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HQ

Kharn the Betrayer 165

Daemon Prince 175
MoN, Warptime, Wings

Troops

(8) Berserkers 258
Skull champ w/ Power Fist
Rhino w/ Extra Armour

(8) Berserkers 258
Skull champ w/ Power Fist
Rhino w/ Extra Armour

(7) Berserkers 147
(These and Kharn to ride in the Landraider)

(7) Plague Marines 231
2x Meltaguns
Rhino w/ Extra Armour

Heavy

Chaos Landraider 240
w/ Daemonic Possession

(3) Obliterators 225

(2) Obliterators 150

Elite

(5) Chaos Chosen 150
5x Flamers
w/ Rhino

1999 Points...

Criticism is most welcome...
 

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I dont really think you need more melta you have enough I suppose you could do with a little more but you need those flamers in there for funzys for than anything I like this list keep it up
never heard that b4 khorne and a dash of nurgle rofl
 

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Hesky,

lets get down to brass taxes here,

Kharn the Betrayer 165

Daemon Prince 175
MoN, Warptime, Wings


both are excellent. no changes, they're great at what they do.

(8) Berserkers 258
Skull champ w/ Power Fist
Rhino w/ Extra Armour

(8) Berserkers 258
Skull champ w/ Power Fist
Rhino w/ Extra Armour


i honestly would replace one of these two with a second unit of plagues with dual melta, this aliviates the need to put melta in your chosen, and gives you another uber nasty unit of dude that are hard as hell to kill. i believe the two units of berzerkers and kharn are all you'll find you needed.

(7) Berserkers 147
(These and Kharn to ride in the Landraider)

(7) Plague Marines 231
2x Meltaguns
Rhino w/ Extra Armour



these look great, wish you where rocking a fist in the plague marine unit. maybe take off some extra armour and use extra points form potential swapped berzerker squad to add a fist to both plague units.

Chaos Landraider 240
w/ Daemonic Possession

(3) Obliterators 225

(2) Obliterators 150


IMHO deamonic possession cripples a raiders shooting ability, twin-linked or no. and with the intention of dropping off kharn and his posse of hatchet riders i would do extra armour or nothing at all as there aren't really any guns out there that stop one of these bad boys anyways. oblits are fine.

personally for the points i would drop them and go for 4 terminators with a heavy flamer and 3 combi-flamers as a sort of termicide option. i find their more survivable for the same amount of points.
 

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I think what you may be trying to get at is: 2 meltas and 3 flamers, or 3 meltas and 2 flamers.

Overall i think the list is great, you won't have too much trouble dealing with most people if you use everything correctly.

Good luck
OOPs, yeah, that's what I ment!:blush:
 

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Don't think he'd honestly need any more anti-tank, and if he did, it would be long ranged anti-tank that hes lacking.
 

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Don't think he'd honestly need any more anti-tank, and if he did, it would be long ranged anti-tank that hes lacking.
the land raider and both oblits all have laser cannons, you really think he needs more?:biggrin:
 

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Annoying as it is, i spose that's fine..

Las Cannons are so unKhorne :( and not very nurgly either.

Damn efficiency. Damn it all.
 

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Annoying as it is, i spose that's fine..

Las Cannons are so unKhorne :( and not very nurgly either.

Damn efficiency. Damn it all.
That's what I orginaly thought, but apparently as long as you only use them ase anti mech, not anti infantry, they are!:biggrin:
 
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