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I am having serious second thoughts about playing 40k. Ever since I graduated from beginners club at my local games workshop, my beloved hobby has taken a turn for the worst. Here's what happened...

i've been happily collecting an Imperial guard army since October (when a friend finally convinced me after lots of umms and errs), thinking that I had a great little army. Every sunday, I'd take my fledgling 500 point force out to my local games workshop playing alonside the umpteen space marine players against the umpteen tyranid players (battle of macragge, obviously). I had mixed fates and after about a month and a bit, I was told by my teacher that I have grasped enough knowledge to play the beautiful game (40k, not football).

Then things took a turn for the worst. Games rarely lasted over 2 turns :shok: and then came the boasting. A typical conversation in my wargames club would go:

Guy 1: My ork nob has power claw which doubles his strength to ten! What can better that?
Guy 2: Well, my chaos lord is in terminator armour. 2+ save and 4+ invulnerable save! How about you Chris?
Me: Well, I...I...I got nothing.
Guy 1: Exactly, cause guardsmen suck.
Me :(

I feel that me and my guardsmen are rubbish. twenty games, and only ever taken out 4 units in each. I really don't know what to do. I can't leave the Guard (because I love them and my parents won't let me) and no other armies appeal to me. What should I do? Thanks for listening forum users.
 

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To win with the guard you need to have a wide variety of forces to mix together into the optimal force for certain enemies. Yes it will seem like the guard are lousy, but mostly they just need to be used properly.

Also for characters and such remember when they toss together an awesome character then he will cost a lot. normally you will be able to afford an entire platoon of infantry for what they pay for 1 guy. this means that you can have about 30-40 shots fired at this 1 guy, with this many shots the guy will go down eventually even if he does manage to take some of your guard with him. then you can let your massed firepower start to gain some extra points.

Also remember to use your artilery to great effect. The guard had just about the widest selection of tanks that when used properly you will injury the enemy. Remember to get Basilisks with inderect fire. since it is an artilary weapon you don't have to rely on guard accuracy and it fires templates which will seriously hurt your opponent.

Also try and bulk up your men with weapons that can pierce through your enemies armor. Mostly try to get plasma, melta, and as many AP 4 or better weapons as possible.

Mostly it just seems that you don't have enough figures to field appropriate armies based on your opponent, but also remember that it takes a while to learn the best strategy against your opponents.
 

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Dude, keep in mind that IG are not about Uber-Characters... IG are about the masses of lasguns and firepower that those stupid characters need to overcome...

Ask them... How many models are you fielding? Then tell them how many you are. Quantity is a quality all its own.

At 2250 (the local norm) my IG boasts 120 infantry and 7 vehicles... even the Ork and Bug players fail to top it with what they consider to be horde lists. My IG are also the local faves to win in any local tourney. Their record of 17 wins, 2 draws, and only 1 loss in local tourneys testifies to the fact that Uber-Characters are not what the game is really about.
 

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while i have never played the IG it is definitly my understanding that they are an army that you have to learn to be successful with, like tau. i got blasted in many games before i truly understood the intricacies of the army. The other armies that you seem to be playing are armies where if you screw up it might not hurt to badly.

as far as bragging go, take what you do well and use that. i LOVE to talk before the game how great rail guns are. strength 10 AP1 man, that is some fire power, the enemy armor better watch out. then when the game plays out they didnt get killed by the big uber gun but a piranah that snuck up behind their big uber vehicle or character and put a fusion blaster shot right up their respective tailpipes.

use your strengths to your advantage, it takes time. like a sports player moving up into a new level of play, that is what you have done, and you are playing people who have already had their 40k growth spurt.

lasgun lasgun lasgun!!!!!!
 

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Characters are great and all, but characters are nothing when they have to make 40 saves. What are the odds of passing 40 saves, even if its 2+? Far too often have my HQs dropped to fire like this. From what I know about IG, they are a shootie army. They are meant to get many many many shots down field and a wide variety of shots at that. Not to mention they have some of the best tanks in the game... If your worried about characters, maybe you should get an assassin if it is allowed for Imperial Gaurd? Like the Callidus assassin. "Move that unit 6" forward out of cover so I can shoot at them please." "Why? Because my Callidus assassin said so."
 

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If you want to you can bring out assassins by allying in a few deamonhunters, or witchhunters
 

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Personally I switched from guard because I got tired of having useless infantry with armor that does next to nothing and flashlights or heavy weapons that always seemed to miss in the clinch. They can be a competitive army, they're just not my style.

At least my Orks are tough and have some fun abilities.
 

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Well, the only Guard infantry I ever use are Krieg Grenadiers, but I think you need a sh*tload of lasguns, backed up heavy weapon teams and serious armored support. Take my army for example.

Command Tank, Command Tank, Tank Ace, Tank Ace, Tank Ace, Tank Squad, Tank Squad, Tank Squad, Tank Squad, (guess what?) Tank Squad, Stormtroopers, Stormtroopers, Hellhound Squad, Basilisk, Basilisk, Basilisk.

My army, in it's entirety at the tourney at my local GW. The point is, you will almost ALWAYS outnumber your erstwhile opponents, so wait back and pummel them with massed lasgun fire and Lascannons, Battle Cannons, Demolishers, Earthshakers, and *gasp* Baneblades.

-Dirge

-Dirge
 

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find i player who uses guard and wins with them. Steal their army list and use it as your own. From this you will see what works and gain ideas of your own. But most important of all don't give up on 40k after only a month
 

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Do not give up yet, if that was the ase I would have given up 12 years ago when I was getting spanked over and over, and a cou[le years when I was.... but that is besides the point. Build your army up a bit more, tanks are always a wonderful thing. But they are correct you can throw so many shots down range that statistically you are going to kill models even with the better armor save.
 

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i'm working on some guard myself. thus far, in my (extremely) limited experience, the guard's main strength lies in both number of bodies and number of heavy/spec weapons they can bring to bear. i mean, when compared to, say, marines, you can easily field 3-4 times the troops, with 3-4 times the heavy/spec weapons, for the same points. used correctly, this can devestate the opposition. oh, and you can take a leman russ. 'nough said:biggrin:
 

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Oh, the callidus is great for killing charcters by the way...
You:"take three wounds"
opponent with super char:" I have a 4+ INVUL save"(nerdy voice)
You:"what invul save"(maniacle laughter)

Or use a vindicare, or ally some 3+ save sisters of battle if you really want to
As mentioned before, guard strength is numbers...infantry and vehicles. You can field a crap load of lascannons and battle cannons do deal with marines and a crap load of lasguns to deal with horde nids and the lascannons to deal with those monstrous creatures.
Unfortunately you have to buy it all but sometimes that is the best part, holding in your hands a new tank is always fun.

Don't quit and you will get better...Veterancy takes time.
 

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The guard isn't exactly the most newbie friendly army. It has a interesting force organization chart. Once you figure out how it works, and get over the nervous breakdown when you realize just HOW MANY models you need to buy/assemble/paint, you should start to win.
 

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no i ment turbo ;-) ive been allowed to use my assasin a few times win big battle games

hahaha
Ah well, regardless of what you meant I think we can all agree that Vindicares=Kick Ass.
I was using one at the local hobby center today and almost throughout the entire game he wasn't shot at because units kept on failing the night battle test for the stealth suit, heheh.
 

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I feel that me and my guardsmen are rubbish.
Believe it or not that's exactly why I chose Guard as my main army - they suck! w00t!

On a more serious note, I think you just need more games under your belt. You'll get used to the boasting (I sure have), and soon you'll be able to come up with some great responses ... like whipping them in the game, and pointing out that the Ork Nob didn't really get to use that strength 10 because he was shot to heck ...
 

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One of the great inspirational paraphrased quotes of the Imperial Guard is, "If you surrender to them, I'll shoot you myself." The following is probably vaguely offensive, but it'll make you feel better all the same.




Some points to remember when going to play pick-up games of any variety, whether they be 40k or a cat-punting contest:

-In the end, it's a game with plastic spacemen. If Gamer X needs to pump himself up by telling Gamer Y that his Terminator Lord can kill everyone without taking a scratch (and he can't... shoot him with lasguns and watch the halarity of statistics do their thing) and that's the only way he can get his kicks, then Gamer X's best and only friend is probably that Terminator Lord.

-Does either of the aforementioned "My army's character is meaner than Chuck Norris" players smell vaguely of a dumpster? If so, read the bit after the parentheses in the first point again. The Terminator Lord is all that guy has. Similarly, if these guys look like they could shatter a mirror by glancing at it due to their horrific appearance, their probable virginity, or unemployment at age 35, read the first point again after the parentheses.

-Let me reiterate the point. There are gamers out there who, simply put, are dicks because it makes them feel better about their crappy lives, whatever the reason may be. If telling a new player that their army sucks is all that keeps them from passing out in the gutter, then that's really their problem, you know? People who're there to have fun don't act like that, after all.

-For whatever reason, gamers respond well to "an eye for an eye." If they tell you your army sucks, tell them why their army is for men who require an excessive dose of viagra. If that doesn't get a reaction, and the person who's been putting you down has Space Marines of any sort, tell them sometime that Space Marines are child molesters, and you'd rather have an army of brown shirts than Michael Jacksons. And honestly, that's not much of a joke. Read about Black Templar Neophytes sometime and tell me that's not the most unsubtle thing ever.

-If the offensive aforementioned points that put down the other player in some way, shape, or form, or attempt to analyze their personality based entirely on stereotypes doesn't do anything for you, then think of this. The Games Workshop hobby is a HOBBY. The word implies a craft of some sort. You started an Imperial Guard army presumably because you like the models, and ultimately, that's what's the most important thing. Unless you're dipping your models in drywall (someone I played in a tournament the other day had Horrors of Tzeentch that had been...drywalled... you can't make that up...) you're probably spending more time putting them together and painting them than you ever will actually playing the game. I certainly spend about ten hours painting for every hour of game time I get, and most games I play are around two and a half hours.

-Finally, if that really doesn't cut it, I'll just be blunt. Or blunter than I have been. Imperial Guard are probably one of the top three armies in the game overall from a competitive playability standpoint. You can seriously jack up a Space Marine army in about two turns of shooting without breaking a sweat. In 1000 points, you can field twenty missile launchers pretty easily. Theoretically, half of those hit, but statistics don't really mean much-- lasguns kill more terminators than anything else in this game for some crazy reason. If twenty missile launchers isn't enough for you, you've got the one and only main battle tank (or what most closely passes for one) in the game at your disposal, and it puts nice holes in 300 point Space Marine squads with its battle cannon. Bring three Leman Russes and see what happens. If that still isn't good enough, then do one (or both) of two things. Post your army list on here, and we'll help you fix it up, and ask about what you can do with certain units to be more effective when you think you need to; and/or bring Commissar Yarrick and fifty conscripts. Let the Chaos Terminator Lord suck on that for six turns. He'll never kill 'em all, and they'll never run off. Even if he does kill 'em all, that represents like ten percent of your army's total points in Conscripts in a 2000 point game, and Yarrick probably will never even got into close combat if you position him far enough back. The really stupid part about all of that is that the Conscripts will eventually pull him down before he kills them all if you play past six turns.

-In closing, I'd like to reiterate my first point. This is a game involving plastic spacemen, household chemicals applied to said spacemen, and killing a couple hours on a given afternoon when we should all be at work/school instead. Have fun with it, and if they still give you crap, then be a man and complain to the redshirts. The sad truth is that Games Workshop wants your money bad enough that they'll tell those guys to shove it so you can have a good time. But that's really the last resort, if the aforementioned half-jokes regarding midlife crisises and male impotence don't do the trick.
 
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