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157 Posts
I have this growing feeling that the new Eldar codex is broken, allow me to explain.
My first issue is that GW didn’t include craftworld specific lists. I know that you can effectively play any craftworld due to the way the choices are split and maybe I’m just showing my age here but Pathfinders should be limited to Altaioc, Wraithguard as troops should be Iyanden and Guardian Jetbikes as troops should be for Saim-Hann only. Am I alone? It is an invitation for players to play armies that are against the character of their Craftworld and to completely avoid Guardian squads (which are becoming an increasingly rare sight).
GW seem to have placed a great deal of trust in its players not to abuse the open nature of the codex, unfortunately this doesn’t seem to have been the case. I am seeing the carbon copies of the lists with Jetbikes galore and super-resilient Falcons filled with Harlequins. I have no complaints with people using these lists it is their hobby and they are allowed to play their armies any way they like, it just seems to me that a lot of the variety, depth and background of the Eldar race is not being represented on the tabletop.
Secondly Warwalkers, duplicate weapons that aren’t twin linked? I can’t think of another example of this in any other codex (admittedly I don’t own them all so I am happy to stand corrected). The chance to lay down 24 shots a turn was just too much for me to resist. I have searched but can’t find an explanation as to why these aren’t TL weapons.
Thirdly (and this is a personal bugbear more than the others) Eldar Farseers should have remained T4 they are slowly turning to crystal before they eventually take their place in the Dome of Seers.
My penultimate point would be that I read before the release of the codex that the Aspect Warrior squads were being changed to be valuable in their own right and not simply an Exarch delivery system. Whilst I can see that this has worked for some of the aspects some (and Striking Scorpions spring to mind) still seem to be just that. This could just be the way I have seen them used.
Finally I dislike the removal of the armoury I appreciate that this is the way the new codices are moving but I don’t feel it is a good move, this removal of choice will lead to a more streamlined game but also a game that doesn’t reflect the vast varied nature of the galaxy. Codices of this nature will in my opinion mean the inevitable demise of the SM traits and the IG Doctrine system which would be a great shame, but that is a thread for another post.
The first point is probably my main concern with regards the codex being broken, the rest are bugbears and probably matters of personal taste. I would be interested as to what other people’s opinions are.
Before the hate mail starts, I would just like to point out that I play an Eldar army, and enjoy playing it, I also enjoy the challenge of playing against the powerful new army combinations that the codex has brought to the fore; I just feel that the codex doesn’t really work.
My first issue is that GW didn’t include craftworld specific lists. I know that you can effectively play any craftworld due to the way the choices are split and maybe I’m just showing my age here but Pathfinders should be limited to Altaioc, Wraithguard as troops should be Iyanden and Guardian Jetbikes as troops should be for Saim-Hann only. Am I alone? It is an invitation for players to play armies that are against the character of their Craftworld and to completely avoid Guardian squads (which are becoming an increasingly rare sight).
GW seem to have placed a great deal of trust in its players not to abuse the open nature of the codex, unfortunately this doesn’t seem to have been the case. I am seeing the carbon copies of the lists with Jetbikes galore and super-resilient Falcons filled with Harlequins. I have no complaints with people using these lists it is their hobby and they are allowed to play their armies any way they like, it just seems to me that a lot of the variety, depth and background of the Eldar race is not being represented on the tabletop.
Secondly Warwalkers, duplicate weapons that aren’t twin linked? I can’t think of another example of this in any other codex (admittedly I don’t own them all so I am happy to stand corrected). The chance to lay down 24 shots a turn was just too much for me to resist. I have searched but can’t find an explanation as to why these aren’t TL weapons.
Thirdly (and this is a personal bugbear more than the others) Eldar Farseers should have remained T4 they are slowly turning to crystal before they eventually take their place in the Dome of Seers.
My penultimate point would be that I read before the release of the codex that the Aspect Warrior squads were being changed to be valuable in their own right and not simply an Exarch delivery system. Whilst I can see that this has worked for some of the aspects some (and Striking Scorpions spring to mind) still seem to be just that. This could just be the way I have seen them used.
Finally I dislike the removal of the armoury I appreciate that this is the way the new codices are moving but I don’t feel it is a good move, this removal of choice will lead to a more streamlined game but also a game that doesn’t reflect the vast varied nature of the galaxy. Codices of this nature will in my opinion mean the inevitable demise of the SM traits and the IG Doctrine system which would be a great shame, but that is a thread for another post.
The first point is probably my main concern with regards the codex being broken, the rest are bugbears and probably matters of personal taste. I would be interested as to what other people’s opinions are.
Before the hate mail starts, I would just like to point out that I play an Eldar army, and enjoy playing it, I also enjoy the challenge of playing against the powerful new army combinations that the codex has brought to the fore; I just feel that the codex doesn’t really work.