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Another thing to keep in mind is that you can change your columns and ranks as you see fit on the spot though it will cost you one movement phase usually (though if its dead important its not a problem, right?). Especially in this edition. Those 2x5 Knights can be pretty scary when they hit your 10 wide Clanrats with their FULL numbers. And don't forget the yummy pie-plates that any army can throw around with a bit of effort, with magic being the easiest and most obvious means of getting some.
 

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I was thinking of 10 MoK Chaos Knights. :) Thats 60 S6 attacks every turn with a 1+ armour save, ItP and I5. Oh and Fear. Gotta love that.

The more I think of it the more I want an all-cav WoC army. :) Of course it'll have its problems but I'm not sure if I give a fuck. I'm concocting something very nice. :)
 

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Those numbers are a bit inflated, but chaos knights with MoK are amoung the most killy unit in the game, potentially the most killy, but thats still about 500pts on a unit choping up a unit of about 300 .Against MoK Knights all units other than possibly swordmasters and white lions or charging Dragon Princes are pretty screwed. But the rats would still likley hold due to high LD and stubborn.
Yeah, sorry, I forgot that in WHFB you don't get +1A if you charge, just +1 combat res. Which sucks balls.

The main problem with an all cavalry WoC army is that you need to spend 25% on marauder horsemen, who simply are not that good as a main unit
Yup, I built a list with them and while its sweet on paper (13 MoK Horsemen with Flails charging you with a 5 man MoK Knight unit can be very scary, if you look at the math; and in 1500 pts I had two of each, plus two sorcerers on discs) they can be blown away by a dedicated gunline, which happens to be the majority of the lists the average player fights against. So yeah, no all-chaos-cav for me. :(
 
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