I'm coming back to dark eldar but I would like to make a competitive list, can anyone help me please.
I'm not a tournament player like @Sethis but as far as I'm aware, this isn't the way to win a tournament - you win not by bringing counters to everything the enemy can bring (impossible due to the diversity in 7th anyway, in my opinion), but by bringing one thing to the extent of all else. Bring an army of nothing but Venoms with 3-man units of Wracks inside. Bring an army of Land Raiders with minimal Black Templar units inside. Bring an army of Knights. Do one thing really, really well and force the enemy to react to you.Quite simply think about what the enemy is going to be bringing and see if you can counter it wether that is lots of 2+ saves, lots of bodies, vehicles high toughness etc. while trying to balance your own objective skills. A lot of the time you will have to skimp on some areas but as you play more games you will realse what is good or bad about what you have used.
Do one thing really, really well and force the enemy to react to you.
That's why I breifly mentioned it on this^ I wasn't sure what the DE ones would be so I ddin't mention it. But I personally think both aproaches work, as if you spam something like knights if the TO hasn't restricted the amount you can bring) or venoms, if your opponent has something that can easil counter it (e.g. crons in general and especially barges) you are going to die horribly.With the advent of 7th it makes it easier to cut out the weaker units that are filling the troops slot (especially in DE) though objective secured is incredibly good and DE's ability to get a lot of transports around quickly can really benefit them in Maelstrom of War missions. So try an weigh up the bonuses of that and if you can find an alternative go unbound and trying and push an armies strengths (though for unbounds to work you really need to be able to exploit it with at least 3+ of a power unit)
They're not dominating any tournaments and it's still early days, but the few bits and pieces I've seen so far have implied a pile of WS5 Fearless Meganobz in Scouting Battlewagons. Not sure how that works out for tournaments that don't allow multiple formations - likely the Meganobz will be regular Meganobz and go to WS4, Ld7 and at risk from the 4-6 result of Mob Rule, which significantly curbs their effectiveness since you can almost get rid of them purely through Tank Shocking transports at that point.- Orks? Maybe? Does anyone have info on where they're at, competitively?
I can see someone pulling a trick of putting a bunch of models in Outflank, but yes, Second Turn Syndrome is pretty severe in that matchup as far as I can tellI'd be very interested to see how that plays out against White Scars, but I don't know anyone who has either army. :grin: I imagine a lot rides on who gets first turn.
Wait how would you get scouting battlewagons with meganobs?Meganobz in Scouting Battlewagons.
I will have to try this. I just started building a white scars army so this could be interesting.I'd be very interested to see how that plays out against White Scars, but I don't know anyone who has either army. :grin: I imagine a lot rides on who gets first turn.
Blitz Brigade and Bully Boyz formations from Waaagh! Ghazghkull. Pile a bunch of WS5 Fearless Fear-causing Meganobz into Scouting Battlewagons, mix up with Shoota Boyz, Warboss in Mega Armour with Lucky Stikk, and Mek Gunz. It's not perfect, but it definitely looks like a powerful option.Wait how would you get scouting battlewagons with meganobs?