Not sure how you can miss it... it is the first special rule. Right above drop pod assault on the list. About 2cm below the armour values.I did specifically dig up my copy of IA XIII and look for that in the unit entry, but didn't see it. Still, I'm inclined to believe you...
Nope, if i recall, infernal relic applyes to the whole army. SO to take more you still need a sorceror or warpsmith. If i'm not wrong of courseOne thing i did wonder as it is an infernal relic, would it take up your allowance, or would it as an individual self contained formation you could still have a fire raptor or whatever.
The trouble being is that Daemonkin don't get Sorcerers or Warpsmiths in the codex and these are a Khorne Daemonkin unit... Also in most cases Formations are treated as their own Detachment for the purpose of Force Organisation (unless it is Blood Host, Decurion or that Eldar version).Nope, if i recall, infernal relic applyes to the whole army. SO to take more you still need a sorceror or warpsmith. If i'm not wrong of course
Can't bring separate units in a transport, except for independent character + joined unit. Unless specified, because I hear the Tau Manta can carry ass loads of units.One thing I can't remember is if you can put multiple units in 1 transport. I know you can with Fortifications. If you can you could always lower the amount of cultists by 3-4 or maybe even up to 12 and throw in a Warpsmith or Lord as the CAD CSM leader and have a unit of KD Termy with combi flamers and fists/chains/claws. + if you go for the lower amount of cultists you could have some bloodletters. Of course this would boost the cost of the combined unit by a bit, but would give the option of at max charging in 3-4 different units.
I played a nice game at 1850pts...+1 khorne daemon save within 6"