Actually, overall that is a rather nasty list. Almost everything is capable of taking down a Land Raider and you have a couple good units to deal with the waning horde lists.
TBH, against most MEQ type lists the only time I would worry is Turn 1 before Fortune takes hold. Besides bad luck you should be able to get the Council in CC with tanks or units with sufficient models left to do quite a bit of damage.
The only thing I would consider changing is the Chin Cannon on the Fire Dragon's Serpent. This Serpent will likely be moving quite a bit and undergoing quite a bit of fire, so the odds of being able to use both guns are fairly low. Personally, I would find more use for those points in another Destructor (almost cant have too many of these) or Runes of Witnessing (just in case).
Just don't throw that Autarch into CC with a Dread by himself, and I think you'll be fine. Heck, I don't even need to give you tactical advice, haha. Just the one little change is all I can think of ATM, though I'm starting to think about Pathfinders instead of one DAVU. They offer a different kind of survival and a tad bit more help taking out 2+ armor saves, at the cost of one anti tank gun. It's also great whenever your opponent freaks out that they ignore difficult terrain.
TBH, against most MEQ type lists the only time I would worry is Turn 1 before Fortune takes hold. Besides bad luck you should be able to get the Council in CC with tanks or units with sufficient models left to do quite a bit of damage.
The only thing I would consider changing is the Chin Cannon on the Fire Dragon's Serpent. This Serpent will likely be moving quite a bit and undergoing quite a bit of fire, so the odds of being able to use both guns are fairly low. Personally, I would find more use for those points in another Destructor (almost cant have too many of these) or Runes of Witnessing (just in case).
Just don't throw that Autarch into CC with a Dread by himself, and I think you'll be fine. Heck, I don't even need to give you tactical advice, haha. Just the one little change is all I can think of ATM, though I'm starting to think about Pathfinders instead of one DAVU. They offer a different kind of survival and a tad bit more help taking out 2+ armor saves, at the cost of one anti tank gun. It's also great whenever your opponent freaks out that they ignore difficult terrain.