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If you could change one fundamental rule in 40k, what would it be?

I was thinking about how shooting is resolved, and it occured to me that it would make a lot more sense if the shooting unit rolled to hit, then saving throws were rolled for the hits that didn't bypass armour due to AP value. Then, the shooting unit would roll to wound for all unsaved hits. Somehow, that just makes more sense to me than how the rules are written. Ultimately, it would make shooting a fair bit more powerful, as more armour saves (and thus, likely, more wounds) would be inflicted, but I think it would also re-emphasize close combat, which is a very central part of both the fluff and the game.
 

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If you could change one fundamental rule in 40k, what would it be?
Targeting.

Different weapons on a vehicle should be able to shoot at different targets. That's the whole point behind sponson and pintle weapons!

It would also add variety to the game by allowing many more viable equipment selections on tanks.
 

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I'd like the game to centre around higher than D6s. Forget a mix of dice like in D&D, it's good to keep things simple, especially when so many dice are involved. I could say D10s but I've always had a thing for D20s.

The other, less fundamental, thing I'd like changed is rend on assault cannons. Really I'd see no harm in dropping it altogether.
 

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The other, less fundamental, thing I'd like changed is rend on assault cannons. Really I'd see no harm in dropping it altogether.
It would add variety to Terminator Squads.

In 3rd Assault Cannons were junk. They added another shot and Rending to them. Probably either the extra shot or rending would have been sufficient. Adding both was a bit much.
 

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I hate the whole initiative system. I think there should be 3 initiatives... Fast, Regular, and Slow (think Init 3, 2, 1). Most models would count as regular with the exception of anything which is above Init 5 right now would become fast. Any model charging would be Fast on the first round and regular on each subsequent round. Charging terrain would make you slow unless you have frag when you become fast again. Oblits and Termies with Power Fists would count as regular but anyone else with them would be slow.
 

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that tanks could shoot all of there weapons if still, if moved accuracy takes a negative modifier, -1 for 6"...and if it is able to shoot at 12" it takes a -2 modifier.
 

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I would change how turns work. Players would roll for Iniative based upon their Army and General's I score. Highest result would get to move a unit first. Opponent ehtn moves a unit. They go back and forth till all movenment is done.

Shooting and close combat would work the same way.
 

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Discussion Starter · #10 ·
I would change how turns work. Players would roll for Iniative based upon their Army and General's I score. Highest result would get to move a unit first. Opponent ehtn moves a unit. They go back and forth till all movenment is done.

Shooting and close combat would work the same way.


I actually tried something like that once, and it gets rather messy keeping track of which units have moved in a given turn. At the 1000-point level, it might be managable though. Conceptually, it's very sound-- games which use smaller numbers of pieces (D&D minis and Battletech come to mind) work quite well with the "you move, I move, you shoot, I shoot" style of turn sequence.
 

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I'd change the combat rules, I just can't stand the fact that one unit attacks, while the other stands there and pretty much watches, hoping it's armour will save it, unfortunately I don't have any ideas on how to change it, I just don't like it.
 

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I'd change the vehicles rules, I'd nerf skimmers and give a boost to tracked vehicles. Then I would make rules for a fair way to put cover on the board.

I would also prevent silly things like first turn charges.
 
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