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I think at end of game I had lost 2 1/2 Maulers and wiped him out due to chasing a few units down and eating the rest.
It is suppressing how quick a turn goes when you have only 9 models to move and only 1 that can shoot
I think at end of game I had lost 2 1/2 Maulers and wiped him out due to chasing a few units down and eating the rest.
What, no Soul Grinders?Had to use a few substitute models as the Scorpion isn't built and I only have 4 Maulers ATM.
I did consider having 2 grinders, but they are slower and wouldn't have allowed me to buy the void shieldWhat, no Soul Grinders?
They're only 5 points more than a Daemonkin Maulerfiend, so take 2 and drop 1 set of lasher tendrils and you're covered, as far as I can see.I did consider having 2 grinders, but they are slower and wouldn't have allowed me to buy the void shield
Yeah I can see your point... though it is just that they walk soooo slow!. 6" +D6" without reroll on running is so much worse than 12" with +D6" with reroll from Fleet. And the reroll 1-2 dice on Charge is nice as well. Though the formation bonus can do it if the Scorp goes in on the same turn.They're only 5 points more than a Daemonkin Maulerfiend, so take 2 and drop 1 set of lasher tendrils and you're covered, as far as I can see.
Slower is true, but so much more durable! Another HP and another point of AV all around. More S10 attacks, too.
Should be able to get a picky of the Griffons as Basilisks as well soon. They can be swapped if needed by lowering the body and reattaching the gun and shield.