Warhammer 40k Forum and Wargaming Forums banner
1 - 20 of 52 Posts

·
Registered
Joined
·
189 Posts
Pg 81 in your codex.

It allows a squad to re-roll a failed morale check
 

·
Registered
Joined
·
2,122 Posts
as said page 81 in the choas Codex.
I't a normal Icon (giving all the pros and cons that come with it) and allows re-rolls of Morale and pinning cheaks i belive.
 

·
Registered
Joined
·
2,122 Posts
it's ok, things like this happen. Most of us have done at some point
 

·
Registered
Joined
·
2,363 Posts
I don't personally like IoCG, I've run it a fair few times, but in all honesty It seems pointless.

Most units in Chaos are fearless anyway, i don't run Factory CSMs.
 

·
Premium Member
Joined
·
5,719 Posts
No unit that may take IoCG is Fearless though.... that's the point.

Re-roll on Ld 10 is better than Fearless at times.

IoCG is the only icon to take on basic CSMs IMHO.
 

·
Registered
Joined
·
1,926 Posts
Re-roll on Ld 10 is better than Fearless at times.
You are silly.

UNMODIFIED rerollable LD10 is better than fearless. ANSKNF is better than fearless. A leadership score is WORSE then fearless

Let's say you lose against not doomed banshees, they kill five.
You are now re-rolling on ld5. If you fail both you wipe.
If you're fearless? Five armor saves. You lose two guys and get to swing a fist next turn, or tie them up.
ATSKNF? You either book it and shoot them in the face or go to fearless wounds
If you're a sister of battle you roll ld10 and laugh at their stupid banshee faces

Getting your squad handed to you for two failed morale checks in combat at half strength is dildos.

Best case scenario:you avoid taking armor saves(Which you aren't afraid of anyway, you're a marine)
Worst case scenario: you effing explode, no save.

IoCG is the only icon to take on basic CSMs IMHO.
You take this so they can cry on objectives for 85 points.

But you really should be taking plague marines or zerkers.
 

·
Premium Member
Joined
·
5,719 Posts
Unless you want to play the army you actually want to play instead of what the internet says you must.

A good player can easily make up for the perceived shortcomings of a less than optimum build.

So says the guy who runs Dreads, Lesser Demons and IoCG marines.
 

·
Registered
Joined
·
1,926 Posts
Unless you want to play the army you actually want to play instead of what the internet says you must.

A good player can easily make up for the perceived shortcomings of a less than optimum build.

So says the guy who runs Dreads, Lesser Demons and IoCG marines.
You play people who have no idea on how the game works, or that all play outdated dexes. Or you play uncompetitive, in which case, game on. I wish my FLGS would go back to simpler times when I could field those and feasibly win.

Nowadays they just get roflstomped by the newer and better stuff.
 

·
Premium Member
Joined
·
5,719 Posts
You assume a lot Waffles. My local group has 3 people who rank top 10 in the nation consistently and I have beaten all but one of them with my Legion of Brass. One of them is just a GOD with tactics and little plastic men. He plays ANY army and dominates. Seriously.

Think what you will, but the "newer and better stuff" isn't all the internet says it is. a Good player can overcome GWs codex creep with an older dex. It's not the list, it's the General.
 

·
Registered
Joined
·
189 Posts
Well CSM aren't cheap if you want a heavy or additional special weapon.

10 CSM, Champ w/fist, 2X melta, IoCG, rhino = 255 (I4, re-roll failed morale)

7 PM, Champ w/fist, 2X melta, Rhino = 256 (fearless, feel no pain, blight grenades, MoN)

At 10 man, you can't add an IC, while fitting in a rhino. Past 10, there is really no incentive to add models because you could just make a second squad and get more special weapons.

I could see the use of having a large squad of them running behind a rhino wall to disrupt deepstrikers/ counterassault.
 

·
Registered
Joined
·
6,851 Posts
Oh yeah, when you're talking about a transport-bound squad, Plague Marines probably win hands down; but CSM themselves are a solid force in both shooting and melee, they have the numbers to survive a lot of punishment, they have the numbers (and weapon options) to dish it out at range, and they have the sheer volume of attacks to perform quite well in melee.
 

·
Registered
Joined
·
189 Posts
I agree. 6X20 man squads of CSM would be quite a sight, combined with Icons and weapon options you could customize your force quite well. Heck, throw in Fabius, and enhance a khorne or slaanesh squad and you have got yourself a Chaos Space Marines army no one would expect.

What would be nice is a Psychic power that takes advantage of a large squad like last codex's "Mass Mutation" - which gave a unit one of several abilities until their next turn (or a quick death).
 

·
Registered
Joined
·
227 Posts
One thing that no one has pointed out (at least explicitly) is that IoCG is a very cheap teleport homer.

My first 40K army was CSM and I had quite a bit of success using vanilla CSM with a terminator Lord and a 5 terminator retinue. I would hold them in reserve then deep strike them in alongside a CSM squad that was about to go into CC. The termies would soften up the oppo with fire on the turn they arrived. The CSM would lock them into a combat and next turn the termies would wade in and create havoc.

The morale re-roll helped with this tactic, but it wasn't the sole reason for taking the Icon.

Regards
TT
 
1 - 20 of 52 Posts
Top