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Units of 7 does leave you vulnerable to hordes, clanrat horde with spears at least 9 per rank attacking you, assuming 1 has no contact, means thats at least 36 attacks, not a nice place to be, and thats one of the most basic unit possible.

Always think how much the unit costs and what you'll gain from a wider frontage. Also consider the base size, orcs are worse than clanrats as a horde as less orcs fight simply as their bigger.

Units with high save are better as narrow formations whereas things like swordmasters are best used to chop 'em up

As a rule of thumb my HEs often are in units of 18 6X3 other than spearmen and archers, Skaven are hordes as they are so cheap, WoCs 18 6X3, undead 25, 5X5, Orcs 25, 5X5. You can always reform to get the advantage before a combat, and rememer to always take a musican.

BTW how is 10 knights that scary for a horde of clanrats? obvious good knights are a bit of a threat but regular knights eg empire or KotR die, as they can't possibly kill enough to destroy them, and the rats will be stubborn, and generally LD10 due to a grey seer or warlord, a war of attrition the knights can't win
 

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Those numbers are a bit inflated, but chaos knights with MoK are amoung the most killy unit in the game, potentially the most killy, but thats still about 500pts on a unit choping up a unit of about 300 .Against MoK Knights all units other than possibly swordmasters and white lions or charging Dragon Princes are pretty screwed. But the rats would still likley hold due to high LD and stubborn

The main problem with an all cavalry WoC army is that you need to spend 25% on marauder horsemen, who simply are not that good as a main unit
 
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