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Discussion Starter #1 (Edited)
I need to start with 11 core units what should they be this is mainly going in a showcase but I will be playing at least 1 game with all 10,000 pnts eventualy.
I want big units of over 50 in each unit.

I realy want the WOW factor I want people to look at my army and it outnumber the other army 4 or 5 to 1.

1.Should I take musicians,Standard bearers,and bosses.
2.Should I take a Great Shaman
3.Should I take a couple units of trolls or a couple of giants
4.Skarsnik has to be my General right
5.Doom Divers?
6.Wolf riders for flanking

I guess I could start with 5,000 pnts and work my way up it should be over 500 -700 figures "all on metal trays with magnetic bases of course"
 

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...and you intend to paint this army how? :shok:
 

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...and you intend to paint this army how? :shok:
Hes probably going to ask for some bi...khmm... slaves from Thulsa Doom. :biggrin:
 

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Discussion Starter #5
I have a year to get it painted my buddy is shipping off to Iraq and wont be back for a year then we play he has 5,000 points of Skaven
 

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or what you can do is run a painting competition and let everyone paint one or two squad over a weekend then some small prizes and bam! 10,000 points painted
 

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Painting Night Goblins is painfully easy, anyway. 90% of the model is black; you just have to pick out the green bitz, highlight it and wash it, highlight the robes with grey; paint the weapon haft brown, the spear tip with silver, wash the spear with devlan mud; paint the shield red, then paint the raised parts of it gold. Wash that with a bit of devlan mud as well, and if you really are feeling creative, you can stipple it with a bit of Hawk Turquoise to represent verdigris on the gold. Base it, and you're done. Paint 'em in batches of 10 and they go FAST.

As for the original questions:
Full Command is a necessity. Musicians help your units rally, which is important when you're Ld5. A Standard Bearer helps with static combat; and a Champion lets you take an enemy character on without losing several goblins (and potentially a rank bonus in the process) by forfeiting the champion.

A Great Shaman does wonders in a Goblin army. Two of 'em might not be so bad to have. With 8th, you can't have duplicate spells, so I wouldn't bring more than a total of six levels of Goblin casters-- a pair of Level 3 Shamen might not be a bad solution there in high points. You can bring a couple Orc shamen at high points if you want more magic. Goblin characters are dirt cheap, so you'll have a lot of points to spend on Goblin Warbosses and Big Bosses, especially at high points levels. You could even reasonably bring a "unit" of mega squig hoppers by bringing four or five Night Goblin Big Bosses on giant cave squigs, and just having 'em romp around together.

Both Trolls and Giants are definitely things to consider. At 11,000 points, you've got lots of points available to spend in Rare choices (up to 25% of 11,000 is 2750-- you can buy a LOT of trolls for that!). You only can bring four copies of a given Rare choice, so you'll end up with four doom divers, four units of Trolls, and four giants if you decide to spend the entirety of your rare allotment.

If you bring Skarsnik along, he'll be your General. I'm not a fan of using named characters, but in an 11,000 point game, I think it's a bit more reasonable for one to come along. You could also bring Grom, if you like-- it's not like they're expensive, and you have 2750 points out of that eleven thousand to spend on Lords.

If you play an 11,000 point game, you're not going to have flankers. You're going to have a big, seething battle line-- a green tide, if you will. With that in mind, you should bring some Wolf Riders along, because they're among the fastest cavalry in the game, and they're cheap enough that you can bring big units of 'em. If you put them into reserve (which you can do in Fantasy in 8th now!) they also can be quite useful as a timely interceptor of enemy cavalry, which gives you time to reposition your big infantry units to face the most immediate threat.

With 11,000 points as the collecting goal, you might as well get a bit of everything that's Goblin-y. It's not like you don't have points for it-- Squig Hoppers are the most expensive thing goblin-related you can bring, and they're still cheaper than a lot of armies' elite troops on a model-by-model basis.
 

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2.Should I take a Great Shaman
You can take a lot of great shamans. Should stop your infantry getting blasted by those nasty spells in the new edition

3.Should I take a couple units of trolls or a couple of giants
To take giants would be the easy way out. There would be less painting to do. But both would do equally well on the table top

5.Doom Divers?
6.Wolf riders for flanking
Yes take doom divers. Take lots of artillery, in the new edition there are no partial hits on the templates so rock lobba's will cause a lot of pain. Wolf rider would also be useful on the battle field for flanking (like you said0 but would also be good for war machine hunting

Nothing more I can add here other than wishing you good luck. Being a goblin player myself I know how difficult it can be to paint rank apon rank of the same model

Skar
 

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my wife has been building a nightgoblin horde....10k was her goal, the kicker is I told her she's gonna have to paint every damn model of hers before she gets any new ones, 6 months later she's at around 3k, and a TON of goblins. we have painted so many of those battle for skull pass trolls that I have nightmares about em in my sleep.......
 
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