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Pg 81 in your codex.

It allows a squad to re-roll a failed morale check
 

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Well CSM aren't cheap if you want a heavy or additional special weapon.

10 CSM, Champ w/fist, 2X melta, IoCG, rhino = 255 (I4, re-roll failed morale)

7 PM, Champ w/fist, 2X melta, Rhino = 256 (fearless, feel no pain, blight grenades, MoN)

At 10 man, you can't add an IC, while fitting in a rhino. Past 10, there is really no incentive to add models because you could just make a second squad and get more special weapons.

I could see the use of having a large squad of them running behind a rhino wall to disrupt deepstrikers/ counterassault.
 

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I agree. 6X20 man squads of CSM would be quite a sight, combined with Icons and weapon options you could customize your force quite well. Heck, throw in Fabius, and enhance a khorne or slaanesh squad and you have got yourself a Chaos Space Marines army no one would expect.

What would be nice is a Psychic power that takes advantage of a large squad like last codex's "Mass Mutation" - which gave a unit one of several abilities until their next turn (or a quick death).
 
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