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Discussion Starter #1
Okay, here's how we play. Choose your favourite army, and then ask yourself; What do they need that they don't have?

What would they be well suited to but seem to neglect completely?


Allow me to begin...

Lizardmen. Why no assassins? A chameleon skink would make the perfect assassin! I know they already use ambush tactics and outflanking, but it's not the same! I want a skink who can hide in a unit and then neck some unsuspecting greatsword when they charge! I want a skink who can infiltrate enemy lines and return from battle with a captain's head!

Basically, I want a ninja skink. :wild:

Yours?
 

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For lizards I want Tichi-Huichic's raiders to be an army book option- skinks on horned ones filling a heavy cav option (well, a skink version of it).

My WE want a wood... I mean a proper wood, moving via magic and getting to attack each combat phase. That would be awesome.
 

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Dwarves need a bear wagon. Seriously, follows a unit around and gives stubborn or+1 Ld and on a 4+ roll of a die they get stupidity too. Then if the unit it's attached too dies then it attaches to the unit that killed it in CC or the nearest unit if it was killed at range. Then the side that controls it at the end of the game gets completely smashed and gets bonus VPs. (though the next morning they get negative VP...)
 

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Vampire Counts lack ranged weapons, in the history it frequently mention skeletons armed with bows or muskets.

Skeleton gunners, basically skeletons who are armed with muskets, they would count as a special/rare unit

Skeleton Archers, armed with bows, they could have crap BS but be cheap.

This would add some much needed firepower and let me use my favorite tactic from 40k.
 

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For Ogres:
Gnoblar heroes and lords. It would be hilarious to take an all gnoblar force.

For VC:
An undead unit that can be summoned onto the battle field within 36" of the caster. Like the tomb king scorpions and such. This could take the place of war machines for the VC.

For Lizardmen:
I like the ninja skink idea as well as the horned one idea. However, I would go for a hero level slann that can be used in smaller games.
 

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Trust me you don't want anything like a tomb scorpion, and for tomb kings I'd like better healing.

Skaven need nothing.
 

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That would be cool. Transformation of Kadon on that Gnoblar! But it just turns into a small dragon.:laugh:
 

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Vampires with bows. Your telling me that during the whoel of their history (which they share some of it with the tomb kings.) they have never turned a single person that could use a bow REALLY!?
 

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Third the all gnoblar force, I'd stab my own eyes out with my paintbrushes before I got it all finished though. Gnoblars are horrible to paint.

For VC I'd like to see zombie pirates as a legitimate unit that have some sort of crappy rusty musket shooting attack. The reason for this is purely because I have a unit of 40 zombie pirates I made about 7 years ago and still haven't painted :p

Back to Ogre's - Gnoblar grenades. Ogre's that throw suicide gnoblars (12" range) that then bounce and scatter and then run D6 towards the closest enemy before detonating.

Basically Ogre's Throw anywhere within 12" roll D6+scatter dice (On the roll of a 6 it's shortfused and blows up in the Ogre's hand) that's where the gnoblar lands , if it's touching an enemy unit it grabs hold of the leg of an enemy soldier and starts humping away and then detonates with the small template, it it's not touching it runs D6 towards the closest enemy unit before exploding.

It makes fluffy sense considering Ogre's love to kill gnoblars and why not take some enemies down while practising a favourite pasttime. And Ogre's have the necessary equipment to make bombs, plus they live in a mountainous region and some of them were trained by the empire... if that's not a parody of real life I don't know what is...
 

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Discussion Starter #13
Vampires with bows. Your telling me that during the whoel of their history (which they share some of it with the tomb kings.) they have never turned a single person that could use a bow REALLY!?
No bows for you! :threaten:


And hey, since so many armies seem to have incarnations or avatars of their gods, how about a representation of an Old One for the lizards? It would be interesting to see a particularly potent skink priest overcome with a portion of the Old Ones' power and become something that would put even the mightiest of saurus to shame in battle while still being a spellcaster. :giggle:
 

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Ok since I got the VC no bow vent out of the way I would like to see a rare scout unit of VC that could sneak in and hit the enemy from behind.

Not really 100% sure of the special rules but standard two weapons or weapon and a range weapon(it could be 6" but something please!) O here we go when they kill a model they roll a dice per model and on a 4+ they come back as a zombies 1" away from the unit currently in combat with the scouts.Thoughts?
 

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No bows for you! :threaten:


And hey, since so many armies seem to have incarnations or avatars of their gods, how about a representation of an Old One for the lizards? It would be interesting to see a particularly potent skink priest overcome with a portion of the Old Ones' power and become something that would put even the mightiest of saurus to shame in battle while still being a spellcaster. :giggle:
The Old Ones have left and abandoned the lizards so you couldn't really do them... but there are some cool super-powerful monsters in the lizards book which would be utterly immense to see on the table top.
 

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No bows for you! :threaten:


And hey, since so many armies seem to have incarnations or avatars of their gods, how about a representation of an Old One for the lizards? It would be interesting to see a particularly potent skink priest overcome with a portion of the Old Ones' power and become something that would put even the mightiest of saurus to shame in battle while still being a spellcaster. :giggle:
You mean like Tehenhauin?

As for me since I play Skaven I would just like the option for some kind of Skaven cavalry. Perhaps Stormvermin riding HUGE rats.

Failing that a "create your own monster" Clan Moulder style theme would be ace. Think of the modelling possibilities.
 

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Discussion Starter #18
Tehenhauin doesn't count. At the end of the day he's still just a skink priest.

I was thinking more a literal avatar of Sotek or something. T/S I should have figured an Old One avatar would have been too much to hope for. GW have revealed sweet fuck all about the Old Ones in either system, so I guess there'd be no reason to start doing so now. :(
 

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VC with range! But also, some unit that makes enemies into vampires. Like some rare/special choice that turns casualties they inflict into vamps on 5+ or something. Not counts, of course, but something more durable than skeletons/zombies.
 
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