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· Dazed and confused.
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Discussion Starter · #1 ·
I'm using them tomorrow for the first time, and am a bit confused by the wording. My old drill instructor always said there was no such thing as a stupid question, only a stupid recruit, so...

If you hit with all three attacks, does the target receive damage for each hit, or just the one damage however many hits it takes?

Also, what does it mean by "then cancel all dice results"? What dice results?

Thank you for your answers, and patience, in advance.
 

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If you are left with any hits or crits after the defender has canceled out what they can, this means your attack has hit. Since it's hit the defender takes one damage one ion token. 'Cancel all dice results' just means that you don't carry out the damage shown on the dice, you only play out the damage written on the card.
 

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As ntaw says.

Example 1: You shoot someone with an Ion cannon, and get Hit, Hit, Crit. The Defender rolls 2 Evades, and would normally suffer a critical hit. Instead, they suffer 1 normal damage, receive 1 Ion token, and the Crit is cancelled and has no effect.

Example 2: You shoot, and get the same results as above, but the Defender gets 3 Evades and thus the shot misses. No damage dealt, and no Ion token received.

Example 3: You shoot, and get Hit, Hit, Miss. You have Greedo as a crew upgrade (the first damage dealt each turn is dealt face up). The Defender gets 1 Evade, so is hit by the attack. They receive the Ion token, and would normally take 1 damage. However if they are unlucky enough to not have Shields, this will be Critical Damage rather than a face down damage card, because Greedo doesn't rely on what you roll on the dice, only that you deal at least 1 damage. A nice little combo!
 

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Greedo and an Ion Cannon are easily the best 4pts I've spent on Boba Fett. Nothing quite like Ion causing a Stress Crit, followed by 4 dice with rerolls in the rear arc and a prox mine when you blow past the actionless, ionized sucker next turn...
 

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Just the one. Ion and Flechette weapons can only ever cause a single, non-critical damage, regardless of how many hits you roll.
 

· Heresy Online's Pet Furby
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Yup, Ion is only one damage whatever the number of hits. :so_happy:
 

· Dazed and confused.
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Discussion Starter · #10 ·
Thanks for the help chaps.

So, game played, and the Imperial oppressors were crushed by the plucky Rebel pilots. The ion cannons on the Y and B proved very handy (loving the turret in the Y wing), limiting the front runners in his Tie squadron for a couple of turns while the two speed demons powered up the flank, proving a distraction for the shuttle. The E Wing ended up k turning into the middle of his squadron, blocking a few moves for him.



While the fast ships did their job and took it for the team, the Y and B wings did most of the damage, killing the ties which included Howlrunner. I actually ignored the shuttle until the last turn, but my opponent kindly kept dealing himself two damage with Darth Vader's ability to boost the shuttle's hits by causing damage to his own ship. All in all a great game, and I've grown to like the game even more.




Also, @Tawa, just realised this wasn't posted in the Fantasy Flight forum. Can you move it over there? Cheers.
 

· Heresy Online's Pet Furby
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The 'doomshuttle' Darth on a basic Lambda, is good because it is dirt cheap and has 10 hull, so can do up to 5 Darth-caused crits. On the right list it can be killer, basically stuff without shields, or with shields stripped. So they suck for the B wing, but good for say Ties, interceptors etc that lack shields.
 

· Dazed and confused.
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Discussion Starter · #14 ·
The 'doomshuttle' Darth on a basic Lambda, is good because it is dirt cheap and has 10 hull, so can do up to 5 Darth-caused crits. On the right list it can be killer, basically stuff without shields, or with shields stripped. So they suck for the B wing, but good for say Ties, interceptors etc that lack shields.
He also had weapons engineer I think. It let him aquire two target locks and pass one to another ship. That proved nasty.
 

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He also had weapons engineer I think. It let him acquire two target locks and pass one to another ship. That proved nasty.
Yeah that can be mean, but that shuttle is 32 points, the interesting thing about the doomshuttle (using Vader and the cheapest pilot) is that it is only 24 points. It WILL die, it is the equivalent of 40k termicide or something. Also if they get something slippery like a Phantom or Interceptor in arc they can smack it with a crit to help everyone else hit it.
 

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I like Jendon, but found that trying to stay within range of his ability is crippling to a lot of Imperial ships. Bombers are probably the best bet, combined with the ST321 Title so you can enter the initial joust with Focus and Target Locks for your munitions.

Yeah that can be mean, but that shuttle is 32 points, the interesting thing about the doomshuttle (using Vader and the cheapest pilot) is that it is only 24 points. It WILL die, it is the equivalent of 40k termicide or something. Also if they get something slippery like a Phantom or Interceptor in arc they can smack it with a crit to help everyone else hit it.
In case you're talking about Stealth Device (I might have misread) then you need to connect with the attack dice to shut it off - simply dealing damage isn't enough. The defender needs to be hit by the attack itself.

That said, Vader is certainly very nice for dealing with ships that rely on 4+ green dice to survive, and since the Decimator was released, is the main reason I recommend Shield Upgrade over Hull Upgrade on Aces like Fel and Jax.
 

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In case you're talking about Stealth Device (I might have misread) then you need to connect with the attack dice to shut it off - simply dealing damage isn't enough. The defender needs to be hit by the attack itself.

That said, Vader is certainly very nice for dealing with ships that rely on 4+ green dice to survive, and since the Decimator was released, is the main reason I recommend Shield Upgrade over Hull Upgrade on Aces like Fel and Jax.
I meant that many of the crit effects make life easier for you, reducing PS, maneuverability, stopping actions etc. I know it is not going to strip stealth device but it is going to help. I agree on Shield upgrade though, and I like that because ti means you are not running both autothrusters and stealth device :)
 
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