I’ve been taking a break from CSM since the last FAQ impaired my infiltrating army. Now with Khorne Daemonkin codex out I am trying to see my army through another perspective. This is what I came up with using almost exclusively minis that I already own.
CAD (Khorne Daemonkin)
HQ
Herald (Joins the large CSM squad)
Exalted Locus of Wrath & Brazen rune
95pts
TROOPS
Chaos Space Marines (14)
2xMelta gun, 12xCC weapon & Bolt pistol, Icon of Wrath, Champion has Axe of Khorne
290pts
Bloodletters (8)
8xHellblade
80pts
HEAVY SUPPORT
Soul Grinder
1xPhlegm bombardment & Harvester cannon
165pts
FORTIFICATION
Chaos Bastion
4xHeavy bolter, 1xIcarus lascannon, Escape hatch
135pts
GOREPACK FORMATION.
Chaos Bikers (3)
2xMeltagun
96pts
Chaos Bikers (3)
2xMeltagun
96pts
Flesh Hounds (5)
80pts
Flesh Hounds (5)
80pts
Flesh Hounds (5)
80pts
CAD (Crimson Slaughter)
HQ
Sorcerer (Joins the large CSM squad)
3xMastery level, Familiar
125pts
Be’lakor
350pts
TROOPS
Cultists (10)
50pts
Cultists (10)
50pts
FORTIFICATION
Firestorm Redoubt
2xQuad Icarus lascannon, Magos Machine Spirit (BS3 upgrade)
230pts
Total 2002pts
In case any of you wonder about the heavy fortification use, I am facing a lot of fliers and skimmers these days. They also work especially well against tyranids whom I come up against frequently and who usually have no good means of destroying AV 14. Other than that I know fortifications can go down fairly easily, but with the rest of the army running towards, prioritizing may not be that easy.
So, Firestorm Redoubt is there to kill flying hive tyrants and stormraven gunships ect… Lone Icarus Lascannon is placed separately. Bloodletters either man it or they deep strike to aid the main assault. Large CSM squad has rage, furious charge, hatred (thanks to herald), fearless (from herald again) and obsec. Sorcerer further buffs them up as does Be’lakor. Invisibility helps a lot. Plan is to use the bastions escape hatch to “throw” them 18’’ towards the enemy while bikers and flesh hounds approach simultaneously. Soul Grinder supports the main assault while cultists hide inside the bunkers holding objectives. That is the plan, at least.
CAD (Khorne Daemonkin)
HQ
Herald (Joins the large CSM squad)
Exalted Locus of Wrath & Brazen rune
95pts
TROOPS
Chaos Space Marines (14)
2xMelta gun, 12xCC weapon & Bolt pistol, Icon of Wrath, Champion has Axe of Khorne
290pts
Bloodletters (8)
8xHellblade
80pts
HEAVY SUPPORT
Soul Grinder
1xPhlegm bombardment & Harvester cannon
165pts
FORTIFICATION
Chaos Bastion
4xHeavy bolter, 1xIcarus lascannon, Escape hatch
135pts
GOREPACK FORMATION.
Chaos Bikers (3)
2xMeltagun
96pts
Chaos Bikers (3)
2xMeltagun
96pts
Flesh Hounds (5)
80pts
Flesh Hounds (5)
80pts
Flesh Hounds (5)
80pts
CAD (Crimson Slaughter)
HQ
Sorcerer (Joins the large CSM squad)
3xMastery level, Familiar
125pts
Be’lakor
350pts
TROOPS
Cultists (10)
50pts
Cultists (10)
50pts
FORTIFICATION
Firestorm Redoubt
2xQuad Icarus lascannon, Magos Machine Spirit (BS3 upgrade)
230pts
Total 2002pts
In case any of you wonder about the heavy fortification use, I am facing a lot of fliers and skimmers these days. They also work especially well against tyranids whom I come up against frequently and who usually have no good means of destroying AV 14. Other than that I know fortifications can go down fairly easily, but with the rest of the army running towards, prioritizing may not be that easy.
So, Firestorm Redoubt is there to kill flying hive tyrants and stormraven gunships ect… Lone Icarus Lascannon is placed separately. Bloodletters either man it or they deep strike to aid the main assault. Large CSM squad has rage, furious charge, hatred (thanks to herald), fearless (from herald again) and obsec. Sorcerer further buffs them up as does Be’lakor. Invisibility helps a lot. Plan is to use the bastions escape hatch to “throw” them 18’’ towards the enemy while bikers and flesh hounds approach simultaneously. Soul Grinder supports the main assault while cultists hide inside the bunkers holding objectives. That is the plan, at least.