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Discussion Starter · #1 ·
My friend's order just came in from wayland games and over the course of the weekend we played 4 games. I've got to say that the hardest hitting unit I have ever encountered is Logan Grimnar accompanied by 7 thunder hammer storm shield terminators coming out of a Crusader. It's absolute madness! That unit alone has won him 3 of the 4 games. I tried stopping the Crusader before it could deploy it's ravenous payload; really tough with av 14. I've tried tempting him with some lesser units then jumping in a ton of berzerker squads, he wiped them off the board like they were flies on a windshield. Then, I tried avoiding it altogether in a 2500 point kill point mission but they kept finding their way into combat and picked up 3 kp's alone. It's like an atomic bomb I have no idea what to do!
 

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Fight Fire with Fire.

Either, grab abbadon with some Tzneetch terminator mates all with Lightning claws.

OR

Dual lash and plasma cannon him to hell.
 

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Melta the crap out of the land raider. Or lascannon.
Then try and hit them with some ap2/ap1 stuff, it will double the chance of him failing his armour saves.

If all else fails, tarpit.
 

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Assault Termies with SS/TH are a huge pain for me as well. I'm yet to find an effective counter: they can demolish Plague Marines as if they were a tau gunline, survive even spot-on plasma cannon blasts from my Oblits without issue, stun-crush vehicles...and having Logan with them just makes it even dicier.

They really should make Storm shields a 4+ save. There's a reason no one bothers with shooty termies anymore.
 

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If you want to be a ass the best way to stop him would be to run a sacrificial unit of chosen up in a rhino move up 11 jump out blow up his landraider then use a character with lash to constantly move him back 6 inches well you slowly pick of his terminators. Oh if he takes a librarian take two lash characters, since at least one lash will get through a turn that way.

Seriously the set up is around 100 pts cheaper then what he is bringing, and more then likely your lash characters will survive the whole encounter. Last tournament I was at I did the same thing to someone using SH/TH terminators in a crusader, and they never even reached combat (Mind you instead of a sacrificial unit I just busted the crusader with 4 laz cannons, but still the principal is the same.)
 

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Discussion Starter · #7 ·
I've thus far been vehemently opposed to running dual lash in my friendly games but I might just have to try it to deal with that unit.
 

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Thats one serious death star unit... but with that many points in one CC unit, my best advice would be to bust the LR then just ignore the contents. That many points in one place must mean the rest of his army suffers in a particular area, which you should exploit.
 

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You could try 20 Possessed with MoK :laugh:

They're fearless and barring any horrible dice accidents should grind the termies down ;) (if you don't roll rending or power weapons that is. If you do, you're golden).
 

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I don't think 20 possessed is a good idea at all. I don't think they'll last more than two assault phases (3 at most) vs Hammernators. And you have to pop the LR open first.
 

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Dual Lash-Obliterators . The problem that unit has is it's too killy, it will obliterate anything that it touches. So try to take down the LR, if you don't then don't sweat it, it will pop out and wipe out a unit. Then you lash it backwards and plasma cannon it. Just keep lashing it away and hitting it and it will eventually go down. If you manage to Lash them back into a nice ball, 3 Obliterators will kill on average 3 of them with plasma cannons. If you don't pew pew them just keep lashing them backwards.

Aramoro
 

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I don't think 20 possessed is a good idea at all. I don't think they'll last more than two assault phases (3 at most) vs Hammernators. And you have to pop the LR open first.
No, was mostly for laughs ;). Though 20 possessed with MoK will make a dent in the Wolf Guard even if they get charged. Will die though, forgot to take preferred enemy into account.

How about double nurgle sorcerers on bike/DPs with wings, and turn Logan into a Spawn? ;)

Just need to tie him up with something... :suicide::mrgreen:

Also, how many Berzerkers did you throw at him? 8 won't cut it but 2x8 charging zerkers really should put the hurt on that unit before it can strike.
 

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Na bring in da Ork WAAAGGHH!!! Use the Speed Freaks mixed with Thraka for power and the horde will run anything over in a tide of Green.
 

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An idea I've never tried, but something that might work.

If you take turns setting up terrain, try to get a nice, tall building in your deployment zone and put a bunch of Noise Marines on it all with sonic blasters and a blastmaster, and two units of Chosen with 4 meltaguns, a lascannon, an icon and a champion infiltrated somewhere far enough up to pose a threat to him, but far enough away that only one of them can be assaulted by those big nasties, and close enough that once he does he'll be in Sonic Blaster range.

The chosen should be too much of a threat to ignore, especially if you take a Greater Daemon that can pop out of one of those champions. He'll obliterate one Chosen unit, and you can use the other to try and melta down the land raider (or lascannon it if not in range) while the noise marines shoot the termies.

Just a thought, never tested it.
 

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As many have said, popping the Raider early is the most important thing you can do - unfortunately it's not that easy with CSM from range.

Other than that, I would suggest just bolters - save the ap1/ap2 weapons for his normal marines in the open.
After you've wiped out their support units they should be much less threatening then hit them with everything.
 

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Here are some fun ideas if you want to simply pop the raider from far off so you don't have to take lash.

1. suicide terminators (5 - combi meltas) -unrealiable.
2. 2X5 raptor squads with two meltas each.
3. chosen with 4 melta guns (set them up so they can either move up, and hit the tank next turn or set up a trap where you can intercept the raider)
4. 2 oblitorators (Multi melta) - either deep strike them in or just walk them far enough ahead that they will be able to hit the tank when it reaches the half way mark.

Or better yet just have expendable units at the front, and put havocs/chosen with plasma guns in the back to wait for them to reach your lines.
 

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What about this?
Total 745, thats less than the 966 that Aramoro said the terminators will cost

2x
Daemon Prince - 310
Wings, MoS, LoS

3x Vindicator 435
- Deamon Possession

Bunch up the terminators with the deamon princes, you have 2 so you should be able to get one past their psychic defense.
 

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I hate to say this, but Dual Lash is nearly non-effective on Logan's Unit.

Everytime I see it run, it has Arjac in it as well.

Both Logan and Arjac have a 5+ invul vs psychics. Each. And both can be taken against each power. (Wolf talisman thingy)
If I need to roll a 5+ on one dice and you give me 2 dice to do it with, I'm going to do it more often then not.
 

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Arjac doesn't have a Wolftail Talisman, and if you did take him you're pushing your unit cost to over 1000 points. So you get a 5+ chance to negate it, thats why you need Dual Lash.

Aramoro
 
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