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Discussion Starter #1 (Edited)
I'm somewhat nervously posting this WIP background for my custom Space Marines chapter. Any input would be good, I'm trying to keep things sensible and plausible, so here goes. To start with I'm writing things down in a "bare bones" format to get the basic chapter set out then I'll go through things and flesh it out (a lot). Okay maybe not, I'm writing stuff down as it comes to me. If you have any questions feel free to ask them but hopefully they'll be answered at some point in this.

Definitely not completed yet, I've started getting onto info about the chapter at current. Possible things left to do: organisation on the battlefield/combat doctrine, chapter beliefs, recruitment methods, more detail about the actual marines (i.e. nature, chapter quirks, daily routine and rituals etc), design/decide upon a chapter badge. Perhaps a short section detailing their relationship with the locals and interaction with the system, timeline listing events and perhaps a quick summary of major events and campaigns. (may be out of date...)

I've tried to "streamline" the post by moving the homeworld background full and chapter composition into separate posts and then linked them.


Name: Knights Revenant.
Founding Chapter: Novamarines.
Founding: 24th.
Chapter Master: Lauther.
Homeworld: Miranda IV (Sabinus System, Erinyes Subsector, Eumenides Sector. Ultima Segmentum).
Fortress-Monastery: Dauðrbeorg.
Main colours: Quartered Blue and Grey.



Founding.

During the latter years of M38 the entire Sabinus system became the target of sporadic pirate raids, hundreds of small scale freighter craft were destroyed and in one incidence several thousand hostages were taken from a transport ship. Assuming piracy in it's most innocent form, simply disillusioned men who'd left their worlds, a small naval detatchment (comprising of a few cruisers and associated escorts) was sent to patrol the spacelanes, act as a picket fleet, and hopefully scare the pirates into leaving. After several years the piracy died down and the system was returned to relative peace until a distress from a large, civilian class transport was recieved. Despite immediately deploying in their full force, the Imperial picket fleet was rapidly destroyed but not before sending out several minutes of captured footage and a distress signal. The footage showed several classes of Imperial vessel, all deformed and marked with cursed symbols. Within a day Miranda II was under attack, chaos forces had begun to land en masse. The PDF, thirty thousand strong, had attempted to intercept the chaos troops as they disembarked onto the planets surface but where overwhelmed and forced back into the mountains surrounding the vast plateau which now served as a chaos landing pad. More disturbingly, it was reported that in among the cultists were a number of traitor marines.

Since Arachne's Uprising of M35 the Sabinus system had being fervently loyal to the Imperium and had suffered no major incursions beyond a small Ork warband which was swiftly dealt with by the planetary defences of Miranda III. As such, any stationed naval fleets were minimal at best and the PDF regiments had grown complacent. The attack garnered a response from several regiments of Imperial Guard but it would be a number of months before they arrived, a more rapid response came in the form of a fighting company of Black Templars and, coincidentally, a battle group of Novamarines.

During the opening stages of the attack on Miranda II, the renegade fleet managed offline many of the orbital defenses and with the majority of the enemy fleet drifting listlessly in orbit or attempting to land on the surface a successful attempt was made by the defenders to reactivate the defenses. After initially losing ground to the chaos warped traitors, after withdrawing into more mountainous and difficult terrain the defending PDF was able to divide and slaughter the pursuing attackers. After a particularly severe defeat, the cultists were finally broken and scattered, it was after this that the enemy were identified as being comprised of a number of Imperial Guard regiments (it would later be confirmed that these regiments were all involved in the apparent reclaiming a the chaos held system of Apate several years earlier). After thirteen days of conflict the Astartes arrived, one hundred and fifty of the Black Templars and fourty from the Novamarines. The traitor guard and their traitor marine commanders fled south into the lowland areas of Miranda II's largest continent, attempting to return to their landing craft only to find them destroyed by the Black Templars. Although greatly outnumbered the Black Templars were eager to engage the traitors, drawing the heretics in amongst the wreckage of their landing craft in an effort to divide and negate their sheer numbers. The Templars killed the enemy in droves but their numbers begun to take a toll. Three hours into the fighting, which had become a running battle across miles of wreckage, the drop pods of the Novamarines begun to touch down. Landing at the rear of the heretic force, the Novamarines quickly found traitor marines driving forward their cultists and gladly cut them down. With their leadership (and motivation) gone the heretic army began to crumble and rout.

In the aftermath, fifty seven Templars, twelve Novamarines, an estimated four thousand heretics and ten traitor marines were declared casualties. Naturally, any surviving heretics were put to death and the three surviving traitor marines were interrogated briefly before being executed. While the Templars had little interest in the ramblings of the insane traitor marines, the Novamarines were disturbed to find three former Space Wolves, two Flesh Tearers and an Angels Porphyr marine alongside four Alpha Legion traitors.

By mid-M39 the High Lords of Terra had begun considering the option of a 24th Founding. Black Crusades, led by Warmaster Abaddon himself, had occured once in late M38 and twice so far in M39. In the case of the Sabinus system, the neighbouring system of Apate was once again in the grip of chaos and Eldar activity had been reported in the Lethe system. Combined with the position of the sector this meant that any sizable response to attacks would likely take several months, if not years, to arrive and by that point entire subsectors could be firmly in enemy hands. Although certainly not the most important Shrine world in the Imperium, to jeopardize such a world was totally unthinkable. By 500.M39 the decision was finalised and Miranda IV was chosen to host the new chapter born from the Guilliman geneseed. The Novamarines were approached to found the chapter and at first were reluctant, while not particularly low on numbers, the Novamarines chapter was spread across a vast area of space and hadn't met in their entirety since M37. It's rumoured that the Chapter Master went as far as considering to decline to request until discussing the matter with Brother Athamas. Now interred in a venerable suit of Dreadnought armour, Athamas had witnessed Saint Miranda himself four millenia earlier. Still reluctant to give up valuable veterans and equipment but assured by Athamas, he agreed to the request. In a final act of respect and honour on the Novamarines' behalf, it was agreed upon that Miranda's Blade would be returned to the Saint's homeworld.

In the mean time the Sabinus system saw a drastic increase in Imperial presence, Miranda II became host to several orbital stations to enable larger fleets to be stationed for longer periods in the system. Weeks before the completion of a final set of orbital platforms surrounding Miranda III a new enemy made their first known appearance within the Sabinus system. Believed to have carried out earlier raids on their cousins in the Lethe system, a Dark Eldar raiding party struck at Miranda III and IV. Seemingly able to circumnavigate all Imperial defences, poorly equipped and undermanned PDF regiments were unable to respond in time to repel the invaders. An estimated thirteen thousand were claimed from Miranda III and a further twenty thousand from Miranda IV. More devastating was that among the casualties and missing were the former Governor (by this point the position of planetary govenor of Miranda IV had been extended to governor of all the Sabinus planets due their diminishing populations) and his entire staff. During the time Admiral Ferendatis, a native of a nearby subsector, had been touring the area with his fleet. At the time of the attack Ferendatis' fleet had been stationed over Miranda II, claiming to be overseeing the final construction work, and upon hearing of the death of the former governor was quick to seize the title. Using his rank, insisting upon cultural links to the system and showing considerable amounts of force or personal wealth he secured the position. After his death in 691.M39 the position was passed among or fought over by various leading families of the sector.

By 696.M39, after nearly two centuries of planning, geneseed growth and gathering assets and resources a founding cadre was dispatched by the Novamarines. Led by Veteran Sergeant Iapetus, four veterans, ten tactical marines, six assault specialists, two apothecaries, one librarian, one chaplain and a techmarine arrived on Miranda IV to find a fully stocked and prepared fortress-monastery. Dauðrbeorg, the fortress' name in some ancient language that only a few secluded populations in the system still spoke, was a great bastion carved into mountain side. Perhaps most importantly, contained within the mountain was the Emperor's Hourglass which would be Iapetus and his successors' duty to guard. The fortifications were intimidating, cut into dark rock and the Dauðrbeorg's true extent stretched for miles underground and throughout the mountain range. Several miles south were the ruins that once acted as the capital of not only Miranda IV but the entire Sabinus system. The system had reached it's zenith in the days prior the heresy and while it's population hit a peak just before the ascension of Saint Miranda the system had long been stagnating. The ancient architecture of the planet had never been designed to withstand the tens of millions attempting to live in a single city so strict government limitations rapidly brought about a population crash that it never recovered from. Families moved off world (ironically, the once miniscule populations of the other Sabinus planets grew as Miranda IV's plumetted) or simply died out. Now many of the cities across the planet had fallen into misuse and grown dilapidated and in a strange twist only recently had people begun to reinhabit the ruins, clearing them away for farm land. Iapetus voiced his surprise at being stationed on a what was essentially an idyllic, if somewhat empty, shrine world but determined to carry out his duty ordered his newly appointed human assistants to begin preparations for the screening of local populations across the system (particularly that of Miranda V and VI) for suitable marine aspirants. Iapetus was further surprised to learn that due to Miranda IV being declared a joint Adeptus Astartes homeworld (which made him now the defacto ruler of Miranda IV), and Miranda IV formerly being the seat of Government for the entire system, he would be justified in making a claim for governance of the system.

Iapetus at first decided against challenging the current Governor Theuderich, a native of the feudal planet Miranda III who'd personally murdered the former. By 729.M39 Theuderich had killed or beaten any opponents into submission, using his personal wealth to pay offworld mercenaries or hiring the necessary equipment to control the entire Sabinus system. During a routine screening of Miranda III for recruits, Theuderich declared that the still forming chapter should be driven not only from his planet but the entire system and that they sought to usurp him and desecrate the system. A mob of Theuderich supporters quickly formed around the camp, a fight quickly broke out and although no marines were injured several aspirants were beaten near to death. Furious, Iapetus demanded to meet with Theuderich, hoping to come to some sort of agreement that allowed atleast a modicum of peaceful coexistance he was invited to the Dauðrbeorg. During the meeting Theuderich foolishly attempted to threaten and bribe Iapetus for over an hour, with great regret Iapetus calmly informed Theuderich that if he would not cooperate he would be replaced. Two months later Iapetus assumed role of Governor and a person resembling Theuderich was found wandering a settlement on Miranda V with no knowledge of who he was.

With one hundred inducted marines and over one hundred more initiates looking to become fully fledged battle brothers in under a decade, in 731.M39 the chapter was seen to be stable and thus the founding was a success. Deciding it was time to finally give his Chapter a name, Iapetus spoke with the Chapter's founding cadre before consulting the Emperor's Tarot. Meditating upon the matter for four days, Iapetus declared that the chapter would be now known as the Knights Revenant.


Combat Doctine

The Knights Revenant have often accused of being overly defensive by other Chapters, with their overall approach to warfare perhaps best described as a "slow inexorable advance". With the location of their home system being relatively far from any major forgeworlds heavy armour is viewed as somewhat of a rarity and often reserved for the direst of circumstances. Tactical flexibility and adaptability on the battlefield is heavy preached and as such the Chapter suffers from no major weaknesses in terms of equipment use, with marines in most cases being equally adept at marksmanship as with applying the Emperor's will with a chainsword. The Chapter contains a notably higher proportion of Sternguard veterans than their Vanguard counterparts.

In contrast to some of their Astartes brethren the marines of the Knights Revenant are usually open to working with other Imperial organisations and on several occassions have managed to utilised Imperial armour aswell as infantry to compliment their tactics.


Organisation.

Structurally the Knights Revenant adhere to the Codex Astartes, being comprised of ten companies each with roughly one hundred members. Each company has a Captain, Apothecary, Chaplain and Company Standard. The Armoury, Librarium and Apothecarion exist outside of the company structure. An additional body of headquarter staff (including additional Chaplains and a number of non Space Marine staff) exists to serve the Chapter Master who also serves as the Captain of the First Company. The Knights Revenant also possess a Chapter Fleet. Each company follows laid out Codex structure (for a more detailed list see below).


The Strategic Disposition of the Knights Revenant Chapter.


Heraldry


Brother Sergeant Eupator, sergeant of the second squad of the Fourth Company.

As with the Chapter's composition, their heraldry also adheres to the Codex Astartes. However the manner in which Company colours or honours are displayed is often left for the bearer to decide upon. Some squads will display colours through the rims of their shoulder plates whereas some squads, or indeed companies, encourage their members to display them on their helmet or solely through the colour of their helmet lenses. Such matters are usually left to be decided by the current Company Captain (or at the Captain's discretion, squad sergeants) but it should be noted that usually veterans of a Company will paint their helmets in that company's respective colour. Despite this unusual lenience for a Codex chapter members (especially those of lower rank) seldom choose elaborate markings although it isn't uncommon for various companies' insignia to clash.


Brother Osric whilst serving as a Tactical Marine in the Fourth Company.

Brother Veteran Aethelric serving in the Fourth Company (Now acting Captain of the Fifth Company).

Vid captures of Knights Revenant members during the Seventh Lethe Campaign 859.M41-903.M41. (Note the green eye lenses and elaborate golden trimming of Brother Veteran Aethelric's armour in comparison to Brother Osric's)


Geneseed

Members of the Knights Revenant are not ashamed to admit that their founders are the Novamarines rather than the Ultramarines, believing that the Guilliman geneseed is of equally high value regardless of it's Chapter origin. As of current the geneseed has no confirmed flaws, with the Adeptus Mechanicus declaring the geneseed pure. However Apothecaries of the chapter note a strange defect or illness with a small number of marines, at current there have been 39 confirmed cases. Records state that, seemingly at random, afflicted marines suddenly experience a sense of despair which can persist for several days before falling into a comatose state. Some marines never recover (16 out of 39), some regain consciousness but are sufficiently impaired that they can not perform their duties (12 out of 39) and the remainder make a full recovery and return to service. The marines that recover, or atleast regain the ability to speak, describe feelings of immense sorrow focussed on the Emperor's current plight and state that throughout their comatose period they conversed directly with or in some cases were even trained by the Emperor himself. 8 of the marines that recovered described events from the Heresy in great detail, claiming to have watched the Emperor in his final days from his side, and being able to recall names and events that aren't privy even to lower ranking Librarians.

Despite the Apothecarion's best attempts the source of the symptoms has not been pin pointed although a defective Sus-an Membrane has been suggested. Opinion among Chapter leadership is torn over whether this truly is a Geneseed mutation or simply a blessing. Although ultimately fatal in the majority of those afflicted, those that recover often go on to resume duties with a new found insight and determination. Among those who recovered include Chapter Master Lauther and Captain Endymion, current Captain of the Fourth Company.


Beliefs

As with many of the Astartes the Knights Revenant's beliefs do not agree completely with the majority of the Ecclesiarchy's. While the Emperor is viewed with the utmost reverence and the entire Chapter would gladly die to protect His honour and the Imperium, He isn't seen as the sole deity of the Imperium but rather the founder of the Imperium who assumed a divine position following the Heresy. The Knights Revenant also pay considerable respect to the deified Roboute Guilliman, and to a lesser extent the remainder of the loyalist Primarchs. Whilst the Emperor and his Primarchs could be seen to make up the main "pantheon" of the Knights Revenant's beliefs, tribute is also paid to the heroes of the Chapter and Saint Miranda. Several annual religious events are held within the Chapter which include feasts, tournaments and the presentation of promotions and awards. It's not uncommon for the Chapter to also celebrate local festivals and on more than one occasion the grounds of the Dauðrbeorg has been opened to the locals of the system.

The Knights Revenant, in contrast to many of their Astartes brothers, are often somewhat subdued in their worship of the Emperor and notably less extreme in their beliefs, a fact that has drawn the attention of more than one Inquisitor.

This "calmer" approach has been met with a mixed reception among allies. On one hand the Chapter has been refered to as surprisingly humble and thoughtful, particularly by Imperial Guard leaders who note the Chapter's willingness to utilise even abhuman allies. On the other hand some have accused the Chapter of being too lenient or even of not taking their duties seriously.

An incident occured with the Ordo Xenos Inquisitor Jacus Tellgen who accused the Chapter of conspiring with the xenos Tau after a battlegroup of the Fifth Company allowed a Tau colony to escape along with a planet's loyal Imperial inhabitants as they fought off a Chaos incursion. However, the accusations were debuffed by the Chapter aswell as three Ordo Hereticus Inquisitors that had remained on friendly terms with the Chapter after the prolonged Lamian Purges and another Ordo Xenos Inquisitor who'd fought alongside the Chapter during the sixth and seventh Lethe Campaigns.


Notable Engagements

Apate Campaign: The Chapter's first full scale deployment, in 953.M39 the Knights Revenant deployed six companies to aid Imperial Guard forces in reclaiming the system of Apate from Chaos.

Lethe Campaigns: After increasing Eldar activity across the subsector a small contingent of Knights Revenant were deployed to patrol the system's major spacelanes. In 104.M41 a string of raids across six of the system's agri worlds, occuring in the same time frame, saw hundreds of thousands dead planetwide. Contact with the enemy was made several days later when the Knights Revenant patrol managed to prevent another raid, this time on one of the system's two Hiveworlds. The patrol was reinforced by marines from the Third Company and was able to repel many of the Eldar raids but never found their staging point or base. By 106.M41 Eldar activity diminished until 198.M41 when a similar incursions took place. This pattern continued seven times in total between 104.M41 and 903.M41, each time the Eldar resurfacing with greater strength.

During the Seventh Campaign members of the Third Company destroyed a total of eight ruined monuments, identified as gates to the Eldar webway by Chapter Librarians.

Damocles Crusade: The Knights Revenant aided in the reclaiming of several Imperial worlds from the Tau.

Nimbosa Crusade: The Chapter was involved in the succesful repulsion of Tau from several of the lower priority planets.

Badab War: Called upon, along with the Novamarines, to reinforce and replace the other already committed loyalist forces in 910.M41. Enroute the Knights Revenant contingent was redirected to deal with a rebelling Governor in a nearby system before being recalled to the Sabinus system, never reaching Badab.

Lamian Purges: In the closing years of M41 Inquisitors declared the Apate system corrupt once again, this time a powerful cartel had seized control of the system. Led by the Countess of Lamia, the cartel declared their independence before murdering or ejecting Imperial garrisons within the system. The war was initially fought only by several Imperial Guard regiments, with their leadership electing to ignore what they saw as the "peripheral" planets of "minimal resistance" the force immediately set about taking Lamia's own stronghold planet. Grossly underestimating the defence force mustered but finding themselves fully commited, the Imperial forces were unable to break the siege of Lamia and were drawn to a meat grinder.

Squads of the Countess' elite troops (nicknamed the Vampires by the rank and file Guardsmen) would carry out lightning raids on the besieging Imperial forces, reducing entire companies to mutilated and blood drained corpses while enemy reinforcements trickled through the Imperial blockade from the remaining planets in the system. Fearing that morale was on the verge of breaking and with no clear path for withdrawl the Knights Revenant were called upon. While not involved in the main siege warfare occurring, marines from the Second Company fought in a number of skirmishes with "The Vampires" before finding their hidden base of operations. Easily destroying the Countess' elite within the confines of their own bunker, some pressure was relieved from the besieging forces and days later Imperial forces broke the enemy resistance. The following two years saw Second Company members hunt down the remainders of the cartel across the system, culminating with the capture and execution of the Countess herself.

The Ophelia: Shortly after the siege of Lamia had ended a space hulk appeared within the Sabinus system. Two squads of the Knights Revenant's First Company clad in Terminator armour were rapidly deployed with the intention of either salvaging the hulk or destroying any enemies of the Imperium lingering within it. The detatchment reported a large force of renegade guardsmen along with a number of traitor marines. Requesting reinforcements from their brothers stationed on Miranda IV to help cleanse the hulk, the Fifth company responded, led by Captain Larein himself. Believing that their presence was widely unknown, the primary objective was to plant explosives at several positions, ideally collapsing the sections of the hulk occupied by the heretics or venting them into space the next time the hulk made a warp jump. Initially, as believed, there was little in the way of conflict as only straggling groups of traitor guardsmen stumbled across the marines and were quickly silenced but fighting intensified on the third day as the enemy began to notice their losses. Brutal, close range fights broke out as over a hundred traitor marines revealed themselves from the depths of the hulk, several clad in terminator armour. During the fifth day scans suggested that many of the hulk's warp cores were powering up, forcing the marines to quickly debark before they'd had chance to place the final charge.

The success of the mission is debatable and it's unknown whether the explosives detonated or had the desired effect. The Knights Revenant force sustained heavy losses but are estimated to have achieved a 63:1 kill ratio. The bodies of every casualty were recovered during the extraction.


To be continued, dun dun duuun!
 

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nice start, but besides the background of the system theres not much here on your DIY marines.

and although background is important sometimes i find its better to start with a synopsis of what happened than tell everything in detail on the 1st go around.

keep it up though, its a fun read
 

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Discussion Starter #3
Heh, thanks. :)

Yeah I kinda got distracted on the homeworld... I literally have pages of notes typed up on word and written down on sheets of paper. The stuff covered so far in the main text block occured before the chapter even existed. :O

I should be able to actually get onto the subject of marines tomorrow!
 

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I agree, I want to hear some Marine History. The homeworld history was very well written, and the Civil War was very well thought out. Excellent work, keep it up.
 

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Discussion Starter #7
Thank you, Baron Spikey!

I've updated it again, this time with information regarding the lead up to their Founding.

How's it coming along? Anything too unbelievable? I hope I managed to (relatively) convincingly tie the Novamarines into it.
 

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Discussion Starter #9 (Edited)
Haha, working on it! For the mean time I added a little something to the bottom of the post, while I type up all this stuff!

EDIT: Updated, the fortress name is very much WIP, I'm open to suggestions. At the moment it seems more of a filler but if I can't think of anything else it might stick.

EDIT: I think I've settled on a name I like for now atleast.
 

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I agree with the others, this is an excellent work. Although the histories of the system was really quite long, it's enjoyable and plausible. That bit about the hourglass was awesome, it's nice to see some pre-Heresy fluff, and you did quite well in keeping a sense of the mythical to it.

So, nice fluff! I'd love to see more of your chapter.
 

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Discussion Starter #13 (Edited)
Updated, finally. Still some way to go...

I'm currently debating my chapter symbol... I was thinking of maybe stealing the Novamarine's (http://wh40k.lexicanum.com/wiki/File:Novamarines_Symbol.jpg) but cutting away the button five points, so it's like a half "halo" at the top of the skull. But there again I'd have to either make my own set of transfers or free hand paint it and it looks fiddly...

In other news I've gotten some more paints and models and feel like I have run out of excuses for avoiding painting stuff... So hopefully tomorrow I'll get a mock up model done (probably a free terminator I got with white dwarf, yay). Depending how the painting goes I *might* start a project log.

EDIT: I just realised that it might be worth putting Index Astartes: at the front of my title (so it reads Index Astartes: Knights Revenant) plus it looks cool... So if any mod stumbles across this would it be possible for you to edit the title?
 

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Discussion Starter #15 (Edited)
Strategic Disposition of the Knights Revenant.

Headquarter Staff
Captain Lauther, Chapter Master of the Knights Revenant and Governor of the Sabinus System
Brother Aetolus, Chapter Standard Bearer,
4 Chaplains,
250 Non Space Marine support and staff

Armoury
Cynric Ealdred, Master of the Forge,
20 Techmarines,
2 Apprentices,
80 Servitors,
14 Predator hulls,
3 Vindicators,
6 Whirlwinds,
20 Rhinos,
10 Razorbacks,
6 Land Raider hulls.

Apothecarion
Alexiares Attalus, Chief Apothecary,
10 Apothecaries,
5 Initiates,
25 med-servitors

Fleet Command
25 pilots, gunnery officers and command crews.
10 navigators,
4 strike cruisers,
1 Battle Barge, Cassandra
8 Rapid Strike vessels,
20 Thunderhawks.

Librarius
Chief Librarian Theodric,
2 Epistolaries,
4 Codiciers,
8 Lexicaniums,
2 Acolytum

First Company (Veterans)
Captain Lauther, Chapter Master of the Knights Revenant and Governor of the Sabinus System.
2 Chaplains,
1 Apothecary,
1 Company Standard Bearer,
10 Veteran Sergeants,
81 Veteran Space Marines,
25 Tactical Dreadnought Suits,
4 Dreadnoughts,
10 Rhinos,
4 Land Raiders.

Notes: Sustained minor losses during fighting aboard the space hulk Ophelia.

Second Company (Battle Company)
Captain Heccar,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
5 Veteran Sergeants,
6 x 10 strong Tactical squads,
2 x 10 strong Assault squads,
2 x 10 strong Devastator squads,
3 Dreadnoughts,
6 Rhinos,
10 Land Speeder hulls,
12 Bikes,
2 Attack Bikes

Notes: Lost a considerable portion of their armour on Lamia Primus during the Lamian Purges.

Third Company (Battle Company)
Captain Cynehelm,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
5 Veteran Sergeants,
6 x 10 strong Tactical squads,
2 x 10 strong Assault squads,
2 x 10 strong Devastator squads,
4 Dreadnoughts,
15 Rhinos,
15 Land Speeder hulls,
25 Bikes,
5 Attack Bikes

Notes: At full strength.

Fourth Company (Battle Company)
Captain Endymion,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
5 Veteran Sergeants,
6 x 10 strong Tactical squads,
2 x 10 strong Assault squads,
2 x 10 strong Devastator squads,
4 Dreadnoughts,
15 Rhinos,
15 Land Speeder Hulls.
25 Bikes,
5 Attack Bikes

Notes: At full strength.

Fifth Company (Battle Company)
Captain Aethelric,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
3 Veteran Sergeants,
2 x 10 strong Tactical squads,
1 x 8 strong tactical squad,
1 x 5 strong Tactical squad,
1 x 4 strong tactical squad,
2 x 10 strong Assault squad,
2 x 8 strong Devastator squads,
3 Dreadnoughts,
15 Rhinos,
15 Land Speeder Hulls.
25 Bikes,
5 Attack Bikes

Notes: The Company suffered heavy casualties from combat aboard the Ophelia, Company requires squad reorganisation. Captain Aethelric's predecessor, Captain Larein, fell into a coma shortly after returning from combat aboard the Ophelia and is currently being cared for by the Chapter's Apothecarion.

Sixth Company (Reserve Company)
Captain Baermund,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
5 Veteran Sergeants,
8 x 10 strong Tactical squads,
4 x 5 Tactical squads,
4 Dreadnoughts,
15 Rhinos,
25 Bikes,
5 Attack Bikes

Notes: The majority of the Sixth Company is deployed for extended combat training on Furhithan Beta.

Seventh Company (Reserve)
Captain Hecataeus,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
5 Veteran Sergeants,
5 x 10 strong Tactical squads,
10 x 5 Tactical squads,
4 Dreadnoughts,
15 Rhinos,
10 Land Speeder hulls,
25 Bikes,
5 Attack Bikes

Eighth Company (Reserve)
Captain Wermund,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
5 Veteran Sergeants,
10 x 10 strong Assault squads,
4 Dreadnoughts,
20 Land Speeder hulls,
35 Bikes,
10 Attack Bikes

Ninth Company (Reserve)
Captain Eadmund,
1 Chaplain,
1 Apothecary,
1 Company Standard Bearer.
5 Veteran Sergeants,
5 x 10 strong Devastator squads,
10 x 5 strong devastator squads,
6 Dreadnoughts,
10 Rhinos

Tenth Company (Scouts)
Captain Angeltheow, Chief of Recruits,
1 Chaplain,
1 Apothecary,
2 Veteran Sergeants,
3 x 10 strong Scout squads,
6 x 5 strong Scout squads,
5 Recruiting Sergeants,
12 Neophytes

Notes: Neophyte survival at 48%.
 

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Discussion Starter #16 (Edited)
I must have run out of space in the original post, I tried editing it and somehow managed to wipe out the entire post. Thankfully I'd been saving the stuff in separate documents but it might vary slightly from the stuff I had before...

And thanks, Baron Spikey. I like the skull-with-halo thing too. I could always try make my own transfers, see how that turns out...
 

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Discussion Starter #17

Homeworld: Miranda IV (Sabinus System, Erinyes Subsector, Eumenides Sector. Ultima Segmentum).



Once highly populated and economically strong, currently Miranda IV is little more than a barren rock covered in ruins. Its tenuous classification as a Shrine World, a steady influx of pilgrims and, more recently, becoming the home for a chapter of Space Marines has ensured that the world is never truly abandoned.

Miranda IV is one of six planets in the Sabinus system. Miranda II, III and IV all feature "civilised" human populations, although they're relatively small - IV's is the largest and is currently around the eleven million mark. Miranda V and VI are both death worlds with with populations ranging between half a million to a million. Miranda I is currently cordoned off by the inquisition although was once considered a feral world.

Most of Miranda IV's claim to fame stems from millenia ago during the times of the Great Crusade and because of this is extremely difficult to confirm. However it's likely that any attempts to disprove Miranda IV's "glorious" history would be seen as heresy.

Prior to reuniting with the Imperium Miranda IV, then known as Harpia, was part of a federation of nearby planets, while any elaborate detail has since been lost it's stated that the federation was self sustaining and showed no signs of declining in power. Nevertheless, as the Crusade drew near the leaders of Harpia and its fellow planets decide it would be wisest to submit peacefully to this new power but stated one condition, that the leader of the approaching fleet must meet with them in person so they would know the face of their new "enslaver".

The Legend goes on to explain that, being the most convenient, Harpia was chosen as the location for their "surrender". Little did the Federation leaders know that the commander of the approaching fleet was none other than the Emperor himself.

The meeting itself was extremely short. It's said that the Emperor was teleported to the surface of Harpia directly infront of the capital building, a huge fortification carved into the mountain side. As he made his way inside all who saw him dropped to their knees in respect or began to cry tears of joy. As the Emperor stepped into the large hall where the federation leaders had been waiting all but the Harpian leader began to sob the same tears of joy. The Harpian leader stepped forward, dwarfed by the Emperor and simply said "The sun sets on this Empire, when will it set on yours?" before handing him an hourglass (although most deny it, this was clearly intended as an insult). The Emperor simply smiled, set the hourglass on the table and left.

The legendary Hourglass is currently held within the same fortifications which is now home to the Knights Revenant chapter. Pilgrims that have been honoured enough to view the artifact claim that the hourglass is still slowly counting down, after all these millenia.

The second incident of note was the birth (and death, althought this occured on the nearby planet of Novaeus) of Saint Miranda Sabinus, born on Harpia sometime during M35. Little is known of her early years, she was born into the wealthy and very popular Sabinus family and managed to secure herself a place at a prestigious academy, choosing to follow in her parent's footsteps as a politician. During her twenties, a swift and relatively bloodless civil war occured after an influencial general, Petilius Arachne, succesfully orchestrated a coup of Harpia's Governor, Lucius Civilis, and managed to gain direct control of a large portion of the PDF and secured the loyalty of a small Imperial Navy fleet stationed at the nearby planet of Harpagornis (Miranda II). Miranda's family had been close friends with Civilis and had attempted to shelter him but he refused, not wanting to cause them any harm he advised they simply lay low and that Arachne's government wouldn't last long.

At first the general populace, while unsettled, remained mostly unaffected, the new governor's rule was benevolent and appeared extremely pro-Imperium, he even treated outspoken opposition with a suprising level of tolerance. After several months Arachne begun to introduce bizarre decrees, encouraging the use of live sacrifices for the Emperor and using state funds to construct a huge Citadel (which he affectionately referred to as The Red Citadel) on the planet of Novaeus (Miranda I), a neighbouring feral world which fell under his control. Novaeus' population numbered in the hundreds of thousands, its surface was strewn with dense forests and ruins predating the Heresy. When questioned he would claim that he'd seen the Emperor's vision and was simply following out his designs. Civil unrest began two years into Arachne's rule after a set of "abstract, humanoid" statues were erected within the main Basilica in the capital on Harpia. Expecting only a kneejerk reaction of denial, many of the more educated and powerful men and women of Harpia saw this as an excuse to resume the questioning of his actions but were quickly and forcefully silenced. In a complete turn around, Arachne suddenly declared heresy was rife across the entire system and several hundred leading families across three planets were executed or imprisoned.

A civil war quickly broke out with Arachne's main opposition being the former Governor Civilis who had taken the opportunity to reclaim his position. Civilis had a substantial following and was extremely popular with the citizens of the planet but his pacifist nature alienated him from many of the military leaders which flocked to the decorated general Arachne. Or so he had thought, the reality of the situation was that Arachne along with 19 other high ranking officers were members of the same cult, The Bloodied Hand, which had blossomed into thousands of members since the coup. With both sides declaring the other as heretics, many otherwise innocent Imperial officers and their men were forced to quickly take a side or get caught in the crossfire. It was during the opening of the conflict that Arachne had sent his men for the Sabinus family, all of the Sabinus members were killed except for Miranda. Grief stricken, Miranda was quick to sign up with the Civilis loyalists.

Outnumbered (albeit mostly by people ignorant of Arachne's true cause) Civilis sent out a request for aid and a warning that Arachne was corrupt. The war had quickly drawn to a stalemate as the Civilis loyalists managed to secure the capital city and easily resist the uncharacteristically sporadic and poorly organised attacks ordered by Arachne. After thirteen weeks of besieging the city news came that aid from the Altaern 152nd Imperial Guard regiment would be landing within weeks, Arachne ordered his army to withdraw and redeploy on Novaeus, claiming this Harpia was tainted beyond recognition.

Still unsuitable as the grand sacrificial altar Arachne had in mind, he was forced to improvise, ordering the majority of his army into the vast halls below the Red Citadel. The influence of Chaos had quickly permeated through the ranks of his supporters, whether they intended to submit to it or not, and almost all of his force had begun to openly show their dedication to darker forces. Sure that the numbers he'd gathered would be enough, the ammo stores were detonated and the citadel collapsed, killing over twenty thousand men and wounding thousands more in the blast. For several seconds the very earth seemed to buckle, screeching in agony before a great silence. Arachne screamed in pain as his plan failed and his gods' struck him. Begging for a final chance to prove himself, he prepared the remnants of his cultist army to face Civilis and claim more blood.

Seizing their chance, Civilis followed Arachne to Novaeus. After marching for several days the Loyalists met Arachne's cultists at the base of the Citadel. A battle ensued and it became obvious that Arachne and his remaining men had been touched by the warp, many had mutilated themselves and the more devout had begun to grow deformed vestigal appendages. During the battle Civilis personally confronted Arachne who by now was bloated, disfigured and barely human, Civilis demanded he stand accountable for his crimes to which Arachne replied he already was, claiming that he'd attempted to appease his gods and open the the gateway but had failed and was consequently cursed with his current form until he could please them or die. As the two fought Miranda sought them out and from the surrouding fray struck Arachne from behind with her spent lasgun, in a rage he threw Civilis aside and stabbed Miranda through the chest with his rapier. As Miranda lay dying the sky lit up, blazing trails were traced across the sky as drop pods hurtled towards the field. A small detatchment of the Novamarines chapter, numbering twenty five marines, had heard the call. In panic, Arachne fled with a number of his cultists as the rest of his supporters were quickly trapped and cut down by the newly arrived Marines and the loyalist forces.

With great sorrow an injured Civilis collected Miranda's corpse and ordered that her body be taken back to the landing craft so she might be interred on Harpia. With no time to mourn his losses and most of his forces in various states of injury, Civilis gathered any who volunteered to accompany him along with the Novamarines to pursue Arachne. Along with the twenty marines, Civilis and two hundred others set off into the dense forests. Evidence of corruption was all around them, the deeper they travelled in the forests the more withered, silent and darker it grew. After three days of seeing no signs of life Civilis and his men were weak and had begun to despair, knowing that Arachne had escaped with potentially several hundred men. On the fourth day a Novamarine scout reported a vast ruined complex, that once appeared to be some form of temple or bastion but was now little more than piles of weathered rock, had been occupied by the cultists and they'd set about creating makeshift defences. After hastily preparing for to face the cultists, the Novamarines begun their approach only to find that the complex was empty. Assuming the cultists had been aware of their presence and moved on, it was decided that a quick sweep would be made of the complex before they're resume their hunt. Within the hour a marine scout had reported back, stating he'd found the cultists and they were dead.

In disbelief the group followed the scout to where he claimed to have seen the bodies and upon entering the central area of the ruins discovered a large plinth, upon which the bodies of over five hundred cultists were neatly arranged. A young girl stood infront of them and smiled, calmly stating she'd done her duty to the Emperor. Civilis immediately recognised her as Miranda Sabinus. She told them of how Arachne had long been a traitor and had intended to sacrifice as many of the Imperium's citizens as it took to open a doorway for his true masters, the Chaos gods. Handing the blade she'd used to dispatch the cultists with to the commander of the Novamarines force, she disappeared into the ruins.

After this event Miranda Sabinus was declared a Living Saint and the entire system renamed in her honour. Novaeus was cordoned off by the Inquisition, few details are available of it's fate. The population of Harpia was heavily depleted, having never been exceptionally high and outside of the capital civilian casualties were in the millions as Arachne's army had raided towns and collected slaves/sacrifices. Civilius was reinstated as Governor and efforts were made to undo all that Arachne had changed. Once a lively, proud culture, the inhabitants of the newly renamed Sabinus system were overcome by melancholy they would never truly be rid of.
 
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