chaos lieutenant
-kai gun, power weapon
2x obliterators
2x obliterators
1x obliterator
8x chaos space marines
-2 plasma guns, aspiring champion w/ power fist and spiky bits
8x chaos space marines
-2 plasma guns, aspiring champion w/ power fist and spiky bits
basilisk
vindicator
The basic theme of the list is a slow advance with devastating firepower. Every unit in the army can move 6" (okay the obliterators are a little slower) and still unload hard into the enemy. This mobility, however limited, ought to suffice for getting to objectives by turn 6. In addition to that, every unit except the tanks have strength 8+, save ignoring attacks in close combat, punishing anyone who'd try to assault them. This ensures that those nasty marine assault squads are going to be left a little worse for the wear after their first charge, if left standing at all.
-kai gun, power weapon
2x obliterators
2x obliterators
1x obliterator
8x chaos space marines
-2 plasma guns, aspiring champion w/ power fist and spiky bits
8x chaos space marines
-2 plasma guns, aspiring champion w/ power fist and spiky bits
basilisk
vindicator
The basic theme of the list is a slow advance with devastating firepower. Every unit in the army can move 6" (okay the obliterators are a little slower) and still unload hard into the enemy. This mobility, however limited, ought to suffice for getting to objectives by turn 6. In addition to that, every unit except the tanks have strength 8+, save ignoring attacks in close combat, punishing anyone who'd try to assault them. This ensures that those nasty marine assault squads are going to be left a little worse for the wear after their first charge, if left standing at all.