Warhammer 40k Forum and Wargaming Forums banner

1 - 20 of 35 Posts

·
Registered
Joined
·
8 Posts
Discussion Starter #1
Hi guy's im new here but I have been looking on this forum for a while and thought I would drop in and ask for help.

I have been playing 40k for about 12 years on and off I also run a club in dereham in Norfolk, but saying all of this I have just started to use eldar for the first time for the challenge I think but also the models because im not that bad of a painter but any way I have a 1000pts game against the dreaded necrons on Thursday, I have seen eldar play and lose to the walking metal machines more time's than not! I played MECH TAU they rock, for about 2 years before the elder but that was at least a year ago!!

So help would be appreciated
:roll:
 

·
Registered
Joined
·
10 Posts
Well i havent played necrons for long (about 5 months now) but i have only once lost to them. the key is to keep hitting necron warrior units so they cant get back up. actually counts for all necron units. dont just whittle them down. knock them all down and they cant get back up.

or if CC is your thing, you cant get WBB from being run down in combat. so hit them with power weapons and the job is done. try and make sure enough of your models are in contact or they wont be able to cut them down.

chris
 

·
Registered
Joined
·
8 Posts
Discussion Starter #3
hi bud ya i played him last night he was not that good so it was a bit easy, i stuck a thorn right down his left flank 10 banshees, 7 scorp and a wraithlord to boot. but the best bit was the vibro cannon, it was the first game i had played with the weapon but in turn to the monolith was gone (ace) cheers for the help mate! im against tau tomorrow.
 

·
Jac "Baneblade" O'Bite
Joined
·
8,082 Posts
I imagine a very interesting tatic that was used quite a lot during both the world wars - called "Charge!"

On a more serious note I meant that statement purely directed at Eldar
 

·
Registered
Joined
·
8 Posts
Discussion Starter #8
cheer's guy's just to let you know i won hands down complete Massacre which is nice the vibro cannon tuck down the mon in turn 4 this time but still i only lost 1 squad!! :lol:
 

·
Administrator
Joined
·
6,544 Posts
Ah, Necrons. Annoying, but very much beatable. There are a few simple things to look out for.

-Does he take a monolith? It's a cool model, but it's a liability. That's 235 points' worth of Necrons he doesn't have on the table, so you're 235 points' worth closer to phasing him out, figuratively speaking (since the value isn't what matters, but the numbers...)

-Are there destroyers? Again, excellent models, and vital in the army. However, they're awfully hard to screen, and the sooner you shut down those three-shot guns, the better. Besides, their speed tends to take them out of range of a lord's ressurection orb. If they bother spending points to put a lord on a destroyer body purely to run around and babysit them, then it's the same thing as a monolith, really... that's that many fewer Necrons to worry about.

-If my last two points weren't any indication, focus on units with the Necron special rule. That means that while Pariahs and Tomb Spyders may rip you a new one in close combat, they might as well have never shown up when you whittle down the army to the phase out number. Focus on Necron Warriors-- they're the mainstay of the army anyway, and are quite dangerous at all ranges thanks to a Space Marine's profile with a more tactically flexible weapon.

-Outshoot them. Yes, Necrons are thought of as a shooty army, but ultimately, they're only really dangerous at 24'' or closer. "We'll Be Back" is most dangerous when you're playing a game of attrition against the Necron army in close combat. With a Space Marine's profile sans the Initiative, the basic Necron Warrior is not quite what I'd call helpless in base contact. If the Necron player knows what he's doing, he's going to march forward in a phalanx formation, firing when able, and he's going to bank that you charge him. Yes, you'll knock a few warriors down, but a Lord with a resurrection orb is going to ensure that even a power fist's hits are recoverable, and you're going to find yourself slowly whittled down while the Necrons continue to stand back up. Specialist close combat units like Flayed Ones aren't fighting back at range, either, so if you see them on the table, they're a good thing to aim for.

-In any fantasy/sci-fi/horror thing I can think of, killing the source of the undead puts a stop to the whole ordeal. Necrons are no different. While they may not crumble when you off the Lord(s) who's toting the resurrection orb, it does make your more powerful weapons a hell of a lot more useful. In fact, you might not need to rely quite so heavily on bolters or lasguns winning the day if you can off the lord if you've got a few plasma guns, a power fist or two, or even single shot, low AP weapons sitting around. While the Lord(s) are still up, you'll find you're going to put down (and have them subsequently stay down, at any rate...) more models with the grunt weapons than you will those single shot wonders like lascannons.
 

·
Banned
Joined
·
801 Posts
You have two options.

One, stay back, and shoot at long range. DO NOT EVER, EVER, EVER enter 12" range. If you do, everything you have will die. The close-range Necron gunline is the most powerful of any army in their numbers, by a very long way. If you take this path, wipe out entire squads, so that some are too far away form similar models to WBB. Try to down the Orb so that it can't help, but keep in mind that the Monolith's second WBB lets them ignore that. Try to force them to use the Particle Whip, so that they can't get the second WBB, because I know as a Necron player that that is my most powerful weapon.

Two, Zerg. Get units that are excellent in combat, and units that are cheap. Send in the cheapies first, where they will get slaughtered by the Necron gunline, but if any make it into combat and survive, they've shut down their shooting. Send in your powerhouse units, and try to Massacre them, or at the least run them down. Remember though, Necron smay be I2, but other than that they are just as good as Space Marines in combat.

Beyond that, you have to know their specific army layout and strategy.
 

·
The Traveler
Joined
·
2,559 Posts
A lot of the SM psker powers are good against them. Vortex of Doom in particular. Termie assault teams, melta, plasma, lightning claws, power fists, anything S7 or above.

-Dirge
 

·
Registered
Joined
·
138 Posts
All this talk about melee being the Necrons' weakness is spot on. I dread pitting my 'Crons against my friend and his close-combat heavy Khornate army. I've heard Necrons are pretty good against Marine armies, but mine clearly aren't, dagnabbit!
 

·
Porn King!!!
Joined
·
8,137 Posts
what? how could a guard player ever beat them?
Simple C, they don't. MUAHAHAHAHAHAHAHAHAHAHAHA!!!

*looks over a Jez

Yeah, I said it :twisted:
 

·
Registered
Joined
·
811 Posts
easy, lots of templates. also, remember to fire the templates and ordnance at them first, because it sucks to fire a S10 AP2 template at a full squad of "wounded on the ground" necrons which you can't hurt only to miss the one guy you can hurt. then wrap it up with your plasma or your meltas. then finally assault them with your Harles and you can slag em.
 

·
Registered
Joined
·
37 Posts
i just totally cane them with Crisis suits with Fusion blasters and the Commander's nifty Plasma rifle, since my dude is Jetpack, i can Easily outmaneuver them. only crap thing is the Monolith, my Hammerhead has to Take that on cuz nothing else in my army can hurt it, save charging Fire Warriors to EMP it
 

·
Registered
Joined
·
10 Posts
yes CC is a necron weakness, but its also a trap. i try and lure hormagaunts into assaulting a unit of warriors/immortals in cover. if the warriors dont run off from combat, next turn, i try and veil them away or use the monolith to suck them out of combat and rapid fire the bugs. chances are they are out of synapse range and will flee. the immortals are better as i walk up to the horms, fire and then assault. there isnt much left after 20 str5 ap4 shots and then 20 str 5 attacks (dropping to 14 if i lose about 2 immortals). still good stuff.
 

·
Banned
Joined
·
801 Posts
Engaging a competent Necron army in CC should only ever be done if you know exactly what you are doing. You will charge under the withering fire of Destroyers and Immortals. Any attempt to engage these without long-ranged firepower will result in them retreating and attacking again from another direction. Any attempt to destroy them without enormous quantities of firepower will not be successful due to their high toughness, saves and WBB. Close combat armies quite often do not have enough firepower to deal with them. Your main force will eventually end up within 24", where they will start getting picked off, but it is when you are within 12" that you are genuinely hurt. They will fire at full force, and that will wipe entire squads of anything but Marines out. Once you make it into combat you may score some kills, but their response is often devastating for an unaware commander, as they are Marines with less I. Then they will roll WBB, half of your kills will stand up, and any squads engaged will be teleported into the Monolith where they will roll WBB again with the effects of the Resurrection Orb, and then shoot again. This will happen every single time you attack them, and you are losing many more models a turn than they are.

If you are playing against Necrons with an assault, you must kill all of the Lords and the Monolith if you want to stand a chance. Otherwise you will be outmaneuvered and outshot, and most of your kills will just get back up again.
 

·
Registered
Joined
·
4 Posts
Misconception number 1- Ignoring the monoliths. Do not ever ignore them because it can shoot at you and worst still allow NW to pull through the portal even after dying from S8/Power attacks.
Misconception number 2- Outshooting them. ARE YOU KIDDING ME? Necrons strike at I 2(not very sure about this but i know is low), even Guardsmen get to hit them first. All you need to do is send cheap IG to bait them and tie them up in CC FOREVER. Their power lies in their shooting and durability, by tying them up in CC, they cannot fire and just allow him to happily roll WWB over and over again. Before he realise it, the game is over without any objective claimed.:D

How to deal with them?
Always focus fire/assault on lone squads. If he sticks them all together, better still, send ANYTHING into assault and they will go on a killing rampage. If he pulls them out with Monoliths or the Lord, you can consolidate and charge right into a nearing squad (Sweeping advance).

Use Harlequins or Banshees. I recommend Harlequins, i mean Rending simply makes them phase out faster. You need to asault a few squads at once so that he can't use ress orb and portal on one squad. For example, you could bait the NecronLord NW attached squad with your seer council and use harlequins to charge ANOTHER squad. This way he have to choose to save one and lose the other or vice versa.
 
1 - 20 of 35 Posts
Top