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Codex: Genestealer Cult... I loved their take on them in the 40k Journals... fun codex that really wasn't that powerful at all (in fact it said to expect to lose! LOL)... It honestly wouldn't take that many new models or kits (as they steal Imperium stuff as it is), so the cost to support it would be low and it would add some great flavor to the universe, imo.
 

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Eldar Corsairs: Combo book between Eldar and Dark Eldar. -Already exists. It calls itself Imperial Armour 11 and they are great fun to use!
30K Great Crusade: Modified Tyrants Legion. -Could be interesting but not much to split it from Space Marines of many varieties.
Ad Mech: Blending between IG, SM, and Necron. -Now this is what I wanna see!

Just some ideas.
My views in shiny Magenta. Also put me on the +1 bandwagon for a Adeptus Mechanicus list. Those guys are awesome!
 

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Frankly we can't have the return of the Squats... The Tyranids "om nom nommed" them.
 

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What I really think would be cool is a proper human non chaos separatists codex....On the table top, this would translate to an army very dependent on guerilla tactics. A lot of fast high initiative units with, scout, infiltrate, and hit & run. Make it more troop based than mech based(poor resources), maybe with some type of assault Lascannon(better tech)...
I like this army idea from a background perspective. I think what you describe on the tabletop sounds a lot like a Tau army, though.

This might be a problem for any new army - while there's a niche in the background, is there a unique combination of gameplay attributes?
 

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Codex: Exodites

That is all.
 

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One idea I had a while ago when reading some theories on the 2nd and 11th legions (specifically an idea that they left the imperium, explaining why they were struck from the record) I thought of the idea that they had travelled to another galaxy where the nids were sleeping with their full legion and chapter serfs and acidentally woken them up. Alerting them that significant intelligent life had developed elsewhere. They tried to hold off the nids but were simply overwhelmed and now the tattered remains of the fleet are at last returning. While they hate what the imperium has become they do not want to see mankinds extiction and so form a mixed force of space marines and the imperial guard decended from their original chapter serfs.
I thought the emperor destroyed them? I found a quote in The First Heretic, where Magnus called them 'the forgotten and the purged.' IIRC, it also hints somewhere that the survivors were incorporated into the Ultramarines, which explains why they were so large.
 

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I thought the emperor destroyed them? I found a quote in The First Heretic, where Magnus called them 'the forgotten and the purged.' IIRC, it also hints somewhere that the survivors were incorporated into the Ultramarines, which explains why they were so large.
Yeah, a side mention by a single character in one book hardly constitutes a full set of evidence and that doesn't explain why they were removed from the records while the traitor legions remained. Anyway off topic and there is deliberately no canon answer to this.
 

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Spanner in the works...
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Codex: Matt Ward.
It contains just one unit - Matt Ward

cost - free
WS 10 BS 10 S 10 T 10 W 10 I 10 A 10* Ld 10** Sv ?***

*Ward gains a number of attacks equal to the sales of GWS that year in addition to his base 10 attacks
**Matt Ward never takes leadership, pinning or morale checks as he is unquestionable
***Ward has a 1++ Wardsave against all and any attacks

Wargear - fanboy mind: Ward is a psyker that causes all enemy units on the board to suffer a Ld check at Ld1. Any unit that fails is removed from play as it cannot grasp Ward's pure awesomeness.
The Mangler - this is Ward's personal fluff-fantasy book that counts as a power fist that strikes at normal initiative in combat due to its weight and retcon power.
Wardpistol - this is a S10 AP1 Assault 100 weapon with unlimited range that fires his awesome ideas into the minds of his enemies, liquifying their brains

Special rules:
Matt Ward - As Matt Ward is Matt Ward and therefore no one can contest his awesomeness or godliness, and army with Matt Ward on the battlefield wins the game automatically on a D6 roll of 1+
 

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I also think a Mechanicus book would be nice (heck, make it a double feature so you could build the Dark Mechanicus, or heritical Tech Cults out of the book too and I'd definitely buy it!) but I'd also like to see more non-Imperium things. Mostly another Xeno species, one that doesn't use skimmers, or perhaps is a winged species so their core troops are jump infantry?
 

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This is an interesting question. I have many desires and wants such as Arbites, Mechanicus, 30K marine codex, more seperate 40k Marine codexs, the Nids break away idea sounded great as did the Eldar corsairs. The problem is that we don't need more codex's right now. We need more development of the ones we already have. More unit choices and special charaters to give individual favor.


Doc
 

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Unhinged Hobo
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Codex: Cultists : It'll include builds for genestealer, chaos, radical imperial and mechanicus cults.. the basic humans will be more or less the same with standardised human weaponary/ stat lines/ vehicles. The difference will come with the choice of HQ. Hq's will unlock special units for each group, genestealers for genesteler cults, heavy machinary for tech cults, specialist flamer weaponary for radical imperials and blasphemous magics for chaos cultists.

1 codex for 4 completely different armies.
 

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Codex: Matt Ward.
It contains just one unit - Matt Ward

cost - free
WS 10 BS 10 S 10 T 10 W 10 I 10 A 10* Ld 10** Sv ?***

*Ward gains a number of attacks equal to the sales of GWS that year in addition to his base 10 attacks
**Matt Ward never takes leadership, pinning or morale checks as he is unquestionable
***Ward has a 1++ Wardsave against all and any attacks

Wargear - fanboy mind: Ward is a psyker that causes all enemy units on the board to suffer a Ld check at Ld1. Any unit that fails is removed from play as it cannot grasp Ward's pure awesomeness.
The Mangler - this is Ward's personal fluff-fantasy book that counts as a power fist that strikes at normal initiative in combat due to its weight and retcon power.
Wardpistol - this is a S10 AP1 Assault 100 weapon with unlimited range that fires his awesome ideas into the minds of his enemies, liquifying their brains

Special rules:
Matt Ward - As Matt Ward is Matt Ward and therefore no one can contest his awesomeness or godliness, and army with Matt Ward on the battlefield wins the game automatically on a D6 roll of 1+
As sad as I am to comment on this, you forgot to include his type.. I recommend Monsterous Creature.
 

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Ancient Relic
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Codex: Adeptus Custodes. That is all
 

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Rattlehead
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Custodes are a bunch of brooding SOBs who haven't fought in centuries because of their sea-level self-esteem. They're probably rusty, shoddy, and about as much good as Aun'va nowadays. You really wouldn't want to play them as an army.

Midnight
 

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Punx For Life
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Codex; Space Pirates- this could be made up of a collective of greedy fuckers from different races working together.

Codex; lone marines- this would be for marines that no longer follow the emperor or chaos, it would have no special characters and instead give you even more options to build from the ground up. including weapons you could name and build yourself choosing close combat or ranged, what type of weapon it is, power and how many shot etc and have a points value for each.
 

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Id love to see a codex: Mercenaries. Something that could include Kroot, some of the Dark eldar court races, perhaps some eldar pirates and orc free booters.

Or Failing that Codex: Fallen Angels. (or 30k Space marine really) I just think the 40k mraine codexes does a really bad job of mimicing legion warfare for tabletop play
 

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I'd like either a full on Codex: Rogue Traders or a Codex: Imperial Agents which would be a book of rules for tweaking regular imperial armies to include some of the more esoteric imperial forces out there I'd have things like:

Adeptus Arbites
More Abhumans!
More detailed rules for inquisitors (really don't like the way they're handled in the current GK and SoB books) - I'd like a really customisable inquisitor and his cadre of agents
Official Deathwatch marine rules
AdMech Magi and skitarii (sp?)
PDF, pirates and mercs
Rogue Traders and Naval ground forces

Sure you could do most of this with counts-as armies I guess, but 'real' rules would rock :)

Actually thinking about it what I'd most like an official all up skirmish ruleset at 40k scale - a combination of Necromunda and Inqusitor able to encompass the whole 40k setting at a higher level of detail than the main game, with a really good campaign system built in. Something like the old realm of chaos books only no limited to Chaos would be ideal:)

GW could publish the main rules as an e-book and get community input to kick out mini e-book updates with rules for different factions and settings - not just limited to the main 40k codices, but anything from the 40k universe fro hive gangs, through Deathwatch killteams, chaos (and genestealer!) cults to eldar corsairs

A guy can dream right?:)

Sorry for the digression, I got on a roll :)
 
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