Warhammer 40k Forum and Wargaming Forums banner
1 - 5 of 5 Posts

· Registered
Joined
·
431 Posts
Discussion Starter · #1 ·
Like the title implies, this is a thread for ideas to make the next daemon codex a tad better. I'm not saying that Daemons are bad by any means its just that Daemons have some very big gimps that make it frustrating to play a lot of the time. It can be annoying to play an army that usually can't really go toe to toe with top tier armies and I find this happens with Daemons.

Daemons are my favorite army to paint and convert and as a result I would love to give them more play time but sometimes it does get tiring with a poor W/D/L record. Now I don't blame my record solely on Daemons rules as I am not the ultimate player in the universe. I am a pretty good player however but do have trouble making Daemons work at times.

My biggest complaint with Daemons is the "the gods are fickle rule" most of my losses with Daemons have been from getting the wrong wave.

I also feel the Daemon army should have some access to melta weaponry aside from screamers especially since every other army in the universe can equip each model they field with about 1000 melta guns. Daemons have a hard time popping high AV a lot of the time and melta would be nice.

Icons should definitely be cheaper considering how much teleport homers cost for everyone else and an icon amounts to the same thing.

Anywho what do you guys think should be done to give Daemons a little nudge to the more powerful side of 40k?
 

· Registered
Joined
·
431 Posts
Discussion Starter · #6 ·
Yeah thats what I'm talking about. Mech armies just tend to run circles around daemons. They have to crack the armor so they can get at the juicy bits inside but that can be difficult when all you really have for range is bolt which cant touch high armor stuff. So they have to resort to getting as much fast stuff as they can and hoping they can chase the tanks down.

Assaulting off the deepstrike would be too much in my opinion.

The random aspect can be kind of fun but I feel they cram too much of it into this army. Its a game determined by dice so lets add a whole bunch more crucial rolls to this army so they have more chances to screw themselves.

I don't know it is just kind of a bummer that I cant take my Daemons and have the same odds of winning as when I take any of my other armies.
 

· Registered
Joined
·
431 Posts
Discussion Starter · #11 ·
I pretty much agree with what Chumbalaya said. Better and more anti tank guns would be great as well as reliable deep striking (I have lost my BT at least 3 times that I can remember because of mishaps). I had never thought of the independent summoning icon but I like it. As far as fun goes the internal balancing would be great so that there are more unit choices. Psychic powers would be amazing too.
 

· Registered
Joined
·
431 Posts
Discussion Starter · #20 · (Edited)
I wouldn't consider it auto lose as I have won several games in which I got the wave I didn't want. It is however a very very very uphill battle at that point and unnecessarily so. In fact most wrong wave games that I have won are only because I was lucky and had the remainder of my army show up turn 2. I fail to see how choosing your wave is an auto win as well. It puts you on the same footing as every other army that knows what part of their army is going to be on the board turn one.

I tried the mirror wave thing for many many games and realized that it was terrible. You have to have your biggest heavy hitters in the game first turn otherwise you are in a lot of trouble.

Also I feel that removing that rule would not strip the Daemon book of its character as it would still be much different than any other army out there just without a horribly crippling rule.
 

· Registered
Joined
·
431 Posts
Discussion Starter · #36 ·
That is something that GW has been doing lately that confuses and kind of bothers me. The separation of the chaos powers. In 40k we now have a separate CSM and Daemon codex where they used to be one. In fantasy Daemons and mortals were one book, beasts were another but all three armies could team up and use units from each others books.

Now the armies will have absolutely nothing to do with each other but the gods are rollerskating down the board walk to go and get an ice cream cone to share followed by a round of compliments and ending the day with a hug fest. The gods used to hate eachother. What gives with the unity with the gods but the bad blood between their loyal followers?

I do kind of prefer a separate Daemon codex for 40k I just wish they were better. There have been many times that I have wanted to take my Daemons to a competitive event but realized my guard were the much more logical choice. Daemons are a blast to play they just need a little oomph.
 
1 - 5 of 5 Posts
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top