Everyone has been saying that i should get alot of immortals instead of flayed ones, what makes them so much better than flayed ones? Any ideas?
First, keep in mind that 10 Flayed Ones and a Lord with just the Res Orb. is 320 points while a squad of 10 Banshee are half that (slightly more if you upgrade to Exarch and add powers). For double the points, you would generally expect to be able to do more than just “stick around almost indefinitely”.Flayed Ones are horrendously underestimated, in my opinion. As Necrons, they've got the We'll Be Back rule-- and while they're not otherwise outstanding in combat besides their extra attack over a Necron Warrior, the fact that they can stick around almost indefnitely if there's a resurrection orb around (and can thus tie up units like Khorne Berserkers, Banshees, etc.)
This is very true. There is little redundancy in our army. But there is some; Flayed Ones and Scarabs and Wraiths fill much the same role. The advantage of the Flayed Ones is that they occupy an Elite slot not the Fast slot (like Scarabs or Wraiths). I don’t think that I’d call Flayed Ones “assault specialists”, though that is their intended roll. They just don’t perform up to that standard. I put them about half-way between a tar-pit unit and a close combat unit.The other thing to remember is that there's basically no redundancy in the Necron army. Immortals and Flayed Ones fill very different roles in the army. Flayed Ones are assault specialists, whereas the Immortals are in the army to deal with opposing monstrous creatures and exceptionally tough infantry-- their superior weapons and toughness over the standard warrior lets them handle large non-vehicle targets.