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Discussion Starter · #1 ·
I'm aware the go-to DP is a Nurgle DP but I play a semi-casual (the kind of semi-casual where you still kinda want to beat your opponent for bragging rights), themed Khorne WoC army and I really want to find a way to make a Khorne DP work.

So how would I do this as effectively as I possibly can?

Off the top of my head I'm thinking;
- MoK, Chaos Armour and Flight
- Scaled Skin, Soul Feeder, Flaming Breath
- Sword of Swift Slaying

Obviously I'm aware how painfully UP this guy is in comparison to the good old Nurgle DP... but I'm on a mission!

Would love to hear your suggestions guys!
 

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I think the best Khorne DP is a cheap Khorne DP.

I definitely think you want a Charmed Shield, Chaos Armor, and Scaly Skin for the 1+ armor save, and protection from that cannon ball. I also recommend a dragonfire gem. Flight is really optional, I don't recommend it really, You also don't really NEED any weapons. Perhaps the cheap 5 point one.

On a khorne Daemon Prince just go as cheap as possible, dumping points into him does not change his role, or effectiveness in that role.

An interesting idea (if you can get around cannons etc) Is to buy glittering Scales for 25 points, most enemies will hit you in combat on a 6. (problem is getting to combat)
 

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Discussion Starter · #3 ·
Think I've settled on:

DP
- MoK, Chaos Armour and Flight
- Scaled Skin, Soul Feeder, Flaming Breath
- Charmed Shield, Dragonbane Gem, "Axe" (Sword) of Striking
 

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Rattlehead
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Think I've settled on:

DP
- MoK, Chaos Armour and Flight
- Scaled Skin, Soul Feeder, Flaming Breath
- Charmed Shield, Dragonbane Gem, "Axe" (Sword) of Striking
I don't know if you're still keeping track of this thread, but I'd offer a different view.

I'd bring Daemon of Khorne, Chaos Armour, Scaled Skin, Soul Feeder, Flaming Breath, and Dawnstone. Yes, he doesn't get the fanciness of his other gear, but a 2+ re-rollably is pretty crazy and better in pretty much every situation. He's killy enough with Flaming Breath, 5 WS9 attacks and Thunderstomp, and he won't be going anywhere due to Unbreakable/Soul Feeder if he loses (he's usually going to regain all of his wounds in the turn he breathes fire, and usually one or two wounds per round otherwise), and mobility to get into the side/killpower to rack up combat res/sheer durability to make sure he wins the fight.

The exception is if you face loads of Lore of Metal, in which case the Dragonbane Gem is pretty much mandatory to stop him dying to a single casting of Searing Doom.
 

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The exception is if you face loads of Lore of Metal, in which case the Dragonbane Gem is pretty much mandatory to stop him dying to a single casting of Searing Doom.
Or cannons, or single shot spear throwers, or weapons that ignore armor, or new Way Watchers that can ignore AS w/ shooting ... :grin:
 
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