title says it all:
Farseer
-jetbike
-RoWarding
-spirit stones
-doom
-fortune
175
Warlocs x8
-jetbikes
-x2 singing spears
-embolden
-enhance
-x4 destructors
432
Autarch
-jetbike
-mandi blaster
-laser lance
-fusion gun
140
Fire Dragons
-x8
Wave Serpent
-stones
-chin cannon
-TL chin cannon
248
Dire Avengers
-x5
Wave Serpent
-stones
-TL BL
205
Dire Avengers
-x5
Wave Serpent
-stones
-TL BL
205
Dire Avengers
-x5
Wave Serpent
-stones
-TL BL
205
Fire Prism
-stones
-chin cannon
135
Fire Prism
-stones
-chin cannon
135
War Walkers
x3
-chin cannon
-chin cannon
120
this is a totally new list for me, and i've never used it though i have the models. the DAVU units are small, and i'm willing to accept that for now. i'm hoping that between my HQ and Heavy Support i have enough to worry about that they'll be overlooked for a decent portion of the game.
the Autarch may seem pointless, but i wanted a 'peel away' unit that could go by himself and stand a chance by himself against Dreads and undersized SM squads. not only that, but i have to go 2nd against a gunline, i can choose to reserve and only have to roll a 3 to get my Reserves in, which in my own mind, gives me confidence.
the Dragons are overkill with eight, but TBH i'd rather have numbers over an Exarch that may not add much; that too is supposed to be an anti MEQ/armor threat.
meta game at my FLGS consists of varying kinds of MEQ's (CSM, BT, Codex SM, some BA) and of course a lot of mech (IG mostly) so i'm hoping i can put the hurt on some squadrons with the Dragons, not to mention that if the BLs get lucky in killing a LR (and some of my pals love running 1-2 LRs and 1-2 Vindies at 2K) i can use the Dragons to kill termies.
i know it may seem as if i'm set on this list, but it's not so: any suggestions would be welcome. thanks in advance.