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HQ

summoned greater daemon 100pts

chaos lord - lightning claws, mark of khorne 130pts

chaos lord - power weapon, mark of khorne juggernaut of khorne 145pts


TROOPS

khorne berzerkers x9(with champ)-naked champ, 2x plasma pistols 284pts
rhino (lightning clawed lord rides with them)

khorne berzerkers x16(with champ)- naked champ, 2x plasma pistols 381pts
(juggernaut lord runs with them)


HEAVY SUPPORT

predator- TL lascannon turret, lascannon sponsons, daemonic possession 185pts

havocs x8- 4x lascannons 260 pts

havocs x8- 4x lascannons 260 pts


total is 1745.....any thoughts?
 

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I really like the Lord on the Juggernaut and I use the same Lightning Claw build on my Lord. Nice and simple.

My most pressing concern is you have only two troop choices. Three is more common for us at this point level. In objective based games you may have too few.

I have never seen Bezerkers used outside of transports. I don't think they are resiliant enough against heavy weapons to cross the table on foot.

These two issues can be addressed by spliting up the squad of 16 into two squads of eight and giving them rhinos. Your Juggernaut can ride up behind them.

I like the flexibility of being able to call a daemon out of any champ.

All my other suggestions are pretty major changes to make your list more traditional, and I'm guessing you have this list built so I won't make them. Svartmetal will take care of that. JK
 

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Berserkers don't do well without transports. The fact that you have a Greater Daemon in the list magnifies this problem, as odds are none of your champs will be engaged in CC when he pops up.

You have great AT, but no anti-horde except for the Zerkers. Since (again) they're footslogging, ranged infantry mobs will tear you up before you can stop them.
 

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Havocs in a Khorne army? Blasphemy! :p

That said I get your objective to kill and mutilate Mech. I think you'll find Oblits are much more suited to this role though.

I'd drop the Juggernaut off the one Khorne lord and get the squad a rhino. Footslogging it is a guaranteed way to wind up dead before you can collect any skulls. And where's the Bloodfeeder? No lightning claw is gonna give you 17 power weapon attacks! :shok:

Greater Daemons are really bad for CSM. If it was a REAL Bloodthirster it would be a different story! But Daemon Princes are seriously bad mofos fo sure! :wink:

Try something like:

Khorne Lord 155 Points
- Terminator Armour, MoK, Bloodfeeder

Daemon Prince 155 Points
- Wings, Warptime

Berzerkers (8) 208 Points
- Champion w/ Powerfist

Berzerkers (8) 268 Points
- Champion w/ Powerfist
- Rhino w/ Extra Armour, Combi-melta

Berzerkers (8) 268 Points
- Champion w/ Powerfist
- Rhino w/ Extra Armour, Combi-melta

Obliterator (3) 225 Points

Obliterator (3) 225 Points

Land Raider 240 Points
- Daemonic Possession

1744/1750

Stick the Lord and the first squad of Zerks in the Raider so they can jump out and kill stuff immediately. Run the Prince up behind the Raider and charge the Rhinos forward while the Oblits pound the enemy armour from behind. Simple but brutally effective.

Blood for the Blood God! :wild:
 

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Here's my take if you want to keep the GD and Juggernaut in:

Greater Daemon - 100

Lord of Khorne - 170
-Juggernaut, Daemon Weapon, MoK

Possessed Retinue(8) - 248
-Champ, IoK

Zerks(8) - 258
-Champ w/Fist, Rhino w/Extra Armour

Zerks(8) - 258
-Champ w/Fist, Rhino w/Extra Armour

CSM(10) - 265
-Champ w/PW, IoK, 2X melta, Rhino

Obliterators(2) -150

Obliterators(2) -150

Obliterators(2) -150

1749

Possessed will provide better protection while running the Jug forward when you aren't in cover, while providing similar function as zerks. You can launch the GD from the CSM or Possessed as need arises.
 

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Havocs in a Khorne army? Blasphemy! :p
6 Obliterators... in a Khorne army?! That's also blasphemy!

Try something like:

Khorne Lord 155 Points
- Terminator Armour, MoK, Bloodfeeder
I will always tend to choose Khârn over a Khorne Lord, But i know why you've chosen this; But if not Khârn i'd just take another Daemon Prince... As you say, Princes are badddd as fuck.

Daemon Prince 155 Points
- Wings, Warptime
Standard DP, Always good.

Berzerkers (8) 208 Points
- Champion w/ Powerfist

Berzerkers (8) 268 Points
- Champion w/ Powerfist
- Rhino w/ Extra Armour, Combi-melta
Combi-melta isn't worth it, you want your Rhino moving at 12" a turn, no time for Combi-meltas, just a 15 point sink.

Berzerkers (8) 268 Points
- Champion w/ Powerfist
- Rhino w/ Extra Armour, Combi-melta
Same as above

Obliterator (3) 225 Points

Obliterator (3) 225 Points
Not so Khorney, but i generally have a squad of them in my heavy support... But i'd prefer to take Predators/Defilers/Vindicators

Land Raider 240 Points
- Daemonic Possession
Standard LR set up, does well with your 2 Rhinos
1744/1750

Blood for the Blood God! :wild:
S'all ok except it depends where you wanna draw a line in the fluff of it. Oblits are good; Your idea to deep-strike them is horrible, unkhorney and will go wrong alot.
I have a simple rule for Deep striking, IF YOU DON'T HAVE PERSONAL ICONS, DON'T BOTHER.

When you have 550 Points worth of Heavy support, and you can't be 100% they land perfectly, It's not worth it.

Unless you play on boards with no terrain, its not worth the risk.

Good Warring.
 

· Great Unclean One
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How about this?

HQ
• Khârn the Betrayer

165 points

ELITES
• 5 Terminators
- Terminator Champion of Khorne with Icon of Khorne and paired lightning claws; 4 pairs of lightning claws
240 points

TROOPS
• 8 Khorne Berzerkers
- Skull Champion with plasma pistol and powerfist; 2 plasma pistols; Rhino with extra armour
303 points
• 8 Khorne Berzerkers - Skull Champion with powerfist; Rhino with extra armour
258 points
• 8 Khorne Berzerkers - Skull Champion with powerfist; Rhino with extra armour
258 points

HEAVY SUPPORT
• 3 Obliterators

225 points
• Blood Defiler - 2 extra close-combat arms
150 points
• Blood Defiler - 2 extra close-combat arms
150 points

TOTAL:
1,749 points
 

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It's a nice list svart.... I really hope someone doesn't bring up how lame plasma is or something, It's genuinly fun to use, So leave it on that list.

If OP wants an effective Khorne list for 1,750; Just take svartt's

Juggernaughts are rarely seen tbh :| Cause 9/10 times People put HQ's in a squad. Soo :\

Imagine that, a Squad of 'Zerkers and Khârn, all mounted on Juggernaughts... Khorne help us, That would be sweet.
:wild:

Good warring.
 

· Great Unclean One
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It's a nice list Svart.... I really hope someone doesn't bring up how lame plasma is or something...
I reckon your average Berzerker would think something along the lines of "If it's good enough for Khârn, it's good enough for me..." when it comes to a plasma pistol. Plus it's horribly dangerous to everyone, and after all, Khorne doesn't care whose blood gets spilled...
 

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S'all ok except it depends where you wanna draw a line in the fluff of it. Oblits are good; Your idea to deep-strike them is horrible, unkhorney and will go wrong alot.
I have a simple rule for Deep striking, IF YOU DON'T HAVE PERSONAL ICONS, DON'T BOTHER.

When you have 550 Points worth of Heavy support, and you can't be 100% they land perfectly, It's not worth it.

Unless you play on boards with no terrain, its not worth the risk.

Good Warring.
I meant the Oblits stand at the back of the board and shoot while the army advances. Why waste turns waiting for them to show up? Just keep walking forward and shooting the whole time as they have Relentless. I personally don't field them in my army, but rely on my 3 Raiders to get the job done. :laugh:

No Termies if you're gonna just DS them. They will stand there, get rapid fired, and die before they can put any of their hardware to use. Or you DS them out of rapid fire range and they will spend a few turns getting into combat. Also, while getting the shit shot out of them. Sticking Kharn with them would be a horrible idea! You have one bad round of rolling and he will kill your whole squad. If hes just stuck with Berzerkers it's not so big a loss.

I hate to say it but in the world of Termis Khorne has to be the worse choice. Slaanesh with a continuous Init 5 being the best with claws. Blood Angels Termies are gonna eat you alive. As are Space Wolves. Plus Salamanders. In the previous codex Chaos termies rocked hard but they're pretty lame in the current. Icons instead of Marks is so pathetic. They're not even fearless!

Combi-meltas on your rhino are not for when you're moving up to drop off the Berzerkers. They're for afterwards. Now those usually discarded tanks can go out and possibly earn 5 times their points by popping an enemy raider.:shok: Not something most people see coming when they have Berzerkers reaving their way through their army.

Lastly, Plasma pistols on Berzerkers? Why? So you can shoot a unit to death and stand there out in the open and get shot to peices? Or you opponent gets smart and pulls guys so he denies you the charge? Or you randomly lose 36 points and 4 attacks on the charge? No, no Plasma. :nono:
 
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