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Discussion Starter #1 (Edited)
HQ Chaos Lord = 175
MoK
LC
Jump Pack
Melta Bombs

Troops
x10 Khorne Berserkers = 290
Aspiring Champion
Power Weapon
Transport Rhino - Extra armour

Troops
x10 Khorne Berserkers = 290
Aspiring Champion
Power Weapon
Transport Rhino - Extra armour

Troops
x10 Khorne Berserkers = 300
Aspiring Champion
PF
Transport Rhino - Extra armour

Fast Attack

8 Raptors = 220
Champion
PF
2 Melta Guns
IoK

Heavy Support

2 Obliterators = 150

Total = 1425

75 Points are remaining any thoughts on what to put that into would be appreciated.

Please give me your thoughts on the list, i'm sure it's not perfect so i'm completely open to suggestions.
 

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I like the general idea, but on the Chaos lord drop the melta bombs for a daemon wep. then he'll get =2d6 atk.s! Also I'd drop the raptors for a squad of melta-chosen! Happy Gaming!:biggrin::biggrin::mrgreen:
 

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HQ Chaos Lord = 175
MoK
LC
Jump Pack
Melta Bombs
go with kharn instead, is cheaper and a beast in CC

Troops
x10 Khorne Berserkers = 290
Aspiring Champion
Power Weapon
Transport Rhino - Extra armour
10 is overkill, downgrade them to 8 you'll spare some pts, consider Pfist instead of the Pweapon, you don't want to being locked in CC with someone you can't defeat (MCs, dreads, ...), if you have the pts consider also an icon in case you whant to deepstrike your oblits

Troops
x10 Khorne Berserkers = 290
Aspiring Champion
Power Weapon
Transport Rhino - Extra armour
same as above

Troops
x10 Khorne Berserkers = 300
Aspiring Champion
PF
Transport Rhino - Extra armour
same as above

Fast Attack

8 Raptors = 220
Champion
PF
2 Melta Guns
IoK
not bad, but mabye consider drop them for a squad of 5/6 choosen w 4 meltaguns in a rhino

Heavy Support

2 Obliterators = 150
can never go wrong with these guys

Total = 1425

75 Points are remaining any thoughts on what to put that into would be appreciated.

Please give me your thoughts on the list, i'm sure it's not perfect so i'm completely open to suggestions.

Here's some suggestions, hope this helps.

good luck!
 

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The Berzerkers are tops and you can never have too many, Raptors are mixed theme wise with a Khorne army but I reckon that they suit it and lets face it if you give them a IOK then they will hit hard two Meltas will come in handy but I would look at LC's for the champion.

The only big change IMO is the Obliterators, they just don't fit the Khorne army theme wise. A better option that really works well would be to loose the JP from the lord and loose a Rhino and one Berzerker and put them in a landraider. That is without doubt the best way to deliver Berzerkers into combat and will make sure that you can use there F/C.

Then with left over points you could take the EA off the rhinos and fit a predator in there.
 

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Discussion Starter #5 (Edited)
Well thank you all for you're thoughts, i've changed a bunch of things according to what all you guys have said. Feel free to continue to critisize and lend some advice on the revised army list, but I think it's just abobut perfect for what I was aiming for.


Revised Army List

HQ Kharn = 165
Placed in Land Raider

Kharn... Just a beast. Whats there to be said? Im gonna' get this guy into close combat and just rip most other HQs to shreds. With a little luck and an over whelming force of attacks. Furious charge :grin:

Troops
x8 Khorne Berserkers = 208 Exlcuding Land Raider
Aspiring Champion
PF
Transport - Land Raider

This is my squad that runs with Kharn and have the land raider, they should be safe until the assault. Thats when Kharn might go on his berserk rage, not sure whether to put them into the bulk of the enemies force or the weak point.

Troops
x8 Khorne Berserkers = 243
Aspiring Champion
PF
Transport - Rhino


Troops
x8 Khorne Berserkers = 243
Aspiring Champion
PF
Transport - Rhino

What can I say? Khorne Berserkers are absolutely nessecary in all Khorne armies no doubt. Rhinos provide some protection and gets them where they need to be. Unless they are shot down early on.

Fast Attack

8 Raptors = 235
Champion
LC
2 Melta Guns
IoK

First of all I think the raptors fit the Khorne criteria of close combat freaks! Plus they can get where they need to be quick which should be effective in attacking weak spots. Chosen squads seem to stray too far away from the Khorne Theme.
Heavy Support

Land Raider = 220

Apparently the most effective way of transporting berserkers and Kharn, plus it's a heavily armoured vehicle. My opponent will think of going after that first, taking fire off my other units.

Predator = 185
- Twin-Linked Lascannon
- Side Sponson Lascannons
- Daemonic Possession

The reason for having the Predator is simple, it is the one of the very, very few and limited anti-armour units I have at my disposal. In a Khorne army.
Total = 1499
 

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i disagree with the power fists on khorne berserker champs the unit has krak grenades and he can take melta bombs if it comes 2 it also what is wrong with obliterators in a khornate army and you really need the daemonic possesion on your land raider just so you get that second turn charge
 

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keep the PF on the Zerkers. you want to be a threat to MC's which melta bombs and krak grenades won't affect.

nothing wrong with Khornate Raptors, but IoS is so much better, and Raptors are so fragile in comparison to other CC specialists (like 'Zerkers) that having I5 is better IMO.

i would not take a single Las Pred as your only ranged anti-tank besides the LR. you want to have transports busted so your 'Zerkers can get to them and not have to deal with killing tanks, so i'd change that up to Oblits, though they're not very Khornate.

the rest of the list looks good.

good hunting.
 

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well the marines can deal with most monstrous creatures yes they get a bloodied nose but any unit facing monstrous creatures does at s5 on the charge you should do a wound or 2 and with kharn against them that becomes alot more and also if you have obliterators then they can deal with mc
 

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well the marines can deal with most monstrous creatures yes they get a bloodied nose but any unit facing monstrous creatures does at s5 on the charge you should do a wound or 2 and with kharn against them that becomes alot more and also if you have obliterators then they can deal with mc
but what about the unit without Kharne?

and what if the 'Zerkers get unlucky and don't kill MC's?

not to mention with a PF you can may be able to instant kill an independent character that doesn't have Eternal Warrior (which is a lot of them, really).

meh, it's not a debate on what's better, it's an advice thread. too many times i've seen elite MEQ formations get tied up because they couldn't kill an MC or something similar.

i've done it to MEQ's myself.

let the OP decide how to build his army.

good hunting.
 

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Nice revisions, the only change that I would make is one less unit of Berserker's and include a unit of Terminators with 2 with PF or CF an the rest with LC, that charging out of a LR will flatten most units even without FC.

But 3 units of Zerkers or 2 and some Termies wount matter any, but i would leave PF with your Skull champions just so you have that "punch" if needed.
 

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Discussion Starter #11 (Edited)
Revised Army List x2

HQ Kharn = 170

Elites

x5 Terminators = 270
IoK
- Aspiring Champion
x1 Heavy Flamer
X2PF
x2LC
Transport - Land Raider

Troops
x8 Khorne Berserkers = 253
Aspiring Champion
PF
Personal Icon
Transport - Rhino


Troops
x8 Khorne Berserkers = 253
Aspiring Champion
-Personal Icon
PF
Transport - Rhino

Heavy Support

Land Raider = 240
-Daemonic Possesion

Does the Land Raider still count as a heavy support option? I know it wouldn't if I only had the Termis in there but I also have Kharn so if anyone can tell me whether or not it counts as a heavy support that would be nice :)


Obliterator x2 = 150

Obliterator x2 = 150

I was very reluctant to put the obliterators back seeing as I wanted a relatively fluffy army, but I do want to win games and if obliterators is the way to take out MCs then so be it.

Total = 1486

As always citisism is welcome and I am grateful for all the quick and helpful responses. :biggrin:
 

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off the top of my head kharn cannot buy melta bombs and no to the land raider qeustion if you only have the 1 but kharn cannot fit in it as the termies take up all the room
 

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better list.

to answer your question one LR counts as a Heavy, the other is a dedicated transport.

good hunting.
 

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Discussion Starter #14
off the top of my head kharn cannot buy melta bombs and no to the land raider qeustion if you only have the 1 but kharn cannot fit in it as the termies take up all the room
I thought the full capacity was ten of them. Any way.:goodpost:
 

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Nice list, very similar to mine, shame about the Raptors however they would have been very handy, but even more of a shame about the Obliterator's as there just so un Khorne, I would recomend putting the raptors back in and adding a Predator with TL/LC & LC/SS to keep the theme more Khorne like (I'm a die hard old school Khorne man) while still being able to deal with everything that can be thrown at you.
But it also comes down to what you want to paint and what you want your army to look like.
 

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Discussion Starter #16
Nice list, very similar to mine, shame about the Raptors however they would have been very handy, but even more of a shame about the Obliterator's as there just so un Khorne, I would recomend putting the raptors back in and adding a Predator with TL/LC & LC/SS to keep the theme more Khorne like (I'm a die hard old school Khorne man) while still being able to deal with everything that can be thrown at you.
But it also comes down to what you want to paint and what you want your army to look like.
To be honest I really wasn't keen on getting rid of my Raptors or the Predator, seeing as firstly they would've been two nice fluffy units. Two I was really looking forward to having a go at painting them, but then again obliterators do very well against everything really. Not really keen on painting them though, too much flesh for my liking. :l
 

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well the marines can deal with most monstrous creatures yes they get a bloodied nose but any unit facing monstrous creatures does at s5 on the charge you should do a wound or 2 and with kharn against them that becomes alot more and also if you have obliterators then they can deal with mc
wrong. if you are locked in combat with an MC, then a fist is the best way to destroy it. kharn will do it too, but a fist is always useful in combat, and with berzerkers it is even better, because you get 3 attacks base. they are good for popping enemy commanders. fists are great and any good chaos player who uses berzerkers would know this. also, i would give you the advice to scrape together a few more points and go for oblits, just paint them red and say they are former world eater techmarines or something
 

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To be honest I really wasn't keen on getting rid of my Raptors or the Predator, seeing as firstly they would've been two nice fluffy units. Two I was really looking forward to having a go at painting them, but then again obliterators do very well against everything really. Not really keen on painting them though, too much flesh for my liking. :l
Obliterators or Raptors and a Predator will be close in ability (I still prefer the later, more troops, more shots, more Khorne) but one thing that I would recommend over everything else, is paint the army that you want to paint.
I never design an army based on winning alone as at the end of the day I'm the one that will have to paint it, I find getting motivated is a lot easier when you really want to see the finished product.

One final point, a themed army will have a few weaknesses as well as there strengths, the fun I find in particular with a Khorne army is learning to play on there strengths, there very seldom balanced but it's having to master using them to there full potential that makes them more fun IMO.
It can be hard at times but when you master playing with them it's a hell of a lot of fun, if done right then don't expect more then a handful of models to left on the table at end of play, it will be a blood bath :grin:
 
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