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I'd go the other way the fluff is the best representation, if space marines on the table top were anywhere near as tough it would seiously unbalance the game.I personally believe that the "truest" depiction is what is shown in the tabletop game. After all, that is where 40k originated. DoW and fluff also have a say, but the lack of OPness in DoW and its abundence in the fluff, in my opinion, cancel each other out.
At this point, the argument transcends fluff and becomes an argument over the nature of 40k itself. But what the hell? Lets continue.I'd go the other way the fluff is the best representation, if space marines on the table top were anywhere near as tough it would seiously unbalance the game.
This holds true for all of 40k, and not just Space Marines.Technically though the fluff would have had to have come first, you can't have Astartes models without first developing what an Astartes is!
And quite clearly, a tabletop game has to be fair and balanced - the background material is a better representation of what Astartes are capable of, rather than their stats on the board.
This might be an intersting way of working things out, applying fluff directly to table top rules.This holds true for all of 40k, and not just Space Marines.
If the table top were to hold true to fluff, 'Nids would need models that outnumbered their opponents by an insane amount... the same could be said for IG as well as Orks.
When regarding what is "true", the rule should be to hold more to fluff than table top rules. TT has been an needs to be designed with a pretty strict balance in mind, to include playability, cost of models, mechanics, and fun. It's not as much fun nor easy to balance a "True" space marine, nor would it be cost feasible to field the appropriate number of tyranids.
I just wanted to point out that in fact, SMs have better aim than a fire warrior, not only in fluff, but also in the tabletop rules (BS4>BS3) and for sure they are more than likely to splat the little blue man. Better armour save, better hit probability, the same wounding probability, and only slightly less range that can be mitigated with the use of cover? piece of cake! (but they also individually cost more points, for a reason).at range it won't hit as often as a tau fire warrior...