't come with any Blood Tithe cards. :shok: All that money, and we still have to spend another 13 bucks to get everything.
Just hope you don't get grounded / come up against someone with alot of anti-air. Otherwise you lose on turn 1.Something that I'm intrigued by is the Charnel Cohort and the Lord of the blood host rule.
Take a daemon prince with wings as the HQ and fill up the other options. Start the prince on the board while the rest in deepstrike reserve. Fly over to the enemy deployment zone or an objective you need and act as a conduit for everything else to appear. Probably not the best tactic but something which could be fun.
Well, not auto-lose per se, especially as most AA comes in the form of flyers themselves, who won't come on until T2 at earliest. Worst case you lose the very expensive mini who is probably your Warlord, and have full-scatter Deep Strikes on up to half a dozen units--hurtful, but not crippling. I figure you could increase the DP's survivability by giving him the Armor of Eternal Warring FNP, and honestly, hiding him behind some cover--that may well give your DS'ed units some cover saves or LoS blocking protection too, since they're not assaulting T1.Just hope you don't get grounded / come up against someone with alot of anti-air. Otherwise you lose on turn 1.
It depends on how you interpret "removed as a casualty," since your opponent isn't scoring Slay the Warlord or anything, but I'd be inclined to say--and some frantic rules-searching on the day of a tourney a player brought the axe to yesterday--that RAW, you summon a Bloodthirster when the original bearer is removed from play, and again if the Daemon Prince is removed from play. Broken as hell and going to be FAQ'ed within a few days, if GW are at all on top of their crap, but... damn, better get some games in with the Bloodthirster Factory fast.Ok I didn't make myself clear enough. Give a Chaos Lord The Axe of Ruin and then turn him into a Daemon Prince through Dark Apotheosis
- FNP on a whole army is great. Blood cult creates fun number of Blood points said:You would be correct in stating only the Slaughtercult gets the effect of the lesser effect.
Nope. Unfortunately, Flying Monstrous Creatures coming in from Deep Strike Reserve (and conjured/summoned units count as coming in from Deep Strike Reserve) must Swoop the turn they come into play. I assume it's to represent a Tyranid Harpy dive-bombing from flying way above the battlefield, and such, so it doesn't make much sense for a daemon ripping his way out of some champion, but... it's how the rules are written. Bloodthirsters nee to come on Swooping, so your first turn you can move them you need to change them to Gliding so you can move them next turn. Frustrating, but...With the Axe of ruin, say you DP dies due to shooting in your opponents round of shooting, and then you place him, then its your turn would it not be able to charge into combat?