To liven it up we always tend to draw out the place the fight is occuring, just a rough sketch of say, a tavern. Nothing like a good bar fight for entertainment. So you draw the rough sketch out, mark on where the players are, mark on where the opposing force are, mark on tables, patrons, all that caper. The the fight begins.
Now by doing this, and knowing where people are in relation to everything, it can lead to some great, and often hysterical encounters. A player may stumble backwards over a stool, and as he does, flicking a flagon of beer off a table at the opponent bearing (rraaargh) down on him. The thing I find to make fights entertaining is, rather than it just being two men, mano et mano rolling off against each other (eeewww), let the players do anything they want, but make them roll for it.
Want to kick the barstool at someone, roll for ws and dex (ws to kick accurately, dex so they don't just fall arse over tit with their foot stuck in the stool). It's all about the element of surprise and the entertainment value, throwing furniture (people if you're big enough), flagons, kicking over tables to channel the enemy at you in smaller numbers, that kind of thing.
Outdoors, you have rocks, trees, branches, roots (ideal for tripping people at a vital moment), etc.
The stable would be an ideal place, you'd have sadles, spare horse shoes (I presume you keep them in a stable, spare tyres seem to go in the garage like..), those big round things that go round their necks to pull carraiges and ploughs. if it's night maybe the odd torch, straw to turf at people. Sometimes its the ridiculous and amusing that keep it entertaining. 4 guys vs. four guys would be dull as there's just rolls and no dramatic derring do :-D
We always played the rule, if you have the parts and you can draw how it would work, and it would actually work, you could use it. Thats why whenever you sleep in an inn, the door is rigged with a blunderbuss, or a hammer (nightmare on elm street style) ;-)
Keep the humour and jollies in fighting, if it's deadly serious you can still swill someone with the oil from a burning lamp and set them ablaze. Would it make the rest of the enemy think one of your players used magic to set him on fire, would they panic? It's all about how you play the game, not the ruleset
edit: I'll link this to the whfrpg thread
Now by doing this, and knowing where people are in relation to everything, it can lead to some great, and often hysterical encounters. A player may stumble backwards over a stool, and as he does, flicking a flagon of beer off a table at the opponent bearing (rraaargh) down on him. The thing I find to make fights entertaining is, rather than it just being two men, mano et mano rolling off against each other (eeewww), let the players do anything they want, but make them roll for it.
Want to kick the barstool at someone, roll for ws and dex (ws to kick accurately, dex so they don't just fall arse over tit with their foot stuck in the stool). It's all about the element of surprise and the entertainment value, throwing furniture (people if you're big enough), flagons, kicking over tables to channel the enemy at you in smaller numbers, that kind of thing.
Outdoors, you have rocks, trees, branches, roots (ideal for tripping people at a vital moment), etc.
The stable would be an ideal place, you'd have sadles, spare horse shoes (I presume you keep them in a stable, spare tyres seem to go in the garage like..), those big round things that go round their necks to pull carraiges and ploughs. if it's night maybe the odd torch, straw to turf at people. Sometimes its the ridiculous and amusing that keep it entertaining. 4 guys vs. four guys would be dull as there's just rolls and no dramatic derring do :-D
We always played the rule, if you have the parts and you can draw how it would work, and it would actually work, you could use it. Thats why whenever you sleep in an inn, the door is rigged with a blunderbuss, or a hammer (nightmare on elm street style) ;-)
Keep the humour and jollies in fighting, if it's deadly serious you can still swill someone with the oil from a burning lamp and set them ablaze. Would it make the rest of the enemy think one of your players used magic to set him on fire, would they panic? It's all about how you play the game, not the ruleset
edit: I'll link this to the whfrpg thread